Search found 591 matches

by relanat
Mon Oct 22, 2018 2:39 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 29
Views: 1795

Re: various questions and stuff

I really like the Taipan image (by Xephyr) in the GodShip mod but also like the Scorpion too! Greedily, I thought "How about having both!". Is there a way of having a ship image be randomly selected from 2 or more images? So there could be a 50/50 chance of using the Taipan or Scorpion images on cre...
by relanat
Fri Oct 19, 2018 2:04 am
Forum: Shipyards
Topic: mission queries
Replies: 2
Views: 109

Re: mission queries

Much better. And very well explained.Thanks. I've just found the wiki mission page as well http://wiki.kronosaur.com/modding/xml/missiontype?s[]=mission which is great. Well done to whoever did that. (Now if only the stupid Twitch site would work, grrr.) There are also mission comments in Commonweal...
by relanat
Fri Oct 19, 2018 1:34 am
Forum: Shipyards
Topic: detecting system map use query
Replies: 2
Views: 45

Re: detecting system map use query

Excellent. I've added code to the map ROMs using xml functions and it works great. Map ROM usage shows in the screen description. I wasn't sure what you meant at first about new blocks but when I saw the Invoke code it clicked. For others the map ROMs uses an XML element called <Invoke>. This contai...
by relanat
Fri Oct 19, 2018 1:30 am
Forum: Shipyards
Topic: code query '
Replies: 2
Views: 162

Re: code query '

See the link that AP posted. (Thank you.) The quote character is used when you don't want to evaluate the arguments in the list. The list function is used when you do. So if you want to select or compare a value but not do anything to it then use '. Examples from 1.8b3.3 SOTP listed here for easy re...
by relanat
Fri Oct 19, 2018 1:22 am
Forum: Shipyards
Topic: finding jettisoned cargo crates on creation help please
Replies: 2
Views: 45

Re: finding jettisoned cargo crates on creation help please

With no actual dock object when in the cargo hold there doesn't seem to be a way (that I can find) of using <GetGlobalDockscreen>, which has an annoying habit of causing endless game loading if there isn't valid gSource code. The critical need is to record the items at or near the time of creation. ...
by relanat
Thu Oct 11, 2018 3:38 am
Forum: Shipyards
Topic: mission queries
Replies: 2
Views: 109

mission queries

It sounded so easy. Use Xephyr's mission example topic for reference and blend the Juan mission with the Fleet supplies mission and create a simple new mission! Mostly working. Just as couple of things I can't work out. The mission runs from Fleet settlements in the Loyal Fleet Settlements mod. On s...
by relanat
Thu Oct 11, 2018 3:33 am
Forum: Shipyards
Topic: finding jettisoned cargo crates on creation help please
Replies: 2
Views: 45

finding jettisoned cargo crates on creation help please

The Commander's Log mod records the uninstalled items in most stations. This is meant to include abandoned cargo crates, &stGenericCargoCrate;, created by the player when they jettison from the cargo hold. All other stations have their uninstalled items recorded when the player undocks from them. Th...
by relanat
Thu Oct 11, 2018 3:30 am
Forum: Shipyards
Topic: detecting system map use query
Replies: 2
Views: 45

detecting system map use query

Is there a way of detecting when a system map ROM has been used or is being used in a system? It would be good if the Commander' s Log mod could show the player if a map ROM, either civilian or military, has been used in a system. This would save the player either guessing or making a note somewhere...
by relanat
Thu Oct 11, 2018 3:28 am
Forum: Shipyards
Topic: adding Benedict to other adventures query
Replies: 2
Views: 102

Re: adding Benedict to other adventures query

The Network is indeed a separate adventure. I can't make adding the module filenames work. It looks like the game is always trying to find the modules in the Network folder even though they are available in the game. The adventure uses the Human Space Library but can't find anything in StarsOfThePil...
by relanat
Fri Oct 05, 2018 6:13 am
Forum: Shipyards
Topic: finding lists in lists code help please
Replies: 2
Views: 122

Re: finding lists in lists code help please

Is entryToAdd a global variable that you aren't clearing each time, by any chance? Aah, yes. That's it. Using 'enum' twice with three items is giving 6 results added to each other. Usually I have something like (setq entryToAdd Nil) just above 'lnkAppend' code but I can't see that working here. Als...
by relanat
Fri Oct 05, 2018 6:08 am
Forum: The Drawing Board
Topic: Commander's Log - Captains' Log copy
Replies: 0
Views: 53

Commander's Log - Captains' Log copy

Here's a mod with a basic version of the Captain's Log "Find" feature. Fortunately without the bugs (although there may be a few in there of my making!). There is a screen for each known system and for each system the numbers and types of station (known only) are displayed. There is also a more deta...
by relanat
Fri Oct 05, 2018 6:04 am
Forum: Ideas & Suggestions
Topic: Thoughts on ships and armor mass
Replies: 6
Views: 326

Re: Thoughts on ships and armor mass

As someone pointed out elsewhere, the Wolfen already has a massive advantage in that it can outrun nearly everything in the game. So some restrictions make sense. Cutting armor segment numbers would be a big disadvantage but the ship would still be fast regardless. Limiting weapons would be another ...
by relanat
Fri Oct 05, 2018 5:48 am
Forum: Transcendence Tech Support
Topic: Combining Steam and Multiverse
Replies: 2
Views: 91

Re: Combining Steam and Multiverse

I asked the same thing! https://forums.kronosaur.com/viewtopic.php?f=2&t=8360 PM or email George (there's a [email protected].... email address on one of the websites somewhere) and, to quote 0xABCDEF, "ask George to get a Multiverse code for your Steam copy". It might take a while, he's fairly busy. I think...
by relanat
Tue Oct 02, 2018 6:47 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 158
Views: 33015

Re: The Backroads — an alternate route

Had a God-look and decompiled the code. The Monolith class cruiser was the one that took forever to get through the armor and then hull-died quickly. But it's relative. 16 heavy ithalium armor. They. Just. Will. Not. Die! I couldn't recognize the 'broadside' attack ship from the images. Not the Obel...
by relanat
Tue Oct 02, 2018 6:44 am
Forum: Modding Reference
Topic: The debug console and UNIDs
Replies: 0
Views: 62

The debug console and UNIDs

From game version 1.8b3.3. First off, you cannot use the &itArtificialPlasma; format for UNIDs in the debug console. That format gives an error; (typGetProperty &itArtificialPlasma; 'name) Line 1: Mismatched open parenthesis However a workaround for this was provided not long ago (hat-tip to 0xABCDE...