Search found 871 matches

by AssumedPseudonym
Thu Apr 26, 2018 1:31 am
Forum: Mod Announcements
Topic: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)
Replies: 37
Views: 7452

Re: Shrike 'N' AssumedPseudonym's Superior Sounds (Alpha)

  Development has been stalled for a while and the original download link is dead. Not sure this is exactly the version Shrike last had uploaded, but it works for my install. If you have problems with it when you try using it, lemme know and I’ll figure out what got broke where.   Here’s the link.
by AssumedPseudonym
Fri Apr 20, 2018 8:35 pm
Forum: Ideas & Suggestions
Topic: discussion lose backwards compatibility after 1.8 stable release
Replies: 2
Views: 78

Re: discussion lose backwards compatibility after 1.8 stable release

 George tries to maintain backward compatibility, but — and let’s all be honest — he doesn’t do a good job of it. Every version update, occasionally even between alphas or betas, tends to break something from either the most recent release or some earlier one. While this occasionally applies to vani...
by AssumedPseudonym
Sat Mar 24, 2018 5:34 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1240

Re: The Final Strike

One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, Is it OK for me to use this in my mods as well? Credit and thanks would obviously be included. I haven't checked it out yet but...
by AssumedPseudonym
Fri Mar 23, 2018 9:05 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1240

Re: The Final Strike

 One of my TBR playerships has interior HP, and the way I handle its interior HP is to show a bar under the ship with its current/max HP if there is any damage to the hull, similar to how damage to capships is currently displayed (though only for hull as opposed to overall damage). Part of the code ...
by AssumedPseudonym
Tue Mar 20, 2018 2:45 am
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 376

Re: Function List — 1.8b1 (API 40)

 Take that up with George, heh. I’m just taking what fncHelp tells me and posting it up. ^.~
by AssumedPseudonym
Sun Mar 18, 2018 8:00 pm
Forum: The Drawing Board
Topic: Derakon plays around with ideas
Replies: 20
Views: 682

Re: Derakon plays around with ideas

 …And (printTo 'console something) will output to the console. I have a feeling the function you’re looking for is objSetItemData, not objSetData.

 Also, Digdug and I try to keep an up-to-date function list over in the Modding Reference forum.
by AssumedPseudonym
Tue Mar 13, 2018 12:40 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 74
Views: 14325

Re: Semesta I.G.C

 Could I suggest a minor change to the <OnGlobalSystemCreated> event in &ss845Nusantara;? Instead of: <OnGlobalSystemCreated> (block Nil (sysCreateStargate &stStargate; (sysVectorRandom Nil (random 600 800) 300 "t") "GateToNusantara") ) </OnGlobalSystemCreated>  Try this instead: <OnGlobalSystemCrea...
by AssumedPseudonym
Sat Mar 10, 2018 9:08 am
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 376

Re: Function List — 1.8b1 (API 40)

 …Right. When doing the function list from the mod testing copy of the game, update the mod testing copy of the game before running the function list… ¬.¬;
by AssumedPseudonym
Thu Mar 08, 2018 6:09 pm
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 376

Re: Function List — 1.8b1 (API 40)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead fncHelp: (fncHelp symb...
by AssumedPseudonym
Thu Mar 08, 2018 6:08 pm
Forum: Modding Reference
Topic: Function List — 1.8b1 (API 40)
Replies: 5
Views: 376

Function List — 1.8b1 (API 40)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Tue Mar 06, 2018 9:56 pm
Forum: Shipyards
Topic: list splitting ship finding query
Replies: 8
Views: 342

Re: list splitting ship finding query

 Actually, good ol’ “gr” will do that; just feed it the names as strings and it can sort them:

Code: Select all

(if (gr (typGetProperty type 'name) "m")
  (setq listAM (append listAM (typGetProperty type 'name)))
  (setq listNZ (append listAM (typGetProperty type 'name)))
)
by AssumedPseudonym
Mon Mar 05, 2018 11:00 am
Forum: Anacreon General Discussions
Topic: Server may be slow on Friday
Replies: 8
Views: 551

Re: Server may be slow on Friday

 I’ll remind him on Thursday that it’s been a while since he dedicated a few weeks to poking at Anacreon. I recommend y’all over here spend the next few days finding/compiling the major bugs and balance issues you want looked at so you can have specifics to have him look at.
by AssumedPseudonym
Sat Mar 03, 2018 1:32 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 60
Views: 10676

Re: 1.8 Beta 1 is ready!

 …I’m vaguely amused that the very first thing I noticed was that the loading screen stargate is animated slower to match how the in-game stargates are animated…  I haven’t poked at anything yet besides just getting it downloaded since 8:30am is a spectacularly inauspicious time to try doing anythin...
by AssumedPseudonym
Fri Mar 02, 2018 11:54 am
Forum: Commonwealth
Topic: Multiverse mods
Replies: 4
Views: 318

Re: Multiverse mods

 I think that is the page with all currently uploaded mods, but I could be wrong. Another thing I could be wrong on: I think newly uploaded mods need to be approved before they show up, and currently the only one who can review them is George. I’ll make a note to poke George about this one on stream...
by AssumedPseudonym
Sat Feb 24, 2018 8:53 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 1992

Re: Multiverse open for uploading mods

 I think I can help on this one. Part of the issue I can see right away is that the UNID is only four characters instead of eight, so it’s prepending “0000” to the start of it to pad it out to eight characters. That makes Multiverse think you’re trying to upload a mod in the range reserved for offic...