Search found 586 matches

by relanat
Thu Oct 11, 2018 3:38 am
Forum: Shipyards
Topic: mission queries
Replies: 1
Views: 48

mission queries

It sounded so easy. Use Xephyr's mission example topic for reference and blend the Juan mission with the Fleet supplies mission and create a simple new mission! Mostly working. Just as couple of things I can't work out. The mission runs from Fleet settlements in the Loyal Fleet Settlements mod. On s...
by relanat
Thu Oct 11, 2018 3:33 am
Forum: Shipyards
Topic: finding jettisoned cargo crates on creation help please
Replies: 1
Views: 23

finding jettisoned cargo crates on creation help please

The Commander's Log mod records the uninstalled items in most stations. This is meant to include abandoned cargo crates, &stGenericCargoCrate;, created by the player when they jettison from the cargo hold. All other stations have their uninstalled items recorded when the player undocks from them. Th...
by relanat
Thu Oct 11, 2018 3:30 am
Forum: Shipyards
Topic: detecting system map use query
Replies: 1
Views: 16

detecting system map use query

Is there a way of detecting when a system map ROM has been used or is being used in a system? It would be good if the Commander' s Log mod could show the player if a map ROM, either civilian or military, has been used in a system. This would save the player either guessing or making a note somewhere...
by relanat
Thu Oct 11, 2018 3:28 am
Forum: Shipyards
Topic: adding Benedict to other adventures query
Replies: 2
Views: 92

Re: adding Benedict to other adventures query

The Network is indeed a separate adventure. I can't make adding the module filenames work. It looks like the game is always trying to find the modules in the Network folder even though they are available in the game. The adventure uses the Human Space Library but can't find anything in StarsOfThePil...
by relanat
Fri Oct 05, 2018 6:13 am
Forum: Shipyards
Topic: finding lists in lists code help please
Replies: 2
Views: 109

Re: finding lists in lists code help please

Is entryToAdd a global variable that you aren't clearing each time, by any chance? Aah, yes. That's it. Using 'enum' twice with three items is giving 6 results added to each other. Usually I have something like (setq entryToAdd Nil) just above 'lnkAppend' code but I can't see that working here. Als...
by relanat
Fri Oct 05, 2018 6:08 am
Forum: The Drawing Board
Topic: Commander's Log - Captains' Log copy
Replies: 0
Views: 38

Commander's Log - Captains' Log copy

Here's a mod with a basic version of the Captain's Log "Find" feature. Fortunately without the bugs (although there may be a few in there of my making!). There is a screen for each known system and for each system the numbers and types of station (known only) are displayed. There is also a more deta...
by relanat
Fri Oct 05, 2018 6:04 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 245

Re: Thoughts on ships and armor mass

As someone pointed out elsewhere, the Wolfen already has a massive advantage in that it can outrun nearly everything in the game. So some restrictions make sense. Cutting armor segment numbers would be a big disadvantage but the ship would still be fast regardless. Limiting weapons would be another ...
by relanat
Fri Oct 05, 2018 5:48 am
Forum: Transcendence Tech Support
Topic: Combining Steam and Multiverse
Replies: 2
Views: 66

Re: Combining Steam and Multiverse

I asked the same thing! https://forums.kronosaur.com/viewtopic.php?f=2&t=8360 PM or email George (there's a [email protected].... email address on one of the websites somewhere) and, to quote 0xABCDEF, "ask George to get a Multiverse code for your Steam copy". It might take a while, he's fairly busy. I think...
by relanat
Tue Oct 02, 2018 6:47 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 158
Views: 32672

Re: The Backroads — an alternate route

Had a God-look and decompiled the code. The Monolith class cruiser was the one that took forever to get through the armor and then hull-died quickly. But it's relative. 16 heavy ithalium armor. They. Just. Will. Not. Die! I couldn't recognize the 'broadside' attack ship from the images. Not the Obel...
by relanat
Tue Oct 02, 2018 6:44 am
Forum: Modding Reference
Topic: The debug console and UNIDs
Replies: 0
Views: 32

The debug console and UNIDs

From game version 1.8b3.3. First off, you cannot use the &itArtificialPlasma; format for UNIDs in the debug console. That format gives an error; (typGetProperty &itArtificialPlasma; 'name) Line 1: Mismatched open parenthesis However a workaround for this was provided not long ago (hat-tip to 0xABCDE...
by relanat
Tue Oct 02, 2018 6:38 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 27
Views: 1734

Re: various questions and stuff

Looking at the 'angry' functions. (objGetProperty theObj 'angry) sometimes returns a number regardless of theObj being angry/not angry at the player. I can't detect any pattern. Is this meant to be a countdown? And if so is it broken? Many versions ago stations would return to being friendly after a...
by relanat
Wed Sep 19, 2018 1:57 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 17
Views: 6401

Re: 1.8 Beta 3 is Ready!

Thanks for the options on objHas/RemoveItem. That'll make working with items much easier. And a thanks to NMS for the objSet/GetProperty 'explored contribution. Already tried it out. It works great. New Corporate shipyard looks excellent. Images that use thin transparent girder-like parts always loo...
by relanat
Wed Sep 19, 2018 1:00 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 158
Views: 32672

Re: The Backroads — an alternate route

Tried the Naginata. The intro screens where you select ship devices are very clever. Nice one. (I'm gonna try and use that code too, TIA :D). Also seen the device extensions (two anyway). Great idea. And I see why you want 'broadside' attack now as well. That ship is devastating (not sure which one ...
by relanat
Fri Sep 14, 2018 3:17 am
Forum: Mod Announcements
Topic: Item Information List
Replies: 0
Views: 74

Item Information List

SOTP, CC and EP. A mod which adds items to a tabbed list as they are seen in the game. This list can be seen by selecting "Item Information" in the Ship's Interior dockscreen. Designed to let beginners check back on items they have seen previously. Requires game version 1.7 or higher. http://xelerus...
by relanat
Wed Sep 05, 2018 4:27 am
Forum: Modding Reference
Topic: Function List — 1.8b2 (API 41)
Replies: 5
Views: 1036

Re: Function List — 1.8b2 (API 41)

Adding a zip file containing three .rtf files called, CRITERIA, NAME FLAGS AND PROPERTIES. CRITERIA.rtf contains a list of functions from the function list which use criteria and which criteria these functions accept. Same with NAME FLAGS.rtf and PROPERTIES.rtf. I got tired of scrolling down the who...