Search found 705 matches

by relanat
Wed May 22, 2019 3:54 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 40
Views: 5865

Re: various questions and stuff

Has anyone used this API 41 feature? Added uncharted="true" to stargates in topology. This prevents a stargate connection from being revealed without actually passing through it. I added it to the Network topology to test it. <NodeGroup ID="FirstSection"> <Stargate from="SE:Outbound" to="C1:Inbound"...
by relanat
Wed May 22, 2019 3:51 am
Forum: Ideas & Suggestions
Topic: Couple of simple Suggestions.
Replies: 6
Views: 106

Re: Couple of simple Suggestions.

Some great ideas here. The "Guard" order is great. I abused it in PSD by having enough drones set to guard the Korolov mission freighters that I could go off and do other things! I'll add a mod that does this to my list of things to do. Instead of hardcoding a Tinker in one of the systems, perhaps h...
by relanat
Wed May 22, 2019 3:46 am
Forum: Commonwealth
Topic: About so called "ballance"
Replies: 5
Views: 119

Re: About so called "ballance"

This is a really good topic. Kaama has pointed out a few things which are true but not acknowledged much. And I totally agree with sjf about this: "Changes that totally break or confuse something that has worked perfectly fine in the past.". Balance is nice but not if it brings everything down to a ...
by relanat
Wed May 01, 2019 9:06 am
Forum: Mod Announcements
Topic: Commander's Log
Replies: 1
Views: 147

Re: Commander's Log

Version 2 available on the Multiverse catalog page. Many small code changes incl. fixing a CSC items bug. Redundant station actions now disable appropriately. Stations can now be re-highlighted if you cancel the highlight by flying near the station. Added mined ore and expanded auton categories. The...
by relanat
Sat Apr 27, 2019 2:51 pm
Forum: Shipyards
Topic: searching multiple levels of items help please
Replies: 3
Views: 89

Re: searching multiple levels of items help please

Excellent. I didn't think of using two qualifiers in the condition section of the 'loop' code. That was the bit that was eluding me. All the above code needed was a 'block' around the 'loop' expression to do the job. Mod code which runs from a dockscreen action with 'scrGetCounter' setting the desir...
by relanat
Fri Apr 26, 2019 4:37 pm
Forum: Shipyards
Topic: searching multiple levels of items help please
Replies: 3
Views: 89

searching multiple levels of items help please

One of the big drawbacks of GODMod was you could jump to Heretic but still only had the starting ship armor installed. This usually quickly led to destruction. It was possible but tedious to upgrade the ship. Thanks to George for making the Wand of Wishing available. It has given me the idea to add ...
by relanat
Tue Apr 23, 2019 11:28 am
Forum: Welcome and Introductions
Topic: Introducing... Me.
Replies: 2
Views: 62

Re: Introducing... Me.

Welcome back to the game, Dromond.
by relanat
Tue Apr 23, 2019 11:13 am
Forum: Commonwealth
Topic: Crash in CGameSession::OnAnimate
Replies: 3
Views: 180

Re: Crash in CGameSession::OnAnimate

Fixed in 1.8.2.
I double checked and doing what I did in 1.8.1 just resurrects the player instead of crashing.
by relanat
Sun Apr 21, 2019 3:23 am
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 122

Re: ship orders help please

I'll use an event handler as that seems like it will allow the hijacking of other autons. But I want to make other changes to the Comms and behaviour as well so understanding <OnOrdersCompeted> will help with that (Plus it will help with a mod that changes Nomad behaviour). But in the end it will be...
by relanat
Sat Apr 20, 2019 5:58 pm
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 8
Views: 243

Re: CSC screen descriptions

@Ferdinand, she will be the CSC-II Netherlands in the next release. @Xephyr, I would love to do that. And get the existing missions going as well. There is one where the player gets a free reactor from Kolorov for stealing back a weapon prototype, one where the Black Market gets the player to attack...
by relanat
Sat Apr 20, 2019 10:52 am
Forum: Shipyards
Topic: libraries query
Replies: 1
Views: 40

libraries query

I'm in the process of uploading the Director's Cut adventure to the Multiverse. There is a requirement to list all libraries that the mod uses. The mod is a copy of SOTP with about twice as many systems. So it needs access to everything that SOTP uses. The code defined/referred to inside the SOTP ad...
by relanat
Sat Apr 20, 2019 9:20 am
Forum: Shipyards
Topic: CSC screen descriptions
Replies: 8
Views: 243

Re: CSC screen descriptions

I can do that and thanks. Would CSC-II Netherlands or CSC-II The Netherlands be the more correct form? I'm clueless on this sort of interpretation (and on geography as well).
by relanat
Sat Apr 20, 2019 6:50 am
Forum: Shipyards
Topic: ship orders help please
Replies: 7
Views: 122

Re: ship orders help please

Ah. That helps. Thanks. So 'shpOrder' isn't the action of docking, it is the command to do the dock action. So lots of commands can stack before the actions actually happen. In my code the auton would be playing catch up, so to speak, until it completed all the dock actions. Running the 'shpOrder' f...
by relanat
Sat Apr 20, 2019 6:34 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 6648

Re: Multiverse open for uploading mods

Excellent info. So glad you're back. Thanks. I couldn't access RiH's page, it's not in my catalog/collection. An "Unknown Catalog Entry" page with a "Security Alert. You're not authorized to access this page." message shows (with a Corporate cruiser heading straight at me!). Not being a beta-tester ...
by relanat
Fri Apr 19, 2019 1:03 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 37
Views: 6648

Re: Multiverse open for uploading mods

OK. I found the problem. Right at the end of one of AP's posts in this topic it is explained that the UNID to enter into the window is the hexadecimal UNID without the '0x' prefix. Couple more questions though. What is the 'Resources' section for? In this mod the images are included in the tdb file....