Search found 575 matches

by relanat
Wed Sep 19, 2018 1:57 am
Forum: Announcements
Topic: 1.8 Beta 3 is Ready!
Replies: 14
Views: 2717

Re: 1.8 Beta 3 is Ready!

Thanks for the options on objHas/RemoveItem. That'll make working with items much easier. And a thanks to NMS for the objSet/GetProperty 'explored contribution. Already tried it out. It works great. New Corporate shipyard looks excellent. Images that use thin transparent girder-like parts always loo...
by relanat
Wed Sep 19, 2018 1:00 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 152
Views: 31651

Re: The Backroads — an alternate route

Tried the Naginata. The intro screens where you select ship devices are very clever. Nice one. (I'm gonna try and use that code too, TIA :D). Also seen the device extensions (two anyway). Great idea. And I see why you want 'broadside' attack now as well. That ship is devastating (not sure which one ...
by relanat
Fri Sep 14, 2018 3:17 am
Forum: Mod Announcements
Topic: Item Information List
Replies: 0
Views: 41

Item Information List

SOTP, CC and EP. A mod which adds items to a tabbed list as they are seen in the game. This list can be seen by selecting "Item Information" in the Ship's Interior dockscreen. Designed to let beginners check back on items they have seen previously. Requires game version 1.7 or higher. http://xelerus...
by relanat
Wed Sep 05, 2018 4:27 am
Forum: Modding Reference
Topic: Function List — 1.8b2 (API 41)
Replies: 5
Views: 984

Re: Function List — 1.8b2 (API 41)

Adding a zip file containing three .rtf files called, CRITERIA, NAME FLAGS AND PROPERTIES. CRITERIA.rtf contains a list of functions from the function list which use criteria and which criteria these functions accept. Same with NAME FLAGS.rtf and PROPERTIES.rtf. I got tired of scrolling down the who...
by relanat
Wed Sep 05, 2018 4:12 am
Forum: Commonwealth
Topic: Transcendence Version Archives
Replies: 23
Views: 9596

Re: Transcendence Version Archives

Another bump. This would be good for all the reasons mentioned by members previously but also to help bugtest Vachtra's problems with 1.8b2.
by relanat
Wed Sep 05, 2018 4:09 am
Forum: Announcements
Topic: 1.8 Beta 2 is ready!
Replies: 23
Views: 19573

Re: 1.8 Beta 2 is ready!

I'd say this needs to be fixed. Absolutely. But realistically this requires much more info. This game has been unplayable for some time now (months). Way too vague to be of much use. Unable to initialize universe. Single most important bit of info here. This means the game can't find something it n...
by relanat
Wed Sep 05, 2018 3:58 am
Forum: Shipyards
Topic: wingman dock services example
Replies: 0
Views: 146

wingman dock services example

From an idea in the ministry topic "Allow dock services to work on non-player objects" https://ministry.kronosaur.com/record.hexm?id=79374 The image shows one possible way of allowing dock services for wingmen. Two EI freighter autons, an EI100 and an EI7000, are docked at Starton Dry Dock. The play...
by relanat
Mon Sep 03, 2018 4:40 am
Forum: Shipyards
Topic: adding Benedict to other adventures query
Replies: 1
Views: 72

adding Benedict to other adventures query

With the trading computer lag fixed I'm working on updating the Network mod again. I would like to add the Benedict missions to this adventure but can't find an easy way to do it. Copying all the Benedict xml modules into the mod and adding the module filenames works but a simpler way would be nice....
by relanat
Mon Sep 03, 2018 4:22 am
Forum: Shipyards
Topic: finding lists in lists code help please
Replies: 1
Views: 71

finding lists in lists code help please

The inventory mod I'm working on has a "Find" feature as seen in the Captain's Log mod. Items are listed on the screen in the system where they are so players can find them again if they aren't in that system. It use screen input text to search for matches in the item name. But the code is a little ...
by relanat
Tue Aug 28, 2018 4:04 am
Forum: Ideas & Suggestions
Topic: Looking for comment/suggestions: Tinker redevelopment WIP
Replies: 10
Views: 446

Re: Looking for comment/suggestions: Tinker redevelopment WIP

Great idea. It makes sense that tinkers can offer a range of widely different services. Borocarbide paste barrels option. Either sell or apply. Could be even more expensive than now. It would make these useful as they never are in the standard game because they are so rare. Pre recent changes tinker...
by relanat
Fri Aug 24, 2018 6:03 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 26
Views: 1630

Re: various questions and stuff

NMS wrote:
Fri Aug 03, 2018 6:33 pm
Are you sure the only difference is whether it's in a Type or Dockscreen?

OK. Second go. Wrong XML element. You had already spotted it. It's <OnGlobalPaneInit> doing it.
https://ministry.kronosaur.com/record.hexm?id=56455
by relanat
Mon Aug 20, 2018 6:42 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 26
Views: 1630

Re: various questions and stuff

Attached is a text doc of minor stuff I was going to put on git. Time constraints prevent me from doing this so if someone wants to use them feel free. Otherwise I'll get them done eventually.
by relanat
Thu Aug 16, 2018 3:56 am
Forum: Shipyards
Topic: exclusion distance when adding stations help please
Replies: 4
Views: 243

Re: exclusion distance when adding stations help please

There's a chance it'll end up too close to something ... because it picks the radius at random first That was, I think, the info I was missing. Thanks. So using a single value for radius will stop the erratic placement. So easy when you know how! I do however want to keep the randomness of the radi...
by relanat
Wed Aug 15, 2018 12:02 am
Forum: Modding Reference
Topic: Adding an XML attribute
Replies: 0
Views: 171

Adding an XML attribute

1.8b2 A basic example mod of using ' xmlAddAttrib'. 'xmlSetAttrib'. (Apologies: I messed up the function name) (xmlSetAttrib xml attrib value) -> value We use xml functions to add a background image to a dockscreen. There are two dockscreens in the attached mod. They are the same dockscreen but we w...
by relanat
Tue Aug 14, 2018 11:55 pm
Forum: Shipyards
Topic: inventory mod code queries
Replies: 1
Views: 76

inventory mod code queries

Working on a mod that duplicates the Captain's Log station inventory feature. There are a number of things I don't know how to do. 1. A way of updating the station's stored items data on undocking from the station. The mod stores a list of items (if any) from any station that has been docked at by t...