Search found 496 matches

by relanat
Thu Apr 19, 2018 1:30 am
Forum: Ideas & Suggestions
Topic: discussion lose backwards compatibility after 1.8 stable release
Replies: 2
Views: 57

discussion lose backwards compatibility after 1.8 stable release

I've been waiting for the stable release of 1.8 to update a lot of my mods. Most still work but use older code for things like playership screens, dockscreen code, etc. Would it be a good idea to remove the backwards compatibility code for older game versions in new game versions after 1.8? I'm not ...
by relanat
Thu Apr 19, 2018 1:26 am
Forum: The Drawing Board
Topic: cut-down ODMSpeedometer
Replies: 0
Views: 40

cut-down ODMSpeedometer

Attached is a cut-down version of RPC's ODM Speedometer mod from xelerus. It's a great little mod. It shows the playership's speed in small numbers directly under the ship. The original full version of the mod caused a lot of lag the last time I tried it as it shows speed for all ships within 30 ls....
by relanat
Thu Apr 19, 2018 1:19 am
Forum: Shipyards
Topic: customPicker list counting query
Replies: 2
Views: 94

Re: customPicker list counting query

I hadn't thought of using a struct and couldn't have worked out the code either. (@ result) gives the list of non-repeating nodes needed to create the list and (count (@ result node) ) gives the number of stations. Wth this and some code ideas from The Final Strike I've managed to get rid of all the...
by relanat
Thu Apr 19, 2018 1:17 am
Forum: Shipyards
Topic: various questions and stuff
Replies: 7
Views: 244

Re: various questions and stuff

Thanks. Seen later in the changelog while looking for something else: Starting with 0.99, design types such as ShipClass, ItemType, and StationType have been unified. In general, anything with an UNID is considered a "design type" and some functions will work with any design type. Not sure where to ...
by relanat
Thu Apr 19, 2018 1:15 am
Forum: Shipyards
Topic: Sublime Text for modding
Replies: 2
Views: 193

Re: Sublime Text for modding

Here's an example. I'm not sure if you can change the colours of the text but there are a heap of customizations avalable in the Preferences section so I would say probably. It's not ideal. I use the mouse a lot and really miss the mouse toolbar from Notepad++. One touch save/cut/paste/copy/undo is ...
by relanat
Thu Apr 19, 2018 12:27 am
Forum: Ideas & Suggestions
Topic: mission feedback
Replies: 4
Views: 544

Re: mission feedback

I had a look. It is the guard order in tbCommDefenders and gateOnThreat order in tbCommPrivateCraft that is doing it somehow. Entry from tbCommDefenders <Ship levelFrequency="uccrv -----" count="1" class="&scRoninB;" orders="guard"/> tbCommPrivateCraft has a gateOnThreat order on the end instead of ...
by relanat
Fri Apr 13, 2018 1:20 am
Forum: Shipyards
Topic: Version - API - Transdata list?
Replies: 1
Views: 55

Version - API - Transdata list?

Is there a Version - API list somewhere?
Or does anyone have one they can attach?
If it included the Transdata version to use as well that would be great.
by relanat
Fri Apr 13, 2018 1:10 am
Forum: Commonwealth
Topic: Bringing any gameplay systems over from expansions?
Replies: 5
Views: 373

Re: Bringing any gameplay systems over from expansions?

I was only asking to add the stations with armor nanoforges to part one This might be possible now with the optional libraries code. You would need to have bought the expansion so the code still remains restricted. But possibly everything might come over too, like Part 1 into Part 2. Not sure on th...
by relanat
Mon Apr 09, 2018 4:49 am
Forum: Shipyards
Topic: customPicker list counting query
Replies: 2
Views: 94

customPicker list counting query

Still working on the Find Ship/Find Station code for the GodPlayerShip. Many thanks to those that have already helped. The current code returns a sorted cut-down unvFindObject list as appears in the image below. This format gets a bit cumbersome if there are many ships of the selected type in the ga...
by relanat
Mon Apr 09, 2018 4:43 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 5568

Re: The Final Strike

Nice work. No extra stargates are created anywhere. Now it doesn't matter if HumanSpaceStargates code is in the system code. This code must draw on the TopologyCreator info to create stargates unless stopped by noAutoGateCreate. Thanks. Slowly but surely a bit more info sinks into the ol' noggin. Al...
by relanat
Mon Apr 09, 2018 4:40 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1195

Re: The Final Strike

Woah! I thought I'd have a closer look at the suicide Polar as it went off. BIG mistake! :D
Luckily I was in a GodShip.
by relanat
Mon Apr 09, 2018 4:38 am
Forum: The Drawing Board
Topic: Ship scanning ROM
Replies: 7
Views: 234

Re: Ship scanning ROM

Using overlays to show the device info shows real promise. The Nav Signs in SOTP use text inside of the effect code of an overlay. <OverlayType UNID="&ovNavSignText;" attributes= "effect" > <Effect> <Text text="Nav Sign" font="SmallBold" primaryColor="0xc4, 0xdf, 0x9b" /> </Effect> </OverlayType> Us...
by relanat
Mon Apr 09, 2018 4:35 am
Forum: Ideas & Suggestions
Topic: mission feedback
Replies: 4
Views: 544

Re: mission feedback

1.8b1 The Benedict Eridani missions are great. They handle every pathway really well. Well done. Getting these errors in the debug log when entering Charon. Seems to be happening every game on first system entry. 04/07/2018 16:44:45 Unable to add ship order 1 to ship class 3002; no target specified ...
by relanat
Mon Apr 09, 2018 4:29 am
Forum: Beginner's Luck
Topic: basic shield info
Replies: 1
Views: 91

basic shield info

Thanks to Oddball for the topic idea. Shields in Transcendence can have resistances built into them. These resistances affect how long and how well your shield will protect you from enemy weapons fire. As an example look at the first shield in the image below., the hull plate ionizer. On the third l...
by relanat
Fri Apr 06, 2018 4:18 am
Forum: Commonwealth
Topic: Need list of all the ranks you can get in the black market
Replies: 5
Views: 168

Re: Need list of all the ranks you can get in the black market

Apologies for the roughness, copied out of a mod. Civilian "BM Level 1: BM XP 0" Smuggler "BM Level 2: BM XP 200" Enforcer "BM Level 3: BM XP 600" Member "BM Level 4: BM XP 1500" Lieutenant "BM Level 5: BM XP 3000" Lord "BM Level 6: BM XP 10000" Be aware that some game rankings start at nil or 0 ins...