Search found 95 matches

by Shaman
Mon Jul 27, 2015 9:38 pm
Forum: Bug Reports & Tech Support
Topic: Can't see missiles without launcher
Replies: 6
Views: 1753

Re: Can't see missiles without launcher

I had this problem at first, too.
If you go to the regular buy screen and hit "s" it shows all the items that are sold. There is a hint at that screen, but it is kind of hard to spot.
by Shaman
Fri Jul 24, 2015 9:52 am
Forum: Bug Reports & Tech Support
Topic: File Locations
Replies: 1
Views: 1255

Re: File Locations

This is second choice of the game and happens "only" when the game can't create the files and sub folders in the game folder.

George isn't sure why the game sometimes can't create these.
by Shaman
Sat Jul 18, 2015 9:46 pm
Forum: Announcements
Topic: The Stars of the Pilgrim HD
Replies: 7
Views: 1645

Re: The Stars of the Pilgrim HD

This is nice.
It seems old saves do not get the new facings.

Will all ships be successive be updated? I think I read somewhere that the AI is based upon facings.
by Shaman
Wed Jul 15, 2015 9:25 pm
Forum: Shipyards
Topic: Crash bug with Mod DCBA
Replies: 10
Views: 1347

Re: Crash bug with Mod DCBA

I do not know TLisp. Someone with appropiate knowledge should be able to take the code from line 2338 and 3030 from this mod http://xelerus.de/index.php?s=mod&id=310 since it seems to identify with the problem and make that event happen. IIRC the godmod on github does not have the proper UNID Accord...
by Shaman
Wed Jul 15, 2015 11:32 am
Forum: Shipyards
Topic: Crash bug with Mod DCBA
Replies: 10
Views: 1347

Re: Crash bug with Mod DCBA

I recreated the list of mods - the debug.log was identically besides me having EP and official stuff(Osaka..) I downloaded everything fresh from xelerus. I could not recreate this crash. It just.. worked. I tried /debug and without. Tried it with and without official expansions not mentioned in the ...
by Shaman
Sat Jul 11, 2015 5:34 pm
Forum: Announcements
Topic: 1.6 RC 1
Replies: 16
Views: 2745

Re: 1.6 RC 1

The LRS radar is much bigger than before, and much bigger than the rest of the other HUD elements in the other corners. It feels too big, and it is constantly distracting me. It is a big black hole in the upper-right corner of the screen that obscures what is underneath it, and it does not mesh wel...
by Shaman
Sun Jul 05, 2015 2:23 am
Forum: The Drawing Board
Topic: Pale Blue Light Alpha Release (V3 up!)
Replies: 17
Views: 2199

Re: Pale Blue Light Alpha Release (V2 up!)

As we talked about in IRC:

Would you include system-design? There is a good explanation in the .xml but not all is covered.

Especially: What are attributes?
Example (StarSystems.xml line 356)

Code: Select all

<AddAttribute attributes="asteroidBeltSystem, KTypeSystem"/>
by Shaman
Thu Jul 02, 2015 1:43 am
Forum: Shipyards
Topic: Debugging help
Replies: 2
Views: 698

Re: Debugging help

Found some things. I followed my instincts that DynSys was incompatible: Also I checked the debug files which all have in common these weird numbers right after game start. I recognized them from my Java-book. You get similar numbers if you use 16-bit data types to express a 32-bit type (say "int" a...
by Shaman
Sat Jun 27, 2015 8:25 pm
Forum: Shipyards
Topic: request for source postings
Replies: 4
Views: 685

Re: request for source postings

Because it's your Unbirthday you deserve a present or two! Or three. 1.5: https://www.dropbox.com/s/5a0bfha5coesglk/Transcendence_Source%201.5.zip?dl=0 1.6b5 https://www.dropbox.com/s/a0xlg50nu2z37zs/Transcendence_Source%201.6b5.zip?dl=0 How you decompile: Place TransData.exe inside your T-Folder. R...
by Shaman
Fri Jun 26, 2015 10:42 pm
Forum: Ideas & Suggestions
Topic: Add range to weapon stats
Replies: 7
Views: 866

Re: Add range to weapon stats

Sorry, it seems I was a bit vague. Yes, I want to know how much damage my weapon is going to do. No, I don't want to know the range before I buy it, because in my opinion it would be an overload of information. I want a good composition of information. It is clearly up to discussion which should be ...
by Shaman
Fri Jun 26, 2015 9:33 pm
Forum: Ideas & Suggestions
Topic: Generate initial systems in some sort of pause mode
Replies: 10
Views: 928

Re: Generate initial systems in some sort of pause mode

Very interesting(1.6b5): If I hit a key right after the crawl text started it takes about 8 seconds to load. If I wait until the crawl text is over it takes the game about 3 seconds to load. It doesn't matter if I wait minutes or hit the "OK" button right after appearing. It takes always 3 second lo...
by Shaman
Fri Jun 26, 2015 9:18 pm
Forum: Ideas & Suggestions
Topic: Add range to weapon stats
Replies: 7
Views: 866

Re: Add range to weapon stats

I disagree. I like it to discover how a weapon works. Revealing every stat is something I don't want to see ingame. I think it would produce an overload of information. Well, I also like to dig through the xml and look for the details afterwards.. There are some strategic game were I want to know ev...
by Shaman
Fri Jun 26, 2015 9:12 pm
Forum: Ideas & Suggestions
Topic: Generate initial systems in some sort of pause mode
Replies: 10
Views: 928

Re: Generate initial systems in some sort of pause mode

I recreated this phenomenon:

In 1.6b5 it is just like kay.py said.
In 1.5 it works fine just like intended by George.

Tested with Vanilla and CC.

Notes: In 1.5 my laptop has created the game about after the first paragraph of crawl text.
by Shaman
Sun Jun 21, 2015 11:47 am
Forum: Stable (v1.7) Bug Reports
Topic: Kind of bugs while modding
Replies: 0
Views: 3460

Kind of bugs while modding

While I converted D&O of 1.5 to an adventure I encountered these "bugs". Duplicate Unid: msBenedictsDrones - I had to clear the <!Entity and benedict00.xml. Later I tried to fix this but the error was gone for unknown reason and everything worked just fine. f147 - deleting line <Image UNID="&rsProlo...
by Shaman
Sun Jun 21, 2015 11:28 am
Forum: Shipyards
Topic: D&O Adventure Example
Replies: 1
Views: 534

Re: D&O Adventure Example

Got an update to V 1.5
Have fun!