Search found 699 matches

by relanat
Tue Apr 23, 2019 11:28 am
Forum: Welcome and Introductions
Topic: Introducing... Me.
Replies: 1
Views: 9

Re: Introducing... Me.

Welcome back to the game, Dromond.
by relanat
Tue Apr 23, 2019 11:13 am
Forum: Commonwealth
Topic: Crash in CGameSession::OnAnimate
Replies: 3
Views: 147

Re: Crash in CGameSession::OnAnimate

Fixed in 1.8.2.
I double checked and doing what I did in 1.8.1 just resurrects the player instead of crashing.
by relanat
Sun Apr 21, 2019 3:23 am
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 64

Re: ship orders help please

I'll use an event handler as that seems like it will allow the hijacking of other autons. But I want to make other changes to the Comms and behaviour as well so understanding <OnOrdersCompeted> will help with that (Plus it will help with a mod that changes Nomad behaviour). But in the end it will be...
by relanat
Sat Apr 20, 2019 5:58 pm
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 7
Views: 95

Re: CSC screen descriptions

@Ferdinand, she will be the CSC-II Netherlands in the next release. @Xephyr, I would love to do that. And get the existing missions going as well. There is one where the player gets a free reactor from Kolorov for stealing back a weapon prototype, one where the Black Market gets the player to attack...
by relanat
Sat Apr 20, 2019 10:52 am
Forum: Shipyards
Topic: libraries query
Replies: 1
Views: 21

libraries query

I'm in the process of uploading the Director's Cut adventure to the Multiverse. There is a requirement to list all libraries that the mod uses. The mod is a copy of SOTP with about twice as many systems. So it needs access to everything that SOTP uses. The code defined/referred to inside the SOTP ad...
by relanat
Sat Apr 20, 2019 9:20 am
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 7
Views: 95

Re: CSC screen descriptions

I can do that and thanks. Would CSC-II Netherlands or CSC-II The Netherlands be the more correct form? I'm clueless on this sort of interpretation (and on geography as well).
by relanat
Sat Apr 20, 2019 6:50 am
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 64

Re: ship orders help please

Ah. That helps. Thanks. So 'shpOrder' isn't the action of docking, it is the command to do the dock action. So lots of commands can stack before the actions actually happen. In my code the auton would be playing catch up, so to speak, until it completed all the dock actions. Running the 'shpOrder' f...
by relanat
Sat Apr 20, 2019 6:34 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 6296

Re: Multiverse open for uploading mods

Excellent info. So glad you're back. Thanks. I couldn't access RiH's page, it's not in my catalog/collection. An "Unknown Catalog Entry" page with a "Security Alert. You're not authorized to access this page." message shows (with a Corporate cruiser heading straight at me!). Not being a beta-tester ...
by relanat
Fri Apr 19, 2019 1:03 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 6296

Re: Multiverse open for uploading mods

OK. I found the problem. Right at the end of one of AP's posts in this topic it is explained that the UNID to enter into the window is the hexadecimal UNID without the '0x' prefix. Couple more questions though. What is the 'Resources' section for? In this mod the images are included in the tdb file....
by relanat
Fri Apr 19, 2019 5:41 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 6296

Re: Multiverse open for uploading mods

Thanks, Xephyr. OK. I navigated to the Multiverse via the forum link. I was already logged in to the forum so the Multiverse page was also already signed in. Clicked on the "Development" tab and got to 'RELANAT's Development Center'. Strangely TBR and it's two libraries are shown there. Not sure why...
by relanat
Fri Apr 19, 2019 4:48 am
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 64

ship orders help please

The EI Freighter Auton mod lets the player buy up to 2 EI freighters which can be controlled as autons. I would like to add a 'loot' feature where the autons will dock at every wreck or container within 50 or 100 ls and collect any items in the wreck. This will also use the new 'explored' property t...
by relanat
Fri Apr 19, 2019 4:21 am
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 7
Views: 95

Re: CSC screen descriptions

Awesome work, TYVM. And the extra name, Mediterranea, can be put to use for another hospital CSC. Great stuff. The only idea I have had is for a text of something like "I know we are at war but when we aren't fighting for our lives it's beautiful out here in the dark." I thought after opening this t...
by relanat
Fri Apr 19, 2019 2:52 am
Forum: The Drawing Board
Topic: bare bones ship upgrade mod
Replies: 0
Views: 30

bare bones ship upgrade mod

A post by rhuber got me moving on this. Thanks. A very early version of a "Hull Upgrade" mod. Not suitable for gameplay at this stage (very messy, nowhere near enough checks or pricing code), only to have a play around with. The player can change to a different ship type and have all the existing it...
by relanat
Mon Apr 15, 2019 1:52 am
Forum: Announcements
Topic: 1.8 Release
Replies: 14
Views: 13001

Re: 1.8 Release

This game is really fun! This may seem like an obvious comment but I was reminded of it when playtesting a couple of mods recently. Spending more time modding than playing made me forget that the variation, features and just plain fun of blowing things up mean the player has a really good time. Keep...
by relanat
Mon Apr 15, 2019 1:47 am
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 7
Views: 95

CSC screen descriptions

The Network mod has a few more CSCs than the standard game. Ideally they would all have custom screen descriptions on docking. Here are some examples. You talk to the captain of the CSC Pacifica: "You ever meet a Martian? Not the meek little Syrtians-I mean the Ares clones. They all have this smug l...