Search found 850 matches

by AssumedPseudonym
Thu Jan 18, 2018 5:12 am
Forum: Shipyards
Topic: UNID Database
Replies: 547
Views: 68272

Re: UNID Database

AdmiralZo wrote:
Thu Jan 18, 2018 1:10 am
0xDE11 - AdmiralZo
 Done and done.
by AssumedPseudonym
Wed Jan 17, 2018 12:24 pm
Forum: Modding Reference
Topic: Function List — 1.8a4 (API 39)
Replies: 1
Views: 25

Re: Function List — 1.8a4 (API 39)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribu...
by AssumedPseudonym
Wed Jan 17, 2018 12:24 pm
Forum: Modding Reference
Topic: Function List — 1.8a4 (API 39)
Replies: 1
Views: 25

Function List — 1.8a4 (API 39)

 …Yikes. Definitely behind on getting this posted. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ....
by AssumedPseudonym
Wed Jan 17, 2018 12:23 pm
Forum: Modding Reference
Topic: Function List — 1.8a4 (API 39)
Replies: 0
Views: 11

Function List — 1.8a4 (API 39)

 …Yikes. Definitely behind on getting this posted. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ....
by AssumedPseudonym
Wed Jan 17, 2018 2:43 am
Forum: Shipyards
Topic: list splitting ship finding query
Replies: 3
Views: 45

Re: list splitting ship finding query

 I suppose part of the question here is, are you looking for specific ships or just ship types ? It’s worth noting that there are mods which can override a shiptype’s default sovereign, and even vanilla Transcendence itself does so with the assorted Ronin variants and with Centurions — &svCommonweal...
by AssumedPseudonym
Sat Jan 06, 2018 2:36 pm
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 389

Re: 2017 Annual Report

 Scale is logarithmic in Transcendence but it’s not that logarithmic, heh. You can see the details in this post. A 4km ship would be 1,407 pixels long. Even at 1km long, it would be massive by Transcendence’s scale.
by AssumedPseudonym
Sun Dec 17, 2017 10:48 am
Forum: Commonwealth
Topic: Transcendence ship models
Replies: 4
Views: 112

Re: Transcendence ship models

 I’ll add in a few relevant snippets from one of the wiki pages . Light and camera angles are still valid, but camera distance is a bit further back than it was when this was written. Rendering spaceObjects for Transcendence To position the camera and the lights, imagine that the object is at the or...
by AssumedPseudonym
Thu Nov 23, 2017 7:45 am
Forum: Ideas & Suggestions
Topic: For us who can't do the Modding...
Replies: 6
Views: 205

Re: For us who can't do the Modding...

 I have no idea if it’ll still work or not, but George gave instructions on how to get the alpha release for Vault of the Galaxy in this thread. Give it a shot and see what happens.
by AssumedPseudonym
Sat Nov 18, 2017 4:00 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 592
Views: 73263

Re: Transcendence Picture thread

 I discovered a ways back that I have something that can reliably export George’s ships from TransArt. Then a few days ago I got bored. This happened: https://cdn.discordapp.com/attachments/265561663741100043/380487910585270272/Zubrin.png https://cdn.discordapp.com/attachments/265561663741100043/380...
by AssumedPseudonym
Wed Nov 08, 2017 11:06 pm
Forum: Bug Reports & Tech Support
Topic: Multiverse Connection Issue?
Replies: 15
Views: 406

Re: Multiverse Connection Issue?

 I just sent an e-mail to [email protected] and pointed him at this thread, so he should know soon if he doesn’t already. If worse comes to worst, I’ll poke him about it tomorrow during his weekly stream. Don’t panic, I’ll make sure he gets the word.
by AssumedPseudonym
Wed Oct 25, 2017 7:54 pm
Forum: Stable (v1.7) Bug Reports
Topic: No Music? (new player)
Replies: 2
Views: 120

Re: No Music? (new player)

 Also, I don’t think that the soundtrack will work on a game that’s already in progress, same as any other mod. You’d have to start a new game for it to take effect.
by AssumedPseudonym
Wed Oct 18, 2017 1:37 am
Forum: Modding Reference
Topic: TransCompiler Usage
Replies: 4
Views: 247

Re: TransCompiler Usage

 I’ve wondered about that, myself, but never tried testing it. Just to be safe, I’d advise using whichever version of TransCompiler comes with the most recent version of TransData.
by AssumedPseudonym
Mon Oct 02, 2017 3:01 am
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 581

Re: Proposal: switch the gimmicks on the Freyr and Manticore

 See also my comment back in August on this ticket. It also states my position on the matter pretty clearly.
by AssumedPseudonym
Thu Sep 28, 2017 9:38 pm
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 320

Re: Multiplayer

 This is one of those things that gets brought up at least once a year, heh. Unfortunately, it’s not something that can just be modded in. It also isn’t really feasible for George to do from his end, it would basically require rebuilding the entire game engine from the ground up.
by AssumedPseudonym
Tue Sep 26, 2017 8:18 pm
Forum: Commonwealth
Topic: to steam or not to steam...
Replies: 3
Views: 184

Re: to steam or not to steam...

 The e-mail address is in the post I quoted — [email protected] — and he should be able to check your Multiverse account to verify that you purchased it. I’m not sure about the receipt, though.