Search found 1058 matches
- Wed Jan 31, 2024 3:54 pm
- Forum: Announcements
- Topic: 1.9 Release
- Replies: 55
- Views: 1173650
Re: 1.9 Release
Can do. ^.^
- Sat Nov 04, 2023 10:28 pm
- Forum: Announcements
- Topic: 1.9 Release
- Replies: 55
- Views: 1173650
Re: 1.9 Release
It’s not dead, no, it’s just always been very slow on development — and slower still due to other commitments George has been under recently. He also still does his weekly Twitch streams on Thursdays at 6:00pm Eastern.
- Mon Oct 03, 2022 12:05 pm
- Forum: Transcendence Tech Support
- Topic: System 34: Undefined Object References
- Replies: 5
- Views: 24637
Re: System 34: Undefined Object References
Not quick, unfortunately. He’s a one man operation who’s already trying to do more with the game at one time than he can keep up with and two kids. He will get to it, but the only concrete time frame you’re going to get is somewhere between “last week and he forgot to post about it” and “the heat d...
- Fri Aug 19, 2022 9:16 am
- Forum: Shipyards
- Topic: How do I connect my mods topology to Eternity Port?
- Replies: 4
- Views: 14790
Re: How do I connect my mods topology to Eternity Port?
0x00200004 is “unidPartISystemMap”. That’s about all I can give you for now — I was just checking the forum before heading for bed — but that should at least give you an idea of where you should start poking at things.
- Thu Jun 30, 2022 6:19 pm
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 204767
Re: AE Mod Collection
…Okay, a couple of weeks, in this case. He found a problem, and fixing it might fix the issue. Try it again now.
- Sun Jun 05, 2022 12:33 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 204767
Re: AE Mod Collection
I’ve poked George with it. It may be a couple of days before he has a solution, but I’m honestly not sure where the problem is originating. He can actually check into that a lot better than I can.
- Sat Jun 04, 2022 3:51 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 204767
Re: AE Mod Collection
The only thing that immediately comes to mind was that something went sideways either during my last update to it or when the game downloaded it for you. It happened for some people with one of the libraries with TBR when I renamed it, if memory serves, so I might have either typoed the filename or...
- Sun Apr 03, 2022 8:53 pm
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 204767
Re: AE Mod Collection
This mod is more or less pointless for anybody who uses mouse controls, but for anybody who still prefers keyboard controls and occasionally has issues with precision aim, One Frame Turn has been updated. Previously, it only worked for 120-facing ships, now it will work for any playership regardles...
- Fri Mar 25, 2022 10:05 pm
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 31
- Views: 169260
Re: Elemental Shift (Alpha)
So. Fun story about that whole thing. I downloaded 0.97.9 and put it into Song’s sub-folder in my Extensions folder. Fired up Transcendence to double-check how the ships looked. They’re still on the old graphics. I made a fresh install of the game and put a copy of Elemental Shift in the Extension...
- Thu Mar 24, 2022 8:57 pm
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 31
- Views: 169260
Re: Elemental Shift (Alpha)
…Technically, the models are George’s. I just kitbashed them.
- Sun Mar 20, 2022 9:48 pm
- Forum: Mod Announcements
- Topic: Elemental Shift (Alpha)
- Replies: 31
- Views: 169260
Re: Elemental Shift (Alpha)
The reactor fuel level display is an engine bug, actually. Aury and I also run into it in TSB and TBR. If a reactor’s fuel criteria doesn’t include a level, the display spits out garbage data for the levels it can accept. Since the Bogatyr can’t bei refueled, there’s no level criteria involved, jus...
- Mon Mar 07, 2022 9:22 am
- Forum: Beginner's Luck
- Topic: Installing damaged weapon?
- Replies: 3
- Views: 14494
Re: Installing damaged weapon?
George doesn’t check the forums nearly often enough, but I’ll poke him about this on Thursday during his weekly stream. Alternately, you can post up a bug report about it here.
- Sun Feb 13, 2022 3:02 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 204767
Re: AE Mod Collection
…And then a minor tweak to Intro Screen Janitor happened because, while the code worked, I overlooked something in the process. Now it works as intended.
- Sat Feb 12, 2022 4:13 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 204767
Re: AE Mod Collection
Okay, now Errant should work. It’s been long enough since I’ve put up a new mod that I forgot I needed to poke George to approve it. Which meant I needed to submit it for approval first. <.< >.> <.<;
- Fri Feb 11, 2022 10:37 am
- Forum: Mod Announcements
- Topic: AE Mod Collection
- Replies: 61
- Views: 204767
Re: AE Mod Collection
So. Been a while. I just updated both Damage Screen Indicators and Intro Screen Janitor to take advantage of code added to the engine by Archcannon/0xABCDEF over three years ago. No need to bring up the ship select prompt on the intro screen, they now work as soon as the intro screen comes up. Al...