Search found 607 matches

by relanat
Thu Dec 13, 2018 1:27 pm
Forum: Ideas & Suggestions
Topic: mission feedback
Replies: 5
Views: 1346

Re: mission feedback

Not sure on this one. Mining missions used to show the 'Welcome to 'station name', saw your ship on the display' screen description for the first mission from that station. For any further missions the screen description was "We have another mission for you" or similar. In 1.8b3.3 and 1.8b4 the only...
by relanat
Tue Dec 04, 2018 8:13 am
Forum: Ideas & Suggestions
Topic: Transcendence explanation,glossary/jargon list ideas
Replies: 0
Views: 38

Transcendence explanation,glossary/jargon list ideas

The whole Transcendence thing can be a bit confusing when you first find it. For ages I considered Transcendence to be Part One! Which it is but also isn't. See, confused already! A stickied intro page would probably be of assistance to newcomers whether they are experienced gamers or not. Something...
by relanat
Thu Nov 29, 2018 1:45 pm
Forum: Mod Announcements
Topic: Identify Before Buying and Selling V2
Replies: 0
Views: 60

Identify Before Buying and Selling V2

An update of TransGeek's mod of the same name. The original mod had been broken by changes to dockscreen UNIDs. An "Identify" action is added to station Buy and Sell screens which allows the player to identify the item without buying or selling it. It costs either a minimum of 100 credits (or the eq...
by relanat
Thu Nov 29, 2018 12:22 pm
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32872

Re: 1.8 Beta 3 is Ready!

I had wanted to learn how to deregister a game as well. But, as NMS says, it's not working. Interestingly, the example I based my attempts on didn't work either. https://ministry.kronosaur.com/record.hexm?id=80562. Possibly deregistering is bugged? Does anyone know which Transdata version 'clearRegi...
by relanat
Wed Nov 28, 2018 9:22 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 24
Views: 32872

Re: 1.8 Beta 3 is Ready!

Hi, durbanator. I had a quick look and was able to reproduce what happened to you. Unfortunately it is a bug. https://ministry.kronosaur.com/record.hexm?id=83221 If you can open the debug console, try this. Dock with the Iocrym Control Point then type into the debug console: (objSetData gSource 'sta...
by relanat
Sat Nov 24, 2018 11:32 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 32
Views: 4760

Re: various questions and stuff

Thanks. I spotted code to do just that in the Weapons Lab Beta mod shortly after I posted the question. ----------------- A lot of events, especially in missions, use the 'switch' function with only one option. I was wondering if there is a coding reason for doing this instead of using 'if'. Possibl...
by relanat
Sat Nov 24, 2018 11:21 am
Forum: Shipyards
Topic: setting cursor pos to an item in OnGlobalPaneInit
Replies: 6
Views: 3490

Re: setting cursor pos to an item in OnGlobalPaneInit

Ah, so that's what was happening. When the radioactive/EMP items became known and the screen was refreshed it removed those items from the list because stations don't sell them. So the cursor couldn't be set to them. This doesn't happen using 'scrShowPane' because it doesn't reset the list so the id...
by relanat
Fri Nov 16, 2018 5:49 am
Forum: Shipyards
Topic: setting cursor pos to an item in OnGlobalPaneInit
Replies: 6
Views: 3490

Re: setting cursor pos to an item in OnGlobalPaneInit

I'm working my way through this. Possibly the first lot of code needs the 'exp' part of the 'loop' code in a 'block'. So the reason it initially froze (before I mutilated it near beyond recognition) was the code was endlessly setting the cursor to 'cursor'. Dunno. If I get time I'll mess about with ...
by relanat
Fri Nov 09, 2018 1:12 am
Forum: Shipyards
Topic: setting display order in ItemListDisplay
Replies: 0
Views: 187

setting display order in ItemListDisplay

The items listed in an ItemListDisplay screen control box appear to sort by level and then alphabetically. So highest level items appear first then lower level items, etc. If two items have the same level they seem to sort alphabetically. Possibly this is the auto-sort feature which sorts the list d...
by relanat
Fri Nov 09, 2018 1:10 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 32
Views: 4760

Re: various questions and stuff

I'm looking to check if a weapon has the ability to mine. I'm fairly sure there is a way to do this but can't think what it is. Something to do with damage type?
ATM I'm checking for the attribute 'miningEquipment' but this won't work if a weapon can mine but doesn't have that attribute.
by relanat
Fri Nov 09, 2018 1:08 am
Forum: Shipyards
Topic: setting cursor pos to an item in OnGlobalPaneInit
Replies: 6
Views: 3490

Re: setting cursor pos to an item in OnGlobalPaneInit

Thanks. Got it working as a lambda or event run outside of 'scrAddAction'. But not in the 'scrAddAction' code block. I often have trouble getting code to work in 'scrAddAction'. Much butchered code where 'theItem' is the item to set the cursor on: (setq rpgD789SetCursorToItem (lambda (theItem) (bloc...
by relanat
Fri Nov 09, 2018 1:04 am
Forum: Shipyards
Topic: function list stuff
Replies: 6
Views: 859

Re: function list stuff

1.8b3.3 'itmGetProperty' needs property 'unknownType' added. ========================== 'ItmSetProperty' The 'level' property needs a line break. It currently shows on the same line as 'installed'. (itmSetProperty item property value) -> item property 'charges charges 'damaged [True|Nil] 'disrupted ...
by relanat
Fri Nov 09, 2018 1:02 am
Forum: The Drawing Board
Topic: idea boosted NAMI mines
Replies: 2
Views: 1721

idea boosted NAMI mines

I had an idea of an upgraded mine based on the CRM500 which could track slowly towards the enemy (like they do now) until the mines get within a certain distance, say 20 ls, then thrust at the object and slam into it. Or a static mine which sits there and does the same thing if an enemy gets within ...
by relanat
Tue Oct 30, 2018 11:58 pm
Forum: Shipyards
Topic: setting cursor pos to an item in OnGlobalPaneInit
Replies: 6
Views: 3490

setting cursor pos to an item in OnGlobalPaneInit

Noticed a glitch when updating TransGeek's Identify Before Buying mod. Using (scrShowPane gScreen "Default") will show the same item but the item description can be larger for items after they have been IDed. This can overlap the item below. See composite before/after image of the cannon accelerator...
by relanat
Tue Oct 30, 2018 11:36 pm
Forum: Bug Reports & Tech Support
Topic: Eternity Port main story broke
Replies: 2
Views: 6182

Re: Eternity Port main story broke

There isn't anything wrong with the dockscreen for the Atlas base.
But it is confusing.
"Abandoned" generally means destroyed in the game. Here it is used to describe no people present.

Ministry ticket: https://ministry.kronosaur.com/record.hexm?id=82855