Search found 405 matches

by relanat
Thu Oct 19, 2017 12:45 am
Forum: Mod Announcements
Topic: Typehack
Replies: 1
Views: 59

Re: Typehack

Very nice.

Thanks. This'll come in handy.

For everyone, press 'T' in the Ship's Interior screen to use Typehack. (I missed seeing this on the Multiverse page).
by relanat
Thu Oct 19, 2017 12:34 am
Forum: Shipyards
Topic: [1.7b1] Using new HUD elements
Replies: 7
Views: 2374

Re: [1.7b1] Using new HUD elements

Thanks, RPC. Has anyone used the rectangular armor display? I messed around with it but couldn't get the armor percentages/HP to appear (as appear in the Balin Dragons) although the ship image appeared. I'm probably missing some required code/XML but have no idea what it is, or there might be limita...
by relanat
Thu Oct 19, 2017 12:09 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 3
Views: 41

Re: decimal UNIDs to hex format

digdug wrote: If you want, I can post my modified (blatantly hacked) version.
Yes, please. Greatly appreciated. :D
by relanat
Wed Oct 18, 2017 1:35 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 26
Views: 590

Re: Multiverse open for uploading mods

Also having just downloaded Typehack by 0xABDCEF I will point out that, as mentioned above, a direct download from the Multiverse page would be great. To get the 32kB mod I had to start the game and wait for it to load and then log in and then have it download. Fortunately I had a game folder that h...
by relanat
Wed Oct 18, 2017 1:27 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 3
Views: 41

decimal UNIDs to hex format

Jumping between ENTITY and hex UNIDs in the debug screen is tedious. Also some functions return decimal UNIDs. gc has sorted the ENTITY UNIDs with a contribution. But is there a function that converts hex UNIDs to decimal form and back again? That would be really helpful. Or is there a download or e...
by relanat
Wed Oct 18, 2017 1:21 am
Forum: Modding Reference
Topic: TransCompiler Usage
Replies: 4
Views: 105

Re: TransCompiler Usage

Does it matter which version of Transcompiler.exe you use?

I tried the 1.7 and the 1.8a2 Transdata version and both worked on a mod for Version 1.7. Does Transcompiler.exe change over time like Transdata.exe or is it the same for every version? The file size varies.
by relanat
Wed Oct 11, 2017 12:11 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 33
Views: 3440

Re: The Final Strike

Not enough info. Posting your relevant code would help. I'm assuming its a wingman if you're using sysDescendObject?
by relanat
Tue Oct 10, 2017 4:33 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 26
Views: 590

Re: Multiverse open for uploading mods

I think long-term we should consider a group that can repair or maintain obsolete mods, making just enough changes to make it playable again. I'm willing to update any topology mods people want done. I've done the Network, Director's Cut and A Greater Adventure already so have a fair idea about get...
by relanat
Mon Oct 09, 2017 2:46 am
Forum: Community Discussions
Topic: Discord!
Replies: 6
Views: 412

Re: Discord!

Um, what's a Discord. The site says voice and text chat thingy, so another IRC with voice as well? I don't want to download apps on other people's computers without a bit more info. TIA.
by relanat
Mon Oct 09, 2017 1:31 am
Forum: Commonwealth
Topic: Transcendence Version Archives
Replies: 22
Views: 7327

Re: Transcendence Version Archives

Another bump. Older mod compatibility is the main reason but it's also quite good to have a look at the older versions because it shows how much the game has improved.
by relanat
Sun Oct 08, 2017 10:55 pm
Forum: Shipyards
Topic: language inherit query
Replies: 2
Views: 55

Re: language inherit query

Excellent info. And very well explained. Thank you.
by relanat
Sun Oct 08, 2017 10:34 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 26
Views: 590

Re: Multiverse open for uploading mods

Just had a thought about having a separate area or subforum or whatever, either in Mod Announcements or a new section for the unofficial mods on the Multiverse. This would enable people to get more info on the mods without having to plough through all the existing info. Or maybe move all the older t...
by relanat
Sun Oct 08, 2017 1:37 pm
Forum: Shipyards
Topic: language inherit query
Replies: 2
Views: 55

language inherit query

The Stargate Easy Dock N Go mod (original mod by SIaFu) is an overwrite of the three standard stargate types in the game, Daahzen, Majellen and UnchartedMajellen, to give them one central docking point. All three stargate types use exactly the same screenDesc and actions. ATM all three have a <Langu...
by relanat
Sun Oct 08, 2017 1:26 am
Forum: Modding Reference
Topic: How to decompile the Source code for modding
Replies: 4
Views: 285

Re: How to decompile the Source code for modding

No thanks necessary, Norgath. I was frustrated at trying to find the decompiling info scattered over the forum every time I wanted to decompile a file. When I found that Decompile.bat file I wanted to make sure everyone could find it. It is sooo much easier using it than using command line code. So ...
by relanat
Tue Oct 03, 2017 4:02 am
Forum: Announcements
Topic: 1.8 Alpha 3
Replies: 9
Views: 953

Re: 1.8 Alpha 3

The Korolov mission selection screen is great. Now you can see what freighters you can escort. You can compare the payments. You can even undock and check how far away the destination is. Awesome. And thanks for unvSetObjectKnown. That'll come in handy. Anyone else getting the "circling orange rings...