Search found 343 matches

by relanat
Sun Jun 25, 2017 12:47 am
Forum: The Drawing Board
Topic: Living Minutes
Replies: 9
Views: 194

Re: Living Minutes

Got it, thanks.
First time I got "you have to use Chrome or FF". Lies (as usual).
Tried a different computer, different OS (dunno which one).
Then had to allow a pop-up.
Finally got it to download.
Now I just need time to have a look!
by relanat
Thu Jun 22, 2017 6:04 pm
Forum: Shipyards
Topic: action desc in scrAddAction query
Replies: 3
Views: 50

Re: action desc in scrAddAction query

Of course. So a block inside of <OnGlobalPaneInit> with both functions separate. Many thanks. Obvious with hindsight :oops:.
by relanat
Thu Jun 22, 2017 5:41 pm
Forum: Mod Announcements
Topic: scrAddAction Mods
Replies: 1
Views: 2817

Re: scrAddAction Mods

Version 2.00. Same mods.
Changed the code so it works properly in two of the mods!
Updated the dockscreen code to "action id=" format.
Fixed a typo in the comments.
API now 28. Mods now work back to game version 1.6.4.
by relanat
Thu Jun 22, 2017 5:22 pm
Forum: The Drawing Board
Topic: Living Minutes
Replies: 9
Views: 194

Re: Living Minutes

I would love to have a look but the files won't download. When you hit download it just scans for viruses and then does nothing else.
by relanat
Thu Jun 22, 2017 5:04 pm
Forum: Shipyards
Topic: itempicker ListOptions query
Replies: 1
Views: 982

Re: itempicker ListOptions query

A way of doing this. Create a virtual station which has an inventory of one of every item using this code. <StationType UNID="&stAllItemsVirtualStation;" virtual= "true" > <Events> <OnCreate> (block Nil (setq allList (itmEnumTypes "*" list (objAddItem gSource list 1))) ) </OnCreate> </Events> </Stat...
by relanat
Thu Jun 22, 2017 5:01 pm
Forum: Shipyards
Topic: startingSystem and startingPos code query
Replies: 0
Views: 14

startingSystem and startingPos code query

I would like to have one version of the Scorpion GodPlayership for all the adventures; SOTP, VOTG and EP. I've worked out the libraries and playership attributes needed but am struggling with the startingSystem and startingPos code in <PlayerSettings>. The way to go would be a switch function which ...
by relanat
Thu Jun 22, 2017 4:33 pm
Forum: Ideas & Suggestions
Topic: mission feedback
Replies: 0
Views: 24

mission feedback

The mission code seems to be changing quite a lot recently. Some of what is in this post might be updated by now. This is stuff I've noticed over the last couple of months. From 1.7 and 1.8a1 In general a lot of the missions tell you what the target is before you undock but it comes up as "Unknown F...
by relanat
Thu Jun 22, 2017 4:22 pm
Forum: Shipyards
Topic: What do you want documentation on?
Replies: 11
Views: 268

Re: What do you want documentation on?

A quick tutorial on the new(ish) missions code would be good. Or a topic running through the basic elements of a mission and how they are used. Or a few examples of how to use some of the more basic mission functions. I have no idea how the new stuff works but having them come up in the Missions scr...
by relanat
Thu Jun 22, 2017 4:12 pm
Forum: Shipyards
Topic: individual compartment damage query
Replies: 0
Views: 14

individual compartment damage query

The EI7000 has 3 interior compartments, interior, main drive and cargo containers. HP are 30, 70 and 50. Is is possible to tell how damaged each compartment is? (objGetProperty EI7000 'interiorHP 'interior) has too many arguments. I was think of making a miscSelector screen to fix individual compart...
by relanat
Thu Jun 22, 2017 3:56 pm
Forum: Mod Announcements
Topic: Network
Replies: 2
Views: 41

Network

An updated version of The Network. Originally by DrakoSlyith and previously updated by pixelfck as "The Network Repaired". Updated in Version 1.8a1. This is a separate adventure based on SOTP and you will see all the original systems in this game and many more as well. Lots of fighting in some syste...
by relanat
Thu Jun 22, 2017 3:50 pm
Forum: The Drawing Board
Topic: The Network ReRepaired
Replies: 1
Views: 113

Re: The Network ReRepaired

A better version called 'Network' for V1.8a1 is up on xelerus. More features of both previous Networks. The Galactic map crash has been fixed by George. Doesn't have the complete Korolov Command Center mission or the Black Market Command Center. I need to learn the new mission code or that. But does...
by relanat
Thu Jun 15, 2017 2:48 am
Forum: Shipyards
Topic: action desc in scrAddAction query
Replies: 3
Views: 50

action desc in scrAddAction query

I'm trying to add "Emergency Armor Fix" to the Ship's Interior dockscreen with the option of either of the two action descs "No armor damage" or "No repair items in hold" just underneath it in the smaller letters. Does the scrSetActionDesc code go in the label section or the code section after all t...
by relanat
Mon May 29, 2017 2:36 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 66
Views: 10095

Re: Semesta I.G.C

The little thingy at the bottom of the website says its your birthday today. Happy birthday, enjoy.
by relanat
Mon May 29, 2017 2:28 am
Forum: Beta Bug Reports
Topic: CSC Antarctica not moving after Aquilas destroyed
Replies: 1
Views: 71

CSC Antarctica not moving after Aquilas destroyed

Is the Antarctica supposed to travel towards the stargate after you help save it? I finally had some time to try 1.8a1. I was zipping around in godmod mode and destroyed the Aquilas attacking the Antarctica. I redocked and got the gem. But when I undocked the Antarctica just sat there. I don't usual...
by relanat
Tue May 09, 2017 4:40 am
Forum: Beginner's Luck
Topic: Quick Question about looted items
Replies: 13
Views: 337

Re: Quick Question about looted items

They will charge extra, though. At least, I believe so. When the armor is 75% damaged it costs triple to repair the last 25%. (Possibly it scales up at lower damage percentages, I can't remember). Also Longzhu Spheres will repair some devices. I don't know the criteria that allows this except that ...