I had this problem at first, too.
If you go to the regular buy screen and hit "s" it shows all the items that are sold. There is a hint at that screen, but it is kind of hard to spot.
Search found 95 matches
- Mon Jul 27, 2015 9:38 pm
- Forum: Bug Reports & Tech Support
- Topic: Can't see missiles without launcher
- Replies: 6
- Views: 11445
- Fri Jul 24, 2015 9:52 am
- Forum: Bug Reports & Tech Support
- Topic: File Locations
- Replies: 1
- Views: 5035
Re: File Locations
This is second choice of the game and happens "only" when the game can't create the files and sub folders in the game folder.
George isn't sure why the game sometimes can't create these.
George isn't sure why the game sometimes can't create these.
- Sat Jul 18, 2015 9:46 pm
- Forum: Announcements
- Topic: The Stars of the Pilgrim HD
- Replies: 7
- Views: 8180
Re: The Stars of the Pilgrim HD
This is nice.
It seems old saves do not get the new facings.
Will all ships be successive be updated? I think I read somewhere that the AI is based upon facings.
It seems old saves do not get the new facings.
Will all ships be successive be updated? I think I read somewhere that the AI is based upon facings.
- Wed Jul 15, 2015 9:25 pm
- Forum: Shipyards
- Topic: Crash bug with Mod DCBA
- Replies: 10
- Views: 6924
Re: Crash bug with Mod DCBA
I do not know TLisp. Someone with appropiate knowledge should be able to take the code from line 2338 and 3030 from this mod http://xelerus.de/index.php?s=mod&id=310 since it seems to identify with the problem and make that event happen. IIRC the godmod on github does not have the proper UNID Accord...
- Wed Jul 15, 2015 11:32 am
- Forum: Shipyards
- Topic: Crash bug with Mod DCBA
- Replies: 10
- Views: 6924
Re: Crash bug with Mod DCBA
I recreated the list of mods - the debug.log was identically besides me having EP and official stuff(Osaka..) I downloaded everything fresh from xelerus. I could not recreate this crash. It just.. worked. I tried /debug and without. Tried it with and without official expansions not mentioned in the ...
- Sat Jul 11, 2015 5:34 pm
- Forum: Announcements
- Topic: 1.6 RC 1
- Replies: 16
- Views: 16175
Re: 1.6 RC 1
The LRS radar is much bigger than before, and much bigger than the rest of the other HUD elements in the other corners. It feels too big, and it is constantly distracting me. It is a big black hole in the upper-right corner of the screen that obscures what is underneath it, and it does not mesh wel...
- Sun Jul 05, 2015 2:23 am
- Forum: The Drawing Board
- Topic: Pale Blue Light Alpha Release (V3 up!)
- Replies: 17
- Views: 10176
Re: Pale Blue Light Alpha Release (V2 up!)
As we talked about in IRC:
Would you include system-design? There is a good explanation in the .xml but not all is covered.
Especially: What are attributes?
Example (StarSystems.xml line 356)
Would you include system-design? There is a good explanation in the .xml but not all is covered.
Especially: What are attributes?
Example (StarSystems.xml line 356)
Code: Select all
<AddAttribute attributes="asteroidBeltSystem, KTypeSystem"/>
- Thu Jul 02, 2015 1:43 am
- Forum: Shipyards
- Topic: Debugging help
- Replies: 2
- Views: 2329
Re: Debugging help
Found some things. I followed my instincts that DynSys was incompatible: Also I checked the debug files which all have in common these weird numbers right after game start. I recognized them from my Java-book. You get similar numbers if you use 16-bit data types to express a 32-bit type (say "int" a...
- Sat Jun 27, 2015 8:25 pm
- Forum: Shipyards
- Topic: request for source postings
- Replies: 4
- Views: 2981
Re: request for source postings
Because it's your Unbirthday you deserve a present or two! Or three. 1.5: https://www.dropbox.com/s/5a0bfha5coesglk/Transcendence_Source%201.5.zip?dl=0 1.6b5 https://www.dropbox.com/s/a0xlg50nu2z37zs/Transcendence_Source%201.6b5.zip?dl=0 How you decompile: Place TransData.exe inside your T-Folder. R...
- Fri Jun 26, 2015 10:42 pm
- Forum: Ideas & Suggestions
- Topic: Add range to weapon stats
- Replies: 7
- Views: 5587
Re: Add range to weapon stats
Sorry, it seems I was a bit vague. Yes, I want to know how much damage my weapon is going to do. No, I don't want to know the range before I buy it, because in my opinion it would be an overload of information. I want a good composition of information. It is clearly up to discussion which should be ...
- Fri Jun 26, 2015 9:33 pm
- Forum: Ideas & Suggestions
- Topic: Generate initial systems in some sort of pause mode
- Replies: 10
- Views: 6436
Re: Generate initial systems in some sort of pause mode
Very interesting(1.6b5): If I hit a key right after the crawl text started it takes about 8 seconds to load. If I wait until the crawl text is over it takes the game about 3 seconds to load. It doesn't matter if I wait minutes or hit the "OK" button right after appearing. It takes always 3 second lo...
- Fri Jun 26, 2015 9:18 pm
- Forum: Ideas & Suggestions
- Topic: Add range to weapon stats
- Replies: 7
- Views: 5587
Re: Add range to weapon stats
I disagree. I like it to discover how a weapon works. Revealing every stat is something I don't want to see ingame. I think it would produce an overload of information. Well, I also like to dig through the xml and look for the details afterwards.. There are some strategic game were I want to know ev...
- Fri Jun 26, 2015 9:12 pm
- Forum: Ideas & Suggestions
- Topic: Generate initial systems in some sort of pause mode
- Replies: 10
- Views: 6436
Re: Generate initial systems in some sort of pause mode
I recreated this phenomenon:
In 1.6b5 it is just like kay.py said.
In 1.5 it works fine just like intended by George.
Tested with Vanilla and CC.
Notes: In 1.5 my laptop has created the game about after the first paragraph of crawl text.
In 1.6b5 it is just like kay.py said.
In 1.5 it works fine just like intended by George.
Tested with Vanilla and CC.
Notes: In 1.5 my laptop has created the game about after the first paragraph of crawl text.
- Sun Jun 21, 2015 11:47 am
- Forum: Stable (v1.7) Bug Reports
- Topic: Kind of bugs while modding
- Replies: 0
- Views: 15543
Kind of bugs while modding
While I converted D&O of 1.5 to an adventure I encountered these "bugs". Duplicate Unid: msBenedictsDrones - I had to clear the <!Entity and benedict00.xml. Later I tried to fix this but the error was gone for unknown reason and everything worked just fine. f147 - deleting line <Image UNID="&rsProlo...
- Sun Jun 21, 2015 11:28 am
- Forum: Shipyards
- Topic: D&O Adventure Example
- Replies: 1
- Views: 1928
Re: D&O Adventure Example
Got an update to V 1.5
Have fun!
Have fun!