Search found 649 matches

by relanat
Mon Feb 11, 2019 7:52 am
Forum: Shipyards
Topic: varying mission screen descs query
Replies: 5
Views: 151

Re: varying mission screen descs query

Thank you very much for taking the time to document this info. It is invaluable and greatly appreciated.
Also the links you have supplied have really helped to understand the code more.

And now I know why random rumors are appearing in a Commonwealth Fleet mission I'm working on!
by relanat
Sun Feb 10, 2019 10:31 am
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 11
Views: 2277

Re: 1.8 Beta 5

Have been offline. That's why I couldn't send the debug log. Libraries are downloading now. Although LRL doesn't and TBR and REN libraries want to. More info in a Multiverse Ministry ticket. The info ship screens are excellent. Well done, Song. Great idea. The added lore is great too and I'm totally...
by relanat
Thu Feb 07, 2019 2:39 am
Forum: Shipyards
Topic: varying mission screen descs query
Replies: 5
Views: 151

Re: varying mission screen descs query

I used the rumors event with a success and failure option. Works very nicely. Thanks. (Bulky code; I'll condense it later.) I had thought of putting "code into the descNoMissions element" but, as you say, it didn't seem like a good idea. (switch (!= (msnGetProperty gSource 'nodeID) (sysGetNode)) Nil...
by relanat
Thu Feb 07, 2019 2:03 am
Forum: Announcements
Topic: 1.8 Beta 5
Replies: 11
Views: 2277

Re: 1.8 Beta 5

Downloaded the zip, extracted, ran Trans and signed in. Only game files downloaded, no libraries. EP, VOTG, CC, REN, TBR and Osaka all show "filename.tdb: Line (nn): Unable to find library:hexNumber". SOTP plus the HD, Debug Part I and AE-FunctionHelp all look OK but I haven't check them yet. Signed...
by relanat
Thu Feb 07, 2019 1:29 am
Forum: Shipyards
Topic: selecting from multiple xml elements query
Replies: 3
Views: 55

Re: selecting from multiple xml elements query

That will do it. Thanks. But due to my poor communication skills. What I was really checking for was some way of using 'xmlGetSubElement' ot 'xmlGetAttrib' or whichever function to select from 'orbXML'. I wasn't sure if there was some sort of criteria that could be used, maybe like: (xmlGetSubElemen...
by relanat
Tue Feb 05, 2019 5:11 am
Forum: Shipyards
Topic: Warning Ran out of locations errors
Replies: 0
Views: 33

Warning Ran out of locations errors

ssCharonSpace is a custom system in the latest version of the Network mod. It is generating the following errors in the debug log in every game. The system type is used 7 times. There is always one error message for each system, sometimes 2 as seen here for nodeID "Nw3a". As suggested by the entity ...
by relanat
Tue Feb 05, 2019 4:57 am
Forum: Shipyards
Topic: explanation of galactic map please
Replies: 0
Views: 22

explanation of galactic map please

Couple of examples attached. From the Director's Cut adventure and also the Network adventure. These galactic map images are all over the place. I'm not sure how to manage them. Can anyone help with an explanation? The Director's Cut mod uses a jpg background image of 900 x 604. These are the system...
by relanat
Tue Feb 05, 2019 4:48 am
Forum: Shipyards
Topic: selecting from multiple xml elements query
Replies: 3
Views: 55

selecting from multiple xml elements query

This is some of the XML from &ssStartonEridani;. It is 2 of 5 <Group> subelements from an <Orbitals> block. <!-- Hagaron Another inner world --> <Group distance="160"> <Primary> <Station type="&stDesertTerrestrialSizeH;" name="Hageron" showOrbit="true"/> </Primary> <Orbitals distance="1d8+8" angle="...
by relanat
Tue Feb 05, 2019 4:44 am
Forum: Ideas & Suggestions
Topic: Transcendence Premise
Replies: 1
Views: 63

Re: Transcendence Premise

There are some really good ideas in there. The Fleet blockade could be set up just before Pt Juno. Or maybe have a low level Militia blockade near St Kats and a tougher Fleet blockade near Pt. Juno. I like the idea of other pilgrims helping the player, especially in Heretic. Great thinking. This wou...
by relanat
Tue Feb 05, 2019 4:43 am
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 8
Views: 283

Re: The connection between part I and II.

Nah, it's not about items. Anything from Part I is woefully outgunned in Part II. I think it's called breaking immersion or something like that. Gate out of Heretic and when you gate into Mourner you should be in the same ship. You are still on the same quest/journey/whatever. The items are irreleva...
by relanat
Tue Feb 05, 2019 4:40 am
Forum: Shipyards
Topic: adding Benedict to other adventures query
Replies: 3
Views: 498

Re: adding Benedict to other adventures query

Would creating a library containing the .xml files, as modules, needed for the Benedict missions work? I've tried this based on the Compatibility library: <!DOCTYPE TranscendenceLibrary [ <!ENTITY unidD789SOTPMissionsLibrary "0xD789FEDC"> ]> <TranscendenceLibrary UNID= "&unidD789SOTPMissionsLibrary;...
by relanat
Fri Feb 01, 2019 2:45 am
Forum: Shipyards
Topic: varying mission screen descs query
Replies: 5
Views: 151

varying mission screen descs query

Finally got a mission working. Having trouble with the screen descriptions. A custom system (Iotant) in the Network mod has only two stations, a custom Korolov station and a Charon stronghold. The mission only happens in this system and is available unless the Charon station has been destroyed. This...
by relanat
Fri Feb 01, 2019 2:41 am
Forum: Shipyards
Topic: randomly selecting multiple items from a list help please
Replies: 5
Views: 114

Re: randomly selecting multiple items from a list help please

Thank you. This page is going in the helpful info folder.
by relanat
Fri Feb 01, 2019 2:11 am
Forum: Beta Bug Reports
Topic: 3 bugs/imbalances in Eternity Port v 1.8b4
Replies: 10
Views: 386

Re: 3 bugs/imbalances in Eternity Port v 1.8b4

I've added a bug report to the Ministry for the first one. Good work. Second one. I have seen frigates do this in SOTP sometimes but I think it is intentional. I'm not sure about the Drakes. Anyone know more? Looks like you can get a SIGINT mission at every NAU Autofac and Atlas Base once you meet s...
by relanat
Fri Feb 01, 2019 1:59 am
Forum: The Drawing Board
Topic: Weapons Lab Beta being updated
Replies: 3
Views: 128

Re: Weapons Lab Beta being updated

Yep. That's the one. sdw195 deserves a medal for it. It must have taken a while.
The weapons are great and I might end up using the PD device code in a mining gear mod.