Search found 325 matches

by relanat
Wed Mar 22, 2017 6:33 am
Forum: The Drawing Board
Topic: Corporation Mods (or something like that)
Replies: 7
Views: 137

Re: Corporation Mods (or something like that)

This is great. Well done. The cash images are excellent. And I like the way you have used the old station images so your stations are different. You might need to put the Corporation area stargate a bit closer to the other stations so people can find it. Not out on the edge of the system. Some of th...
by relanat
Tue Mar 21, 2017 5:29 am
Forum: Shipyards
Topic: Changing ships and gPlayership
Replies: 2
Views: 46

Re: Changing ships and gPlayership

Shouldn't need to. ChangeShipMod automatically sets gPlayership as the new ship many times. Unless something in 1.7 broke it. EDIT: Just checked, working fine. It puts a new reactor into gPlayership no problems. I've been messing about with wingmen and it's driving me nuts. Possibly escort needs the...
by relanat
Tue Mar 21, 2017 3:54 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 132
Views: 18665

Re: The Backroads — an alternate route

I did get an error message TheBackroads.TDB: Line (46): Unable to find library: a010fff in the Mod Collection game screen (where it lists the files in your Collection) when it was downloading. It vanished at the end of the download. It downloaded OK though. And yikes, it is big. ====================...
by relanat
Tue Mar 21, 2017 3:32 am
Forum: Modding Reference
Topic: Transcendence Changelog
Replies: 20
Views: 1883

Re: Transcendence Changelog

Yep, link working. Thank you.
by relanat
Sat Mar 18, 2017 12:02 am
Forum: Mod Announcements
Topic: Shield Capacitors
Replies: 8
Views: 1037

Re: Shield Capacitors

Still getting the Microsoft error message in 1.7. But you're not alone. I used typCreate in a different mod and it also gives the same Microsoft error message. See https://forums.kronosaur.com/viewtopic.php?f=8&t=8049 for details. Still XP. Also with the introduction of the circular default HUDs, Sh...
by relanat
Fri Mar 17, 2017 11:48 pm
Forum: Modding Reference
Topic: Transcendence Changelog
Replies: 20
Views: 1883

Re: Transcendence Changelog

Dropbox link in the OP not working. Shrike mentioned something about dropbox changing stuff that affects mods.

And yes, I find the changelog very useful. Thanks for doing this.
by relanat
Fri Mar 17, 2017 11:41 pm
Forum: Modding Reference
Topic: XML modification tutorial
Replies: 5
Views: 95

Re: XML modification tutorial

Excellent. Thank you again. Got it now. This makes it clearer too. https://ministry.kronosaur.com/record.hexm?id=69815 Couple of things. It seems that any library you want to extend has to be in hexUNID format, not text/entity format. So extends= "0x00100000" not &unidHumanSpaceLibrary;. The textUNI...
by relanat
Wed Mar 15, 2017 3:25 am
Forum: Shipyards
Topic: Inputting straight from the keyboard query
Replies: 4
Views: 52

Inputting straight from the keyboard query

Although we can set the keyboard keys to different actions eg fire weapon, pause game, is there any way of linking code directly to a key. Not like using 'U'se and then using a key but directly while playing. As an example to make a Jotun-like deflector a lot more convenient ideally there could be t...
by relanat
Wed Mar 15, 2017 2:53 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 53
Views: 9085

Re: Semesta I.G.C

Glad you're back. I didn't find any compatibility problems in Version 1.7 but didn't have much time to play.

That green sun is awesome.

And I love the auton filled systems. The way they fire from beyond visual range is great. Weapons fire and sounds everywhere. Yeehaa.
by relanat
Wed Mar 15, 2017 12:23 am
Forum: Official Extensions
Topic: Project Renegade (Beta) (1.7)
Replies: 30
Views: 4607

Re: Project Renegade (Beta) (1.7)

0.26.5 feedback Possible glitch in the docksceen sequencing. I didn't get the Ace Medallion until I redocked later despite being told I was going to get a reward but I'm pretty hazy on what happened so don't take this as gospel. Disregard this. I just didn't realise that the reward was credits and t...
by relanat
Tue Mar 14, 2017 11:26 pm
Forum: Modding Reference
Topic: XML modification tutorial
Replies: 5
Views: 95

Re: XML modification tutorial

IMPORTANT EDIT: I put a typo in my request topic which was inadvertantly carried over to this topic. <SellShip criteria="s L:1-13;" priceAdj="110"/> should NOT have a semi-colon ; after the 's' criteria. The correct code is that shown above. ================== This is excellent. Many thanks for doin...
by relanat
Tue Mar 14, 2017 2:38 am
Forum: Mod Announcements
Topic: Loyal Fleet Settlements
Replies: 3
Views: 912

Re: Loyal Fleet Settlements

Er, um, I uploaded the old version back again last time. Now Version 2 has been reuploaded at 225 downloads... really honestly truly.
by relanat
Tue Mar 14, 2017 2:32 am
Forum: Shipyards
Topic: sorting node IDs edgeward to coreward query
Replies: 2
Views: 34

Re: sorting node IDs edgeward to coreward query

That sounds ideal. Thank you VM.
by relanat
Tue Mar 14, 2017 2:29 am
Forum: Modding Reference
Topic: How to decompile the Source code for modding
Replies: 0
Views: 29

How to decompile the Source code for modding

OK, so you want to start modding. Great, it's good fun. One of the things you'll need is called the source code. This is a whole heap of .xml files which contain the code that makes the game do stuff. (Note that there is also game engine code which is hardcoded into Transcendence and cannot be chang...
by relanat
Tue Mar 14, 2017 1:22 am
Forum: Shipyards
Topic: sorting node IDs edgeward to coreward query
Replies: 2
Views: 34

sorting node IDs edgeward to coreward query

I've got a couple of mods which would benefit from a list of systems running from Edgeward to Coreward. The node IDs are generated by unvFindObject which doesn't run them in order. In SOTP it starts at C1 and tacks SE onto the end. So I'm looking to sort an unvFindObject list by sysGetTopologyDistan...