Search found 512 matches

by relanat
Wed May 16, 2018 12:49 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 70
Views: 20735

Re: 1.8 Beta 1 is ready!

I've also played a game where Benedict has sent me to the Urak station early as one of the (usually) Centauri/Charon station destruction missions. But the code handled it perfectly.
It might be worthwhile excluding Arco though. That could be a bit tough for a beginner.
by relanat
Mon May 14, 2018 12:41 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 146
Views: 27575

Re: The Backroads — an alternate route

Nice, I really like the coloring of the ship in the bottom right corner. The lighter blue on the body and top three engines has an almost luminous quality. Could maybe put a couple of logos (is that what the double circles are?) or stripes/something on the forward facing wings to break them up a bit...
by relanat
Mon May 14, 2018 10:50 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 2
Views: 64

Re: Taipan GodShip

That's a great idea. Thanks. So we could find or create a ship, see what is installed already, change it to how we like and give it orders to test it. Brilliant. You have already done most of the Inspect Cargo action and the Change Properties action can use the ship dock services screens. All that i...
by relanat
Sun May 13, 2018 6:37 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 70
Views: 20735

Re: 1.8 Beta 1 is ready!

Anthonym24 wrote:
Sun May 13, 2018 5:26 pm
I seem to be having a problem downloading the files it say the website was not found I've tried multiple browsers to no avail.
Same here. Can't get Transdata either. Possibly server maintenance or something. Try again in a couple of hours. I don't think it will be down for long.
by relanat
Sun May 13, 2018 11:45 am
Forum: The Drawing Board
Topic: Scorpion GodPlayership
Replies: 9
Views: 2404

Re: Scorpion GodPlayership

Version 4 on xelerus but now called the Taipan GodShip with a great ship image by Xephyr. Works in 1.8b1 and higher. Uses 'unvEntity' and optional libraries code. Changed name from GodPlayership to GodShip mainly because it was too much work typing the longer name! Increased maximum speed to 0.50. I...
by relanat
Sun May 13, 2018 11:31 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 2
Views: 64

Taipan GodShip

Version 4 of the Scorpion GodPlayership renamed as Taipan GodShip.
Changed the image because Xephyr's Taipan ship looks so good.

http://xelerus.de/index.php?s=mod&id=1599

See Scorpion GodPlayership topic in Drawing Board or the README for info on changes.
by relanat
Sun May 13, 2018 11:26 am
Forum: Mod Announcements
Topic: Scorpion GodPlayership
Replies: 3
Views: 575

Scorpion GodPlayership

Version 4 now on xelerus under the name of Taipan GodShip.

See Taipan GodShip topic in Mod Announcements for more info.

https://forums.kronosaur.com/viewtopic.php?f=24&t=8577
by relanat
Sat May 12, 2018 2:02 am
Forum: Shipyards
Topic: Basic ship modding tutorial?
Replies: 4
Views: 121

Re: Basic ship modding tutorial?

I'm unsure of how I actually did it, or how it really works. Welcome to modding! Otherwise known (in my case) as 'random cut and paste until something works'!! What in particular were you trying to do and where did you have problems? Adding or attaching your code will be of real benefit here. Don't...
by relanat
Thu May 03, 2018 1:35 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 10
Views: 474

Re: various questions and stuff

VOTG uses the word "disonant" a couple of times but I'm not sure if it should have a double 's' in there. A quick web search didn't really give a definitive answer. Anyone know which spelling is appropriate? There is also the chance it is a cultural difference. Doloroth screen description reads: Sev...
by relanat
Thu May 03, 2018 1:29 am
Forum: Ideas & Suggestions
Topic: discussion lose backwards compatibility after 1.8 stable release
Replies: 3
Views: 194

Re: discussion lose backwards compatibility after 1.8 stable release

George tries to maintain backward compatibility, but — and let’s all be honest — he doesn’t do a good job of it. I'll admit I don't know much about game writing/developing/whatever its called, but I'm of the opposite opinion. I'm quite impressed by how much content still works in older game version...
by relanat
Thu May 03, 2018 1:24 am
Forum: Shipyards
Topic: partial name item search query
Replies: 10
Views: 533

Re: partial name item search query

Just adding scrSetData info from the changelog and wiki for future reference purposes.

1.2b1 API 14
scrSetData: Data set now persists across nested screens. E.g., if screen A calls nested screen B then all the data set by screen A remains when screen B closes.
by relanat
Sat Apr 28, 2018 2:18 am
Forum: Shipyards
Topic: Version - API - Transdata list?
Replies: 2
Views: 144

Re: Version - API - Transdata list?

Thanks. Here's what I've found so far. Mostly thanks to digdug's changelog. Nice work. Version and API are as you would expect. The Transdata version is by George. Mentioned in forum and ministry posts. eg 3.3.5. The Transdata.exe version can be found by right-clicking an extracted Transdata.exe fil...
by relanat
Tue Apr 24, 2018 3:59 am
Forum: Mod Announcements
Topic: Arco Vaughn Targeting ROM
Replies: 1
Views: 576

Re: Arco Vaughn Targeting ROM

The dockscreen code in Arco Vaughn's habitat changed in 1.8a2 and broke the older version. There's an updated version (V2) on xelerus which works from 1.8a2 and higher. Doesn't work in earlier versions. Download the xelerus version to use in 1.8a2 and higher. Use the attached version (the original) ...
by relanat
Tue Apr 24, 2018 3:39 am
Forum: Mod Announcements
Topic: Enemy Intelligence
Replies: 0
Views: 92

Enemy Intelligence

A mod, based on the Korolov/gladiator info screens, which gives players access to device and max speed info for most of the enemy ships in the game. See the included README file for more info. Needs version 1.8b1 (API 40) or higher due to the introduction of the rogue Centurion ships. http://xelerus...
by relanat
Tue Apr 24, 2018 3:16 am
Forum: Modding Reference
Topic: how to use the AE-FunctionHelp mod
Replies: 1
Views: 129

how to use the AE-FunctionHelp mod

A quick topic to help people use a great mod by AssumedPseudonym. It prints a list in the debug log of all the functions in the game along with all the function help available for that function. Very handy in an rtf file for quick searching. Add the mod to your Multiverse collection here: https://mu...