Search found 837 matches

by relanat
Fri Mar 20, 2020 11:59 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18020

Re: The Final Strike

It seems that the playership needs a 'level' tag before it works with the ship broker. The Wolfen was set to level="5" but the others were not. Ah, thanks. That's handy info. Ship Broking has always given me grief. For some reason your ship doesn't become available in the ship broker after you sell...
by relanat
Wed Mar 18, 2020 11:40 pm
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 149

Re: deciphering a debug log entry help please

I don't know what happened. It isn't my debug log. I was grasping at straws, so to speak. This may not be what crashed the game. Not sure how an Omnithor got in there!
Ah, modding, being confused is half the fun! :lol:
by relanat
Wed Mar 18, 2020 11:35 pm
Forum: Ideas & Suggestions
Topic: Why can't Auton providers customize Autons?
Replies: 8
Views: 977

Re: Why can't Auton providers customize Autons?

I had a quick look at doing this as a mod. I ran into the same problem as with the EI Freighter Autons mod. Just about every dock service screen needs modifying. And a lot of the lambda functions used in there as well. Currently these screens are only used for the playership and it shows in the code...
by relanat
Tue Mar 17, 2020 11:48 pm
Forum: Shipyards
Topic: mission info and modules
Replies: 0
Views: 131

mission info and modules

Attached are 2 modules. One is a basic mission UNID with all the events and language elements I know about. This can be copied into your mod and the unnecessary code deleted. Much easier than starting from scratch. The other is a copy of George's reference mission, "Destroy Threat to Commonwealth Ha...
by relanat
Tue Mar 17, 2020 11:43 pm
Forum: Shipyards
Topic: reoffered mission screen description query
Replies: 0
Views: 114

reoffered mission screen description query

I can recall a mission (but not which one unfortunately) where if the player declined a mission and then went back to the station a different "Back again, eh, are you interested in the mission now?" screen description would show. Can someone explain how this is done, please. There must be some way o...
by relanat
Tue Mar 17, 2020 11:42 pm
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 149

deciphering a debug log entry help please

A instant crash to desktop in the Network produced the following debug log output. 03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0) 03/02/2020 02:41:04 Extension: The Network [2.00] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: Osaka Pl...
by relanat
Tue Mar 17, 2020 11:40 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 43
Views: 9261

Re: various questions and stuff

I frequently see the system "George's Star" in crash reports but have never seen it in a game. Is it an intro screen system or a default crash system or something? Anyone know where it is?
by relanat
Tue Mar 10, 2020 12:53 am
Forum: Mod Announcements
Topic: Network
Replies: 17
Views: 4369

Re: Network

Thanks again. Alandra. You have done well and found everything that is currently in the mod except an "Escort a CSC-II to a stargate" mission. There is also a Corporate/Black Market system between Rigel and Charon which can be profitable for trading. I'll fix the escort bug. Thanks. Hopefully the Le...
by relanat
Tue Mar 10, 2020 12:40 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18020

Re: The Final Strike

Oops. Shoulda said I was using 1.9a4. I am really loving this. You have done really well and are extremely imaginative. Great effects. Original ideas. And so many new missions. I would say more but don't want to spoil the surprise for others. Idea: maybe an Elysium type system that lets the player u...
by relanat
Sat Mar 07, 2020 12:45 am
Forum: Mod Announcements
Topic: Network
Replies: 17
Views: 4369

Re: Network

Awesome. Thank you so much for the feedback. I live in fear of unknown bugs which I just cannot test for as the adventure is so large. Special thanks for confirming that the original SOTP missions all work. This was a concern as the coding was relatively untested. Quickly, there are more missions in...
by relanat
Tue Mar 03, 2020 11:33 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18020

Re: The Final Strike

Wow! This isn't just an update. There is a heap of new stuff in there as well. Well done. 'Thermo splinter' sound good! The ISM is an excellent idea. New weapons, devices and items. More missions. Upgraded NPC ships. This keeps getting better and better! The systems are excellent too. Great backgrou...
by relanat
Thu Jan 30, 2020 5:01 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 33922

Re: 1.9 Alpha 4

Finally got a chance to have a good look. Awesome! The name change feature at game start is great. The ability to save games with a different character name is really helpful. The saved game list can be a bit confusing when there are multiple games there. The rings around Voerms in Eridani look spec...
by relanat
Thu Jan 30, 2020 4:57 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 12
Views: 3547

Re: Taipan GodShip

Dev version 270 for 1.9a4 attached. Requires 1.9a4 (API 48). The "Set All Items Known" and "Set All Items Unknown" actions for identifying all game items works again thanks to new code by George. Removed the <Items> XML from the Taipan base class. Items are now added in the specific ship class. All ...
by relanat
Thu Jan 30, 2020 4:53 am
Forum: Shipyards
Topic: thrust and thrustRatio explanation please
Replies: 3
Views: 960

thrust and thrustRatio explanation please

Messing about with plyChangeShip a while back. When adding a reactor to some ships so they could be flown as the playership I discovered that massive reactors were needed to thrust the ships. I assume this is somehow related to the two different values of 'thrust' and thrustRatio'. There was a chang...
by relanat
Tue Jan 21, 2020 8:44 am
Forum: Commonwealth
Topic: Gunsan should have no major threats
Replies: 5
Views: 912

Re: Gunsan should have no major threats

Remember that only the relevant systems are shown in a game. Perhaps Gunsan was a long way behind enemy lines at one stage. Point Vesta may be 5 or 6 systems more distant. The destruction of the Australia and Amazonia may have left an area open which allowed rapid progress by the Ares. Maybe the thr...