Search found 665 matches

by relanat
Sat Mar 16, 2019 12:41 am
Forum: Shipyards
Topic: recurring timer event query
Replies: 3
Views: 80

Re: recurring timer event query

Thank you both. I set the timer to 15 so as not to impact performance. I figured 15 ticks would be about the shortest time between undocking from a station and entering the mod dockscreen so it always cancelled before the info was used. But since there is no performance impact I'll set it to 1. Than...
by relanat
Tue Mar 12, 2019 1:10 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 172
Views: 47924

Re: The Backroads — an alternate route

I like the Ascendent ships and stations so much I thought they were worth a post. Great designs but I particularly like the coloring too. Looks just right.
by relanat
Tue Mar 12, 2019 1:06 am
Forum: Shipyards
Topic: recurring timer event query
Replies: 3
Views: 80

recurring timer event query

The Commander's Log mod fires a type recurring timer event in <GetGlobalDockscreen>. Here's the code. There is some other code and a Nil entry at the end which isn't shown here. This <GetGlobalDockscreen> event doesn't show any dockscreens, just runs code. (if (or ;Arcology special case. (eq (objGet...
by relanat
Tue Mar 12, 2019 1:01 am
Forum: The Drawing Board
Topic: Weapons Lab Beta being updated
Replies: 6
Views: 300

Re: Weapons Lab Beta being updated

Fixed the EP bug. Moving the playership to the Weapons Lab docking port messed up the EP start code. The Weapons Lab in the starting system now gets created either 60 ls east of the start point for SOTP and CC or 60 ls east of the UAS Shipyard Kibo in EP. You have to travel there yourself now! New v...
by relanat
Tue Mar 05, 2019 2:08 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 33
Views: 5827

Re: Multiverse open for uploading mods

What size is preferred for the icon image? Or does it scale up and down to best fit?
by relanat
Tue Mar 05, 2019 1:59 am
Forum: Announcements
Topic: 1.8 Release
Replies: 12
Views: 5708

Re: 1.8 Release

Well done. Lots of work but worth it. I like the linked Multiverse page. The image is great. "Kronosaur Productions is excited and relieved..." made me laugh. An EI7000 delivered my Trading Post order in Eta Ceti instead of an EI100. Great improvement. The 'commonwealthStarCarrier' attribute is very...
by relanat
Tue Mar 05, 2019 1:51 am
Forum: Shipyards
Topic: request for cover and prolog images
Replies: 0
Views: 34

request for cover and prolog images

The DIrector's Cut adventure is ready to go except for a bit more testing. But it uses the standard SOTP cover and prolog images rotated 180 degrees to make it look different in the adventure select and game create screens. This is IMO very ordinary to look at. Does anyone have suitable images layin...
by relanat
Tue Mar 05, 2019 1:47 am
Forum: Shipyards
Topic: problem using RTF ids
Replies: 0
Views: 28

problem using RTF ids

I saw the RTF IDs and hoped to use them to change the text color in customPicker lists. Alas, the results are not as expected. See image. Will this ever work or does the RTF format only work in non-list displays. I have played around with it before with similar results. If it can happen, HELP! The i...
by relanat
Tue Mar 05, 2019 1:42 am
Forum: Ideas & Suggestions
Topic: Multiverse mod downloading thoughts
Replies: 0
Views: 40

Multiverse mod downloading thoughts

There could be two ways to download mods. One based on the current "log-in via the game and the mods download". The other a separate page where mods could be downloaded without using the game. I assume the best way would be a Multiverse page. This could either be freely available or require logging ...
by relanat
Tue Mar 05, 2019 1:35 am
Forum: Shipyards
Topic: selecting from multiple xml elements query
Replies: 4
Views: 95

Re: selecting from multiple xml elements query

The code works well. Thanks. You can select for either numbers, number ranges or dice ranges. These examples all work: 160, "75-85" or "1d2". As does "*archipelago" for 'locationCriteria' attributes. Of note if searching by string as in the first post is the need to take into account the shuffling o...
by relanat
Tue Mar 05, 2019 1:30 am
Forum: Commonwealth
Topic: So, what am I doing here?
Replies: 2
Views: 153

Re: So, what am I doing here?

Welcome back from me too. I did wonder if you had an accident or something when you vanished. Glad you're OK. Just in case you vanish again, thanks for all your help, not just for my modding but throughout the community, and I'm probably not aware of a heap of what you have done. Your work here has ...
by relanat
Tue Mar 05, 2019 1:22 am
Forum: The Drawing Board
Topic: Weapons Lab Beta being updated
Replies: 6
Views: 300

Re: Weapons Lab Beta being updated

Thanks for letting me know, Hellcommander. I hadn't even tried the mod in EP. I'll look into it the next time I work on the mod.
by relanat
Tue Mar 05, 2019 1:11 am
Forum: Ideas & Suggestions
Topic: My Ideas for Moving Forward
Replies: 4
Views: 181

Re: My Ideas for Moving Forward

I rarely comment on non-coding matters because I'm nowhere near qualified in any way as a developer or marketer or whichever. But Xephyr's point about timely access to the community is IMO a valid one. If a player has a problem and tries to get it solved, "Come back in a while, we're not sure how lo...
by relanat
Tue Feb 26, 2019 1:17 am
Forum: The Drawing Board
Topic: galactic map probe ideas please
Replies: 2
Views: 96

galactic map probe ideas please

Although Part I is fairly linear and difficult to get lost in, other adventures and Part I additions can make travelling around a little bit difficult. TX3s, Domina help and the nodes on the galactic map help with this but it is still possible to get confused about where to go. Especially for new pl...
by relanat
Tue Feb 26, 2019 1:14 am
Forum: Shipyards
Topic: struct format and editing help please
Replies: 1
Views: 62

struct format and editing help please

Commander's Log mod again! Looking to create a struct of node IDs and station IDs which can be used to highlight objects. Currently using a list because I don't know how to use a struct in this case. But I also want to change to a struct because lists are a bit complex to manipulate inside each othe...