Search found 358 matches

by relanat
Fri Jul 21, 2017 1:46 am
Forum: Commonwealth
Topic: steam vs multiverse downloading
Replies: 1
Views: 43

steam vs multiverse downloading

I bought CC and EP through Steam using a Steam pre-paid card. Unfortunately this doesn't seem to allow downloading them via the Multiverse. It is much more convenient for me to download updates by extracting the game from the zip file and logging on, rather than going through Steam, because I use di...
by relanat
Wed Jul 19, 2017 12:58 pm
Forum: Mod Announcements
Topic: Map Marker
Replies: 0
Views: 37

Map Marker

The marker code from Captain's Log/Shiplog converted to an item. 'U'se it to place a text marker that is visible on the system map. Handy for remembering where things are. The only one in the game can be bought at Starton Eridani. Requires Version 1.7 or higher. Thanks to Bobby for the code in Shipl...
by relanat
Tue Jul 18, 2017 3:52 pm
Forum: Shipyards
Topic: dockscreen special highlight keys query
Replies: 3
Views: 68

dockscreen special highlight keys query

In the top part of the image attached there are 5 non-letter action keys for dockscreens. They correspond to this code: <Text id="actionEsc">"[Esc] Esc"</Text> <Text id="actionLeftArrow">"<[LeftArrow] Left Arrow"</Text> <Text id="actionRightArrow">">[RightArrow] Right Arrow"</Text> <Text id="actionP...
by relanat
Tue Jul 18, 2017 11:55 am
Forum: Stable (v1.7) Bug Reports
Topic: Beyond The Mainline on Transcendence 1.7
Replies: 3
Views: 73

Re: Beyond The Mainline on Transcendence 1.7

My mistake. This is a different but related error to the ones in Directors Cut. At least it's easy to fix. Two ways to fix it. Either add <!ENTITY smHuariSpace "0x00210001"> which comes from Line 46: StarsOfThePilgrim.xml in 1.7 Transcendence_Source, to the ENTITY listing at the top of BeyondThe Mai...
by relanat
Tue Jul 18, 2017 11:45 am
Forum: Stable (v1.7) Bug Reports
Topic: A Greater Adventure on Transcendence 1.7
Replies: 2
Views: 48

Re: A Greater Adventure on Transcendence 1.7

Working example attached. Includes a changelog. Loading errors were the same as Directors Cut. It needed the Elysium and Huari code included inside the mod to let the game start. This got the game going but there wasn't a Galactic map because (I assume) it didn't exist back in 2009. The 1.7 Gal map ...
by relanat
Tue Jul 18, 2017 11:10 am
Forum: Shipyards
Topic: sorting node IDs edgeward to coreward query
Replies: 3
Views: 97

Re: sorting node IDs edgeward to coreward query

I've used sortByLambda twice now. The second time to sort armor repair items by level. It is invaluable. Just wanted to say thanks again. :D
by relanat
Sat Jul 15, 2017 2:13 am
Forum: Beta Bug Reports
Topic: CSC Antarctica not moving after Aquilas destroyed
Replies: 2
Views: 123

Re: CSC Antarctica not moving after Aquilas destroyed

It's all good. I saw the code while checking something else. The Antarctica is ordered to hold for a random length of time, then it moves on. Cheers, sjf.
by relanat
Sat Jul 15, 2017 1:59 am
Forum: The Drawing Board
Topic: Emergency armor repair mod
Replies: 0
Views: 29

Emergency armor repair mod

Thanks to a great idea in a post somewhere by Derakon, here's a mod that applies the highest level armor repair item in your hold to the most damaged segment of armor on your ship. Select "Emergency Armor Repair" in the Ship's Interior dockscreen. Patches, kits, paste and nanos can be applied. Doesn...
by relanat
Sat Jul 15, 2017 1:50 am
Forum: The Drawing Board
Topic: Living Minutes
Replies: 11
Views: 321

Re: Living Minutes

Finally got a little bit of time to have a look. It was the version I downloaded ages ago. Extra asteroid belts in Eridani look good. Patch spiders and super coils available at armor dealers is good or is that normal game stuff? I like all the extra missions and Autohummer's ships look great. The de...
by relanat
Sat Jul 15, 2017 1:45 am
Forum: Stable (v1.7) Bug Reports
Topic: A Greater Adventure on Transcendence 1.7
Replies: 2
Views: 48

Re: A Greater Adventure on Transcendence 1.7

Try the dodgy fix I mention in your Beyond The Mainline topic, otherwise I'll have a go at this one as well. Will be a couple of days at least before I can get anything done.
by relanat
Sat Jul 15, 2017 1:42 am
Forum: Stable (v1.7) Bug Reports
Topic: Beyond The Mainline on Transcendence 1.7
Replies: 3
Views: 73

Re: Beyond The Mainline on Transcendence 1.7

Sounds like similar to the Directors Cut. You get this when Elysium is fixed in that mod and I don't think BTM uses Elysium so the game goes straight to the next error. :lol: I'm not sure of your modding knowledge level but as a quick fix try copying the module 1.7Additions.xml from DirectorsCut 1.7...
by relanat
Sat Jul 15, 2017 1:30 am
Forum: Stable (v1.7) Bug Reports
Topic: Error when running 903_DirectorsCut V0.8 by Styro
Replies: 7
Views: 82

Re: Error when running 903_DirectorsCut V0.8 by Styro

DirectorsCut 1.7.zip Dated post. Only JBW (EDIT: arrgh I meant sjf) had replied when I last saw this topic. I've attached a working version for you, Tachyonfang. The mod has images at the start and will load now. You don't get Benedict because I don't know how to add him to an adventure and other m...
by relanat
Wed Jul 12, 2017 3:38 am
Forum: Mod Announcements
Topic: Station Finder
Replies: 2
Views: 158

Re: Station Finder

Version 2 now uploaded.

Has a "Go to End of List" action in the system list dockscreen because mod stations are usually at the end of the list.
Systems are now sorted by 0xABCDEF's sortByLambda. Thanks. Replaces hacky list cutting and appending.
by relanat
Tue Jun 27, 2017 2:10 am
Forum: Shipyards
Topic: What do you want documentation on?
Replies: 12
Views: 350

Re: What do you want documentation on?

Awesome stuff, Xephyr. Many thanks for doing that. :D
by relanat
Tue Jun 27, 2017 2:02 am
Forum: Mod Announcements
Topic: Network
Replies: 5
Views: 179

Re: Network

I need code something like this: "If galactic map equal Human Space (SOTP) then it spawn near Eridani, otherwise spawn around xx offset." That's really clever. You could use the XML functions to find out which map image is used and then have two different sets of coordinates to place the systems on...