Search found 845 matches

by relanat
Thu Jul 02, 2020 4:21 am
Forum: Ideas & Suggestions
Topic: A few suggestions
Replies: 3
Views: 131

Re: A few suggestions

The accidental delete glitch has been fixed in the next version.
And I've added a crash report to the Ministry. :)
by relanat
Wed Jul 01, 2020 2:02 am
Forum: Ideas & Suggestions
Topic: A few suggestions
Replies: 3
Views: 131

Re: A few suggestions

Hi, Bus Draiva. Yes, it is a good game. I've mentioned the 'accidentally deleting games' glitch to George and hopefully it won't be possible in the next version. The old games get sent to the 'Recycle Bin' so you can retrieve them from there if you want. Also could you attach the file called 'Debug....
by relanat
Mon Jun 15, 2020 8:13 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 36
Views: 10536

Re: The Final Strike

Only about a third of the way through but all good so far. All the glitches are gone and it is a very smooth mod now. Well done.
by relanat
Mon Jun 15, 2020 6:45 am
Forum: Ideas & Suggestions
Topic: Improve flight/navigation
Replies: 3
Views: 105

Re: Improve flight/navigation

Welcome, superdad. Great ideas. Set navigation markers. On the system map right click any where and set a way point marker. Then you get a little green arrow pointing to that way point. On the stargate map, select a system and select a friendly base and right and select lay in course. You will then ...
by relanat
Mon Jun 15, 2020 6:18 am
Forum: Ideas & Suggestions
Topic: A way to track where you have been on your map
Replies: 4
Views: 191

Re: A way to track where you have been on your map

This is a great idea. Especially in big empty systems. As said in the OP, finding stargates can be very frustrating and time consuming. A nav overlay that tracked playership movement and could be called up by the player would be excellent.
by relanat
Wed Jun 03, 2020 1:23 am
Forum: Mod Announcements
Topic: Network
Replies: 19
Views: 6931

Re: Network

Thanks. I'll look into it. New LA is a custom system so I've probably messed up the code! Or it might be a game change. I have fixed a couple of the previous bugs and have mission code in the next version. Not much time for Transcendence lately :( I've only got to Dantalion in The Final Strike, have...
by relanat
Sat May 30, 2020 10:48 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 210
Views: 74017

Re: The Backroads — an alternate route

I’m honestly not sure what you mean by K3 satellites. K3 has one station type and three ship classes (of which only the Hellcat and Dragonfly actually show up in game at this point, I think). Could you give me a description of what you mean and under what conditions the errors pop up, at least? @Ko...
by relanat
Sat May 02, 2020 9:53 am
Forum: Transcendence Tech Support
Topic: Setting up Wine for Transcendence on Linux
Replies: 8
Views: 6125

Re: Setting up Wine for Transcendence on Linux

Using Wine in Ubuntu 19.xx. All going well so far. Could I get some instructions on how to run a debug game, please. Selecting properties doesn't give the option to change the 'target' with " /debug" code. Also I got the easy decompile code for Linux from this topic: https://forums.kronosaur.com/vie...
by relanat
Fri Mar 20, 2020 11:59 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 26377

Re: The Final Strike

It seems that the playership needs a 'level' tag before it works with the ship broker. The Wolfen was set to level="5" but the others were not. Ah, thanks. That's handy info. Ship Broking has always given me grief. For some reason your ship doesn't become available in the ship broker after you sell...
by relanat
Wed Mar 18, 2020 11:40 pm
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 1440

Re: deciphering a debug log entry help please

I don't know what happened. It isn't my debug log. I was grasping at straws, so to speak. This may not be what crashed the game. Not sure how an Omnithor got in there!
Ah, modding, being confused is half the fun! :lol:
by relanat
Wed Mar 18, 2020 11:35 pm
Forum: Ideas & Suggestions
Topic: Why can't Auton providers customize Autons?
Replies: 8
Views: 2597

Re: Why can't Auton providers customize Autons?

I had a quick look at doing this as a mod. I ran into the same problem as with the EI Freighter Autons mod. Just about every dock service screen needs modifying. And a lot of the lambda functions used in there as well. Currently these screens are only used for the playership and it shows in the code...
by relanat
Tue Mar 17, 2020 11:48 pm
Forum: Shipyards
Topic: mission info and modules
Replies: 0
Views: 1560

mission info and modules

Attached are 2 modules. One is a basic mission UNID with all the events and language elements I know about. This can be copied into your mod and the unnecessary code deleted. Much easier than starting from scratch. The other is a copy of George's reference mission, "Destroy Threat to Commonwealth Ha...
by relanat
Tue Mar 17, 2020 11:43 pm
Forum: Shipyards
Topic: reoffered mission screen description query
Replies: 0
Views: 1538

reoffered mission screen description query

I can recall a mission (but not which one unfortunately) where if the player declined a mission and then went back to the station a different "Back again, eh, are you interested in the mission now?" screen description would show. Can someone explain how this is done, please. There must be some way o...
by relanat
Tue Mar 17, 2020 11:42 pm
Forum: Shipyards
Topic: deciphering a debug log entry help please
Replies: 3
Views: 1440

deciphering a debug log entry help please

A instant crash to desktop in the Network produced the following debug log output. 03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0) 03/02/2020 02:41:04 Extension: The Network [2.00] 03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0] 03/02/2020 02:41:04 Extension: Osaka Pl...
by relanat
Tue Mar 17, 2020 11:40 pm
Forum: Shipyards
Topic: various questions and stuff
Replies: 43
Views: 11601

Re: various questions and stuff

I frequently see the system "George's Star" in crash reports but have never seen it in a game. Is it an intro screen system or a default crash system or something? Anyone know where it is?