Search found 767 matches

by relanat
Sun Aug 11, 2019 4:21 am
Forum: Commonwealth
Topic: "Black Market" is a bad name
Replies: 4
Views: 127

Re: "Black Market" is a bad name

IMO the current naming works well. The BM shipyards are just shipyards. But ones where a few "extras" are available if you know the right people. A not uncommon occurrence today. We could give them names but I don't think it adds anything to game. I love the idea about adding hidden floors to statio...
by relanat
Sat Aug 10, 2019 3:17 pm
Forum: Shipyards
Topic: multiple destID station dockscreens in deliveryMissions query
Replies: 0
Views: 46

multiple destID station dockscreens in deliveryMissions query

The next version of the Loyal Fleet Settlements will include a 'deliveryMission' mission running from the "Barracks" action. It all works very well thanks to the help of community members. The player accepts the mission to go to a station, accept supplies from that station and deliver them to the ow...
by relanat
Fri Aug 09, 2019 9:20 am
Forum: Shipyards
Topic: multiple cycle code help please
Replies: 2
Views: 52

Re: multiple cycle code help please

Here's the auto-generated output from during gameplay. C1 has been fully explored and then updated by the mod code.This is updated either on entering the Commander's Log screen or on system exit and uses a list of system objects. This is considerably easier than interrogating 'unvFindObject' lists. ...
by relanat
Thu Aug 08, 2019 9:51 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 58

Re: placing images in post text query

Oh yeah, hidden in plain sight! Many thanks.
by relanat
Thu Aug 08, 2019 6:57 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 58

Re: placing images in post text query

Excellent. Thanks.
I can get the images in the right spot but can't work out how to get any additional text to show; "Something something..." in the example above.
Is there a special formatting trick of some sort that is required to show this inside the code?
by relanat
Thu Aug 08, 2019 4:08 am
Forum: Commonwealth
Topic: placing images in post text query
Replies: 5
Views: 58

placing images in post text query

OK. I worked out that the" Add files" feature on the forum also lets you add images, not just files (yes, yes, images are files too, I know, relax! :)). But I can't work out how to place the images anywhere but at the bottom of the post. Song puts text then an image then text then another image, etc...
by relanat
Thu Aug 08, 2019 3:56 am
Forum: Shipyards
Topic: multiple cycle code help please
Replies: 2
Views: 52

multiple cycle code help please

It sounded so easy! There are only 6 of them! With the addition of the 'P' criteria to 'unvFindObject' from 1.9a1 I was looking to automate the creation of Commander's Log entries at game start. This would create the data needed to show entries for the stations that are already known at game start, ...
by relanat
Thu Aug 08, 2019 2:17 am
Forum: Commonwealth
Topic: missions are too hard
Replies: 8
Views: 512

Re: missions are too hard

This has been really helpful. Thanks. I have finally got a mission working except for handling cargo space in the playership. Fortunately there is some new code in the Ferian mission and also the Sung transport slave rescue mission which can be adapted. Great work. In the tutorials, I think the Succ...
by relanat
Thu Aug 08, 2019 1:54 am
Forum: Commonwealth
Topic: Full Galactic Map
Replies: 7
Views: 148

Re: Full Galactic Map

Easiest way is to load one of the godmods, GODMod, Taipan GodShip. Godmode, and use the built in feature which 'sets the Galactic map explored'; that is the semi-jargon for doing that. You will need to do it for every adventure. Part 1 - Stars of the Pilgrim, Part 2 - Vault of the Galaxy and Eternit...
by relanat
Wed Aug 07, 2019 1:13 am
Forum: Ideas & Suggestions
Topic: Avatars2
Replies: 4
Views: 89

Re: Avatars2

Someone once suggested something like a mini-hold or similar. This is a separate compartment on the playership where desired items could be stashed separate from the cargo hold. Important items like ROMs ,enhancers, stargate control rods, etc could be placed in there and not be automatically ejected...
by relanat
Tue Aug 06, 2019 10:17 am
Forum: Shipyards
Topic: General Station Reference (in progress)
Replies: 4
Views: 104

Re: General Station Reference (in progress)

Added some station info. Some of it is reasonable speculation marked with a question mark. To be honest I'm not really sure about much at all when it comes to code, if something works when modding that's good. If not, try something else! For general info, a handy way to find more info is to use the ...
by relanat
Tue Aug 06, 2019 6:27 am
Forum: Shipyards
Topic: request for 1.3
Replies: 2
Views: 92

Re: request for 1.3

Thank you.
by relanat
Tue Aug 06, 2019 3:43 am
Forum: Mod Announcements
Topic: Binary System Stargates
Replies: 4
Views: 158

Re: Binary System Stargates

I’d been meaning to experiment with that for years, now. And that's how long it took me! (er... well... more accurately, me with a heap of code help from NMS!) Random traffic won't use the minigates (great name, thanks, I'm stealing that! :D ). Although I added the 'stargate attribute to them for p...
by relanat
Thu Aug 01, 2019 3:59 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 6
Views: 1580

Re: Taipan GodShip

V7 now on xelerus as the Taipan GodShip 1.8: http://xelerus.de/index.php?s=mod&id=1621. Has a few bug fixes. Added an "Upgrade Playership" feature. This shows for non-GodShip playerships in the Ship's Interior screen. It allows instant installation of random devices and armor of a level selected by ...
by relanat
Thu Aug 01, 2019 3:12 am
Forum: Shipyards
Topic: request for 1.3
Replies: 2
Views: 92

request for 1.3

Has anyone got a zipped version of 1.3 available? If so, could you attach it please. It is one of the versions I don't have saved and I would like to use it to check out the System Density mod for a possible upgrade. I have given up bumping the archive forum topic! Thanks.