Search found 919 matches

by AssumedPseudonym
Tue Dec 18, 2018 8:12 pm
Forum: Transcendence Tech Support
Topic: Setting up Wine for Transcendence on Linux
Replies: 2
Views: 769

Re: Setting up Wine for Transcendence on Linux

 I’m moving this to Tech Support.
by AssumedPseudonym
Tue Dec 18, 2018 8:10 pm
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 6
Views: 93

Re: Suggestion: Scale Down Eternity Port

 Actually, I either completely missed the Wine setup thing the first time it was posted or just forgot about it when I was setting up the newer laptop. It definitely makes a difference.
by AssumedPseudonym
Mon Dec 17, 2018 6:58 am
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 6
Views: 93

Re: Suggestion: Scale Down Eternity Port

 Oh hey, a fellow Linux user. *Brofist.* ^.^

 I wouldn’t worry too much about using the beta releases, especially as late into the beta process as we currently are. It’s generally stable, the only real changes at this point are probably going to be fairly minor tweaks or bug fixes.
by AssumedPseudonym
Tue Dec 11, 2018 12:11 pm
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 6
Views: 93

Re: Suggestion: Scale Down Eternity Port

 Eternity Port definitely needs some more love to get it to feeling like a properly finished product. It’s been a while since I’ve really poked at it a lot, but I remember the non-CDM missions in particular as being incomplete (with some factions being worse off on that front than others).  The sugg...
by AssumedPseudonym
Mon Dec 10, 2018 7:27 pm
Forum: Modding Reference
Topic: Function List — 1.8b4 (API 43)
Replies: 2
Views: 24

Re: Function List — 1.8b4 (API 43)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead fncHelp: (fncHelp symb...
by AssumedPseudonym
Mon Dec 10, 2018 7:26 pm
Forum: Modding Reference
Topic: Function List — 1.8b4 (API 43)
Replies: 2
Views: 24

Re: Function List — 1.8b4 (API 43)

(objAccelerate obj angle thrust [ticks]) -> velVector (objAddBuyOrder obj criteria priceAdj) -> True/Nil (objAddConnection obj1 connectType obj2 [options]) -> connectionID connectType: 'hinge 'rod 'spine options: 'pos1: position relative to obj1 'pos2: position relative to obj2 (objAddItem obj item|...
by AssumedPseudonym
Mon Dec 10, 2018 7:25 pm
Forum: Modding Reference
Topic: Function List — 1.8b4 (API 43)
Replies: 2
Views: 24

Function List — 1.8b4 (API 43)

F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 [x2 ... xn]) -> sum (int32 or real) (- x1 x2 ... xn) -> z (- x) -> -x (/ x y) -> x / y (real) (< [x1 x2 ... xn]) -> True if x1 < x2 < ... < xn (<= [x1 x2 ... xn]) -> True if x1 <= x2 <= ......
by AssumedPseudonym
Mon Nov 12, 2018 6:37 pm
Forum: Shipyards
Topic: UNID Database
Replies: 550
Views: 85526

Re: UNID Database

 That happened. Welcome aboard! Go forth and do cool modding things. ^.^
by AssumedPseudonym
Tue Nov 06, 2018 3:18 pm
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 49
Views: 16836

Re: AE Mod Collection

 Random United has been updated with a massive weapon rebalance, coming on the heels of TBR having gotten the same treatment.
by AssumedPseudonym
Tue Nov 06, 2018 3:18 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 161
Views: 45041

Re: The Backroads — an alternate route

 Update of the (insert random time period here): Progress is slow as I keep finding ways to procrastinate on making missions. <size=75>One of these years, I promise. <.< >.> <.<;</size> In the meantime, I went through and did a massive rebalance on all of the weapons. There are three that probably a...
by AssumedPseudonym
Mon Nov 05, 2018 6:53 am
Forum: Mod Announcements
Topic: Cabbage Corp
Replies: 58
Views: 20394

Re: Cabbage Corp

 While apparently not something that affects being able to use it, one thing I ran across while looking through Cabbage Corp is that both &xtCCCabbageCorpExtension; and &unidCCTopology; are set as 0xDA27C002, and both &xtCCCabbageCorporateCommandExtension; and &unidCCIdaSegment; are set as 0xDA27C003.
by AssumedPseudonym
Sun Nov 04, 2018 11:40 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 161
Views: 45041

Re: The Backroads — an alternate route

 I don’t currently have any in-game documentation on what weapons can be set as secondaries on the Pariah, installed on the Ferry, or linked on the Psi, but here’s the basics (or at least as much as I can recall without some serious source-diving at why-the-kack-am-I-still-awake o’clock in the morni...
by AssumedPseudonym
Thu Nov 01, 2018 7:52 am
Forum: Ideas & Suggestions
Topic: Support for side mouse buttons and binding two keyboard keys to same function
Replies: 1
Views: 619

Re: Support for side mouse buttons and binding two keyboard keys to same function

 Actually, as long as you’re not using the same key for different things depending on setup, you can already do that with the Settings.xml file. Go down to the keymap section, find the function you’re looking for, copypasta, and change the key on the copy to you want it to use.
by AssumedPseudonym
Wed Oct 10, 2018 3:46 am
Forum: The Drawing Board
Topic: Xortek Corporation
Replies: 3
Views: 998

Re: Xortek Corporation

 My initial impression of the playership is that it feels just a touch fragile, which is not necessarily a bad thing what with the Sapphire-esque approach you took by giving it fairly substantial starting funds. The handling is crisp and responsive without feeling twitchy. I like its gimmick, too. I...
by AssumedPseudonym
Wed Oct 10, 2018 12:08 am
Forum: Mod Announcements
Topic: AE Mod Collection
Replies: 49
Views: 16836

Re: AE Mod Collection

 Time to announce a new mod: One Frame Turn ! You know those playerships that are hard to control precisely? This mod is designed to help with that. Using the “X” and “Z” keys will rotate the playership one facing clockwise or counterclockwise, respectively. Ideally, it would be “H” and semicolon, b...