Search found 839 matches

by AssumedPseudonym
Wed Oct 18, 2017 1:37 am
Forum: Modding Reference
Topic: TransCompiler Usage
Replies: 4
Views: 107

Re: TransCompiler Usage

 I’ve wondered about that, myself, but never tried testing it. Just to be safe, I’d advise using whichever version of TransCompiler comes with the most recent version of TransData.
by AssumedPseudonym
Mon Oct 02, 2017 3:01 am
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 369

Re: Proposal: switch the gimmicks on the Freyr and Manticore

 See also my comment back in August on this ticket. It also states my position on the matter pretty clearly.
by AssumedPseudonym
Thu Sep 28, 2017 9:38 pm
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 192

Re: Multiplayer

 This is one of those things that gets brought up at least once a year, heh. Unfortunately, it’s not something that can just be modded in. It also isn’t really feasible for George to do from his end, it would basically require rebuilding the entire game engine from the ground up.
by AssumedPseudonym
Tue Sep 26, 2017 8:18 pm
Forum: Commonwealth
Topic: to steam or not to steam...
Replies: 3
Views: 104

Re: to steam or not to steam...

 The e-mail address is in the post I quoted — [email protected] — and he should be able to check your Multiverse account to verify that you purchased it. I’m not sure about the receipt, though.
by AssumedPseudonym
Tue Sep 26, 2017 1:36 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 144
Views: 21720

Re: The Backroads — an alternate route

 I have to apologize to my beta testers for this one: I had to re-upload the resource library. I had managed to get the Legion depot and outpost graphics swapped, and didn’t notice it until I just ran across one while playing. So… yeah. Big download to pull down again after the update a couple of da...
by AssumedPseudonym
Mon Sep 25, 2017 8:07 pm
Forum: Commonwealth
Topic: Easiest way to make money early in the game
Replies: 7
Views: 168

Re: Easiest way to make money early in the game

 I just downloaded the mod from Xelerus and it doesn’t have anything from Overkill in it. At this point I’m as confused as you are. o.O
by AssumedPseudonym
Mon Sep 25, 2017 6:38 pm
Forum: Commonwealth
Topic: to steam or not to steam...
Replies: 3
Views: 104

Re: to steam or not to steam...

For those of you who have purchased both Corporate Command and Eternity Port through the Multiverse (thank you!) I'm happy to provide an unlock code to the Steam version. If you're interested, please send an email to [email protected].com with your Multiverse account name. Right now this is a manua...
by AssumedPseudonym
Mon Sep 25, 2017 1:39 pm
Forum: Commonwealth
Topic: Easiest way to make money early in the game
Replies: 7
Views: 168

Re: Easiest way to make money early in the game

 …Hm. If that’s the case, there might be something screwy with the version that’s uploaded to Xelerus. I’ll give it a look later this afternoon and see what gives.
by AssumedPseudonym
Sat Sep 23, 2017 12:11 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 144
Views: 21720

Re: The Backroads — an alternate route

 With George having updated to 1.8a3 a few days ago, I finally got unlazy enough to sort out a few lingering bugs I hadn’t gotten around to and compiling the whole thing so I could upload it to Multiverse. If you’re on the beta list and running 1.8a3, TBR 0.5.9 oughtta download automatically (and ye...
by AssumedPseudonym
Sat Sep 23, 2017 9:43 am
Forum: Commonwealth
Topic: Easiest way to make money early in the game
Replies: 7
Views: 168

Re: Easiest way to make money early in the game

 Minor problem with that whole strategy: Most of the weapons, shields, and armor mentioned in it are not in “AE — Playerships” linked above, but in “AE — Overkill” , which is a godmod that doesn’t even try pretending to be balanced. (I would know, I wrote both of them, and there’s a reason Overkill’...
by AssumedPseudonym
Fri Sep 22, 2017 3:43 pm
Forum: Modding Reference
Topic: TransCompiler Usage
Replies: 4
Views: 107

TransCompiler Usage

 Multiverse is now an option for uploading mods, but there’s a catch: They have to be in TDB format. Fortunately, there’s a utility provided by George to create TDB files, called TransCompiler, which is included with the TransData utility. The ZIP archive for TransData can be found here . Once you h...
by AssumedPseudonym
Wed Sep 20, 2017 5:01 pm
Forum: Ideas & Suggestions
Topic: A few random ideas
Replies: 8
Views: 173

Re: A few random ideas

An ideas: When player near around 10 ls, a private craft or trade ship will greets player like "Hello".  Unique NPC ships in Escape Velocity: Override would do something like this, but all of the unique NPCs in Transcendence (aside from mods) are currently plot-relevant. Having every NPC ship send ...
by AssumedPseudonym
Wed Sep 20, 2017 8:20 am
Forum: Ideas & Suggestions
Topic: A few random ideas
Replies: 8
Views: 173

Re: A few random ideas

Systems with gravity stars and stations that actually orbit them  The issue with animated orbiting is that it can make it harder to dock. Also, to borrow the Solar System as an example, the Earth takes a full year to make a revolution around the Sun. Unless you want to sit still and not do anything...
by AssumedPseudonym
Tue Sep 19, 2017 9:22 am
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 2
Views: 141

Re: Function List — 1.8a3 (API 38)

D E P R E C A T E D   F U N C T I O N S armGetHitPoints: DEPRECATED: Use (itmGetProperty item 'maxHP) instead. armGetName: DEPRECATED: Use itmGetName instead. armIsRadiationImmune: DEPRECATED: Use itmGetProperty instead. envHasAttribute: DEPRECATED: Use typHasAttribute instead item: DEPRECATED: Alia...
by AssumedPseudonym
Tue Sep 19, 2017 9:21 am
Forum: Modding Reference
Topic: Function List — 1.8a3 (API 38)
Replies: 2
Views: 141

Function List — 1.8a3 (API 38)

 So. Fun fact. The function list is now too large to do as a single post. I am therefore posting it as two separate posts, with deprecated functions being the second. Without further ado… F U N C T I O N   L I S T (!= x1 x2 ... xn) -> True if any arguments are not equal (* x1 x2 ... xn) -> z (+ x1 x...