Search found 454 matches

by relanat
Tue Feb 13, 2018 4:22 am
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 121

Re: Linked-fire options

Another possibility is to add a dedicated fire key for secondary/linked weapons. E.g., maybe the Z-key (and/or middle mouse button) fires all secondary/linked weapons without firing the primary. This would also scale to larger ships with lots of secondaries. Great idea. Fire the primary weapon as n...
by relanat
Tue Feb 13, 2018 3:38 am
Forum: Ideas & Suggestions
Topic: Minotaur class
Replies: 32
Views: 397

Re: Minotaur class

"Byzantine" as a name? The ship could be linked to a special mission which can't be completed by a smaller ship ( the only Idea I have is maybe based on cargo space?). This would provide the basis for selecting it. Do the mission then change back if you want, or else keep the ship. Similar to freigh...
by relanat
Fri Jan 19, 2018 3:39 am
Forum: The Drawing Board
Topic: Tabbed Cargo Holds
Replies: 2
Views: 149

Re: Tabbed Cargo Holds

The same mod but instead of overwriting the whole screen it uses XML functions to change the <ListOptions> code. 'list=' is changed from '*U to '* and a line of code (rpgD789TabbedCargoHold) is inserted using xmlSetText. 'Ctrl-click' the "All" tab when you first enter the cargo hold screen and next ...
by relanat
Fri Jan 19, 2018 2:44 am
Forum: The Drawing Board
Topic: VOTG Eridan GodPlayership
Replies: 0
Views: 59

VOTG Eridan GodPlayership

A GodPlayership for use in VOTG 1.0a4. Still a work in progress so there will be bugs. Uses most of the code from the Scorpion GodPlayership. Includes mapping, travel, ranks, dock services, restore and create and find stations and ships. Items can be searched for by name or there are preset criteria...
by relanat
Fri Jan 19, 2018 2:35 am
Forum: The Drawing Board
Topic: Cargo Count in Buy Screens mod
Replies: 3
Views: 120

Re: Cargo Count in Buy Screens mod

Easy when you know how! A nice neat useful mod. And I now know what 'scrGetDesc' does and have a working example of 'subset' too. Thanks. My preference is to have a set size of screen description for any dockscreen as it stops the actions moving up and down. This makes it easier to use the mouse. Bu...
by relanat
Tue Jan 16, 2018 11:57 pm
Forum: Shipyards
Topic: list splitting ship finding query
Replies: 3
Views: 63

list splitting ship finding query

The GodPlayerships can find ships anywhere in the galaxy by using unvFindObject. But there are 173 ship types in SOTP. That's a bit long for a list. So currently two options are offered. Ships with a disposition of "enemy" towards the playership (68 types) and ships with a disposition of neq "enemy"...
by relanat
Tue Jan 16, 2018 11:50 pm
Forum: Shipyards
Topic: Sublime Text for modding
Replies: 0
Views: 42

Sublime Text for modding

A recent upgrade of Notepad++ had an annoying auto-complete popup appearing and I could not find a way to shut it off permanently. It's now in the Recycle Bin. So I've changed over from Notepad++ to Sublime Text when modding. Thanks JBW for bringing it to my attention some time ago. Couple of advant...
by relanat
Mon Jan 15, 2018 2:44 am
Forum: The Drawing Board
Topic: Cargo Count in Buy Screens mod
Replies: 3
Views: 120

Cargo Count in Buy Screens mod

Thanks to a great idea by tarbos in a Ministry ticket, https://ministry.kronosaur.com/record.hexm?id=57130. This mod is an overwrite of the standard game screen 'dsRPGCommoditiesExchangeBuy'. When in a 'buy' screen a line is added to the screen description which tells you how many of the selected it...
by relanat
Mon Jan 15, 2018 2:35 am
Forum: Shipyards
Topic: partial name item search query
Replies: 9
Views: 268

Re: partial name item search query

Are you sure you put virtual="true" in the StationType tag? By jove, I think you've got it. The code ended up as <StationType UNID="&vtD789GodItemsVirtualStation;"/> I'll add virtual="true" next time I'm fiddling with the code. Thank you. RPC once had a problem with annoying stations during the pro...
by relanat
Mon Jan 15, 2018 2:32 am
Forum: Commonwealth
Topic: 2017 Annual Report
Replies: 12
Views: 489

Re: 2017 Annual Report

Well done on only a 10% drop in sales. To beat the projections is excellent news. You must be offering something that people want. Also I checked the Steam website a couple of months ago and noticed that you reply to feedback on that site. This implied that you actually notice what people say and wa...
by relanat
Mon Jan 15, 2018 2:27 am
Forum: Announcements
Topic: 1.8 Alpha 4 is ready!
Replies: 14
Views: 1420

Re: 1.8 Alpha 4 is ready!

Here's a bug fix for the Corporate Manufacturing stations. Just add the attached mod to your Extensions folder and select it when starting a game and the stations will have goods in them.
by relanat
Tue Jan 02, 2018 2:51 am
Forum: Shipyards
Topic: partial name item search query
Replies: 9
Views: 268

Re: partial name item search query

It works beautifully now. There is an option to search by keyword or by preset criteria. Regarding virtual stations cease to exist as soon as nothing is referencing them, so you shouldn't have to delete them manually. I think because the stations contained items they still existed after exiting the ...
by relanat
Tue Jan 02, 2018 2:33 am
Forum: Bug Reports & Tech Support
Topic: Ministry Formatting Syntax
Replies: 6
Views: 2375

Re: Ministry Formatting Syntax

For info, strikethrough requires double backquote before and after the text you want struck through.

Code: Select all

``text to be struck through``
It's the top left key on the keyboard normally. Same as the 'tilde' but without pressing 'Shift'.
by relanat
Tue Jan 02, 2018 2:06 am
Forum: The Drawing Board
Topic: escort mod for playership idea
Replies: 4
Views: 265

Re: escort mod for playership idea

I had a quick play with this. None of the shpOrder functions appear to work with the playership unfortunately. shpOrder gPlayership 'escort theFreighter would have been good. But doesn't work (unless my code was bad). Otherwise getting the playership to match the speed and direction of the freighter...
by relanat
Fri Dec 29, 2017 7:54 am
Forum: Announcements
Topic: 1.8 Alpha 4 is ready!
Replies: 14
Views: 1420

Re: 1.8 Alpha 4 is ready!

I'm also having trouble finding a download. Could you add a link to alpha posts? Yes, that would be good. It's always the same link but easier if it's right there. Here it is from the 1.8a3 topic: https://kronosaur.com/downloads/TranscendenceNext.zip Here's the Transdata link: https://kronosaur.com...