Search found 906 matches

by AssumedPseudonym
Wed Oct 10, 2018 3:46 am
Forum: The Drawing Board
Topic: Xortek Corporation
Replies: 2
Views: 75

Re: Xortek Corporation

 My initial impression of the playership is that it feels just a touch fragile, which is not necessarily a bad thing what with the Sapphire-esque approach you took by giving it fairly substantial starting funds. The handling is crisp and responsive without feeling twitchy. I like its gimmick, too. I...
by AssumedPseudonym
Wed Oct 10, 2018 12:08 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 48
Views: 11778

Re: AE Mod Collection

 Time to announce a new mod: One Frame Turn ! You know those playerships that are hard to control precisely? This mod is designed to help with that. Using the “X” and “Z” keys will rotate the playership one facing clockwise or counterclockwise, respectively. Ideally, it would be “H” and semicolon, b...
by AssumedPseudonym
Wed Oct 03, 2018 3:18 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 158
Views: 32674

Re: The Backroads — an alternate route

 Okay. Part 1, to address relanat’s comments: The Monolith class cruiser was the one that took forever to get through the armor and then hull-died quickly. But it's relative. 16 heavy ithalium armor. They. Just. Will. Not. Die!  Oh! Yeah, the Monolith does go down a lot faster once you get through t...
by AssumedPseudonym
Sun Sep 30, 2018 12:52 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 158
Views: 32674

Re: The Backroads — an alternate route

 I am indeed! PM sent. ^.^
by AssumedPseudonym
Sun Sep 23, 2018 11:03 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 36
Views: 2424

Re: Minotaur class

 I’m not entirely sure I agree with that idea, but that’s entirely from a balance perspective. The fore and aft armor segments do seem to cover a disproportionately high percentage of the ship’s perimeter (and that might need adjusted at some point), but the vulnerability of having a single forward ...
by AssumedPseudonym
Wed Sep 19, 2018 8:21 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 158
Views: 32674

Re: The Backroads — an alternate route

 Thanks for the feedback, I always appreciate it. ^.^ Tried the Naginata. The intro screens where you select ship devices are very clever. Nice one. (I'm gonna try and use that code too, TIA :D).  Feel free! Just note that there can be clashes between mods if more than one try to run a startup scree...
by AssumedPseudonym
Sat Sep 15, 2018 1:13 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 17
Views: 6418

Re: 1.8 Beta 3 is Ready!

 It’s oddly fitting that Shrike and I, notorious partners in crime, wound up on the same page of the Special Thanks. Now I’m actually sort of curious whether that was deliberate or not, heh.
by AssumedPseudonym
Wed Sep 12, 2018 10:25 pm
Forum: Modding Reference
Topic: Function List — 1.8b3 (API 42)
Replies: 2
Views: 166

Re: Function List — 1.8b3 (API 42)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead fncHelp: (fncHelp symb...
by AssumedPseudonym
Wed Sep 12, 2018 10:24 pm
Forum: Modding Reference
Topic: Function List — 1.8b3 (API 42)
Replies: 2
Views: 166

Re: Function List — 1.8b3 (API 42)

(objAccelerate obj angle thrust [ticks]) -> velVector (objAddBuyOrder obj criteria priceAdj) -> True/Nil (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod 'spine options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objAddItem obj item|...
by AssumedPseudonym
Wed Sep 12, 2018 10:23 pm
Forum: Modding Reference
Topic: Function List — 1.8b3 (API 42)
Replies: 2
Views: 166

Function List — 1.8b3 (API 42)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Tue Sep 11, 2018 3:22 am
Forum: Mod Announcements
Topic: PM's mods
Replies: 286
Views: 92872

Re: PM's mods

 Okay, my bad, I should probably have actually looked at the code on that before posting. I hadn’t realized that it only repaired armor up to half its HP. EDIT: I did possibly find another unrelated bug in the code, albeit a minor one. The way it’s set up, it looks like it isn’t checking armor’s rep...
by AssumedPseudonym
Sun Sep 09, 2018 9:44 pm
Forum: Mod Announcements
Topic: PM's mods
Replies: 286
Views: 92872

Re: PM's mods

 Random-ish bug report, probably something you’ll need to gripe at George about. The berserker device still enhances weapon speed as normal, but it’s apparently stopped working as a repair device.
by AssumedPseudonym
Thu Aug 23, 2018 12:59 am
Forum: Official Extensions
Topic: The Stars Beyond
Replies: 669
Views: 122577

Re: The Stars Beyond

 There have been a number of people who have been having a problem with an infinite loading screen while using TSB. I’ve narrowed the issue down to how replacing Centauri-occupied stations are replaced by TSB. To that end, until Wolfy and George can sort out how to fix it properly, I put together a ...
by AssumedPseudonym
Sun Aug 19, 2018 12:24 pm
Forum: Welcome and Introductions
Topic: Late greetings
Replies: 4
Views: 1300

Re: Late greetings

 Welcome aboard! If you have any questions about the game, feel free to ask; we’re happy to help out.
by AssumedPseudonym
Wed Aug 15, 2018 1:56 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19813

Re: 1.8 Beta 2 is ready!

 Quick question, since I’m not quite clear on it, do you get far enough after launching for the first time that you can log in? If so, what expansions download? Is it possible to start a game with expansions disabled or before logging in to download them?