Search found 19 matches

by Heliogenesis
Sat Feb 26, 2022 12:42 am
Forum: Commonwealth
Topic: Transcendence OpenGL builds
Replies: 5
Views: 13574

Re: Transcendence OpenGL builds

The latest OpenGL builds should support AMD GPUs.
by Heliogenesis
Tue Jun 08, 2021 4:05 am
Forum: Commonwealth
Topic: Transcendence OpenGL builds
Replies: 5
Views: 13574

Re: Transcendence OpenGL builds

Note: Latest OpenGL builds do NOT require any other additional downloads, since glew32 is now statically linked.
by Heliogenesis
Thu Apr 15, 2021 1:51 am
Forum: Commonwealth
Topic: Transcendence OpenGL builds
Replies: 5
Views: 13574

Re: Transcendence OpenGL builds

Very interesting. Any chance of going really modern en make a Vulcan based port? Unfortunately I'm not knowledgeable enough about Vulkan to implement a Transcendence port in Vulkan, also this would require reworking the majority of OpenGL Transcendence code since OpenGL is not compatible with Vulka...
by Heliogenesis
Mon Apr 12, 2021 12:55 am
Forum: Commonwealth
Topic: Transcendence OpenGL builds
Replies: 5
Views: 13574

Transcendence OpenGL builds

Many of you who frequent the Transcendence Discord server probably already know of this very well by now, but...for those who don't... I've been working on an OpenGL-compatible build of Transcendence for a bit over a year now, and I've got to the point where just about everything worth accelerating ...
by Heliogenesis
Sun Jan 08, 2017 1:39 pm
Forum: Bug Reports & Tech Support
Topic: Fatal Bug
Replies: 6
Views: 11689

Re: Fatal Bug

I've been getting this bug as well when testing my mods. For me, it usually occurs when there's a lot of bullets in the game, and something happens (usually, the player ship being destroyed). Using alterecco's GODmod, I've found a way to reproduce this bug: Step 1: Using GODmod, spawn a large, slow-...
by Heliogenesis
Sat Sep 10, 2016 8:42 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703618

Re: Transcendence Picture thread

New hud for my mystery project. cookie goes to whoever gets the reference with the big ship names http://i.imgur.com/38FXPYG.gif Weapons demo: http://i.imgur.com/oudpxxA.gif Note, each of the guns installed on the ship are individual items - the alternate/dual/quad firing is not achieved using a sin...
by Heliogenesis
Sat Apr 23, 2016 9:43 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703618

Re: Transcendence Picture thread

A little screenie from my new mystery project.
Having some fun with 1.7 effects, combined with FS2-style beam weapons...
Image

Also comes in AAA beam form!
Image
by Heliogenesis
Sat Dec 27, 2014 8:29 pm
Forum: Mod Announcements
Topic: Fighter Logistics
Replies: 0
Views: 4491

Fighter Logistics

The air fleet of an enemy will never get within striking distance of our coast as long as our aircraft carriers are able to carry the preponderance of air power to sea. — Rear Admiral W. A. Moffett, Chief of the US Bureau of Aeronautics, October 1922. LINK TO MOD ON XELERUS This mod is my own take ...
by Heliogenesis
Sat Jul 05, 2014 5:37 am
Forum: Bug Reports & Tech Support
Topic: Error: "Unknown code" in dockscreens
Replies: 2
Views: 2504

Re: Error: "Unknown code" in dockscreens

Using (scrSetDesc gScreen (cat "\n If you're seeing this, then you're probably not running 1.3 final.")) in the canvas resulted in an "Unknown code" error (to be exact, " Unknown code: n. "). Placing this in <OnPaneInit> resulted in the same thing, and so does running this command in an action or in...
by Heliogenesis
Sat Jul 05, 2014 4:02 am
Forum: Bug Reports & Tech Support
Topic: Error: "Unknown code" in dockscreens
Replies: 2
Views: 2504

Error: "Unknown code" in dockscreens

It appears that using scrSetDesc in the canvas block of a dockscreen in 1.3 final causes errors if there is a "\n" (newline) at the beginning of the desc in scrSetDesc. It doesn't throw an error per se (that is, no message is written to the debug log), but instead shows some yellow text saying "Unkn...
by Heliogenesis
Fri Jun 27, 2014 11:29 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703618

Re: Transcendence Picture thread

ETA for mod release? The speech texts are a very tiny component of a much larger mod. The mod is called "Modular Fighterbays", which allows the player to install fighter bays on their ship. Fighters themselves are created by placing ship equipment on "spaceframes" that are either purchased or salva...
by Heliogenesis
Fri Jun 27, 2014 4:05 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 703618

Re: Transcendence Picture thread

While testing a wingman mod I'm currently working on, somewhere along the line, I decided to give pilots their own speech sets.
And then, this happened.

Image

(For best results, imagine that the chasm pilot has Rie Kugimiya's voice)
by Heliogenesis
Sat Jun 14, 2014 7:57 am
Forum: Announcements
Topic: 1.3 RC 1
Replies: 25
Views: 16122

Re: 1.3 RC 1

It appears that the maneuvering thruster effects (the "turnLeft" and "turnRight" thrusters) aren't showing up on any ships. Tested by extracting files to empty folder, then starting new game with no extensions. No vanilla player ship has turn thruster effects.
by Heliogenesis
Sun May 18, 2014 5:05 pm
Forum: Mod Announcements
Topic: Hayari Noosphere
Replies: 12
Views: 8466

Re: Hayari Noosphere

Attempting to play this mod and Corporate Command in the same game results in constant On Global Update... errors. I do not at present have a copy of Corporate Command, and am not likely to purchase it for some time. I may be able to fix this error though if you could post a copy of your debug log ...
by Heliogenesis
Fri Mar 07, 2014 4:56 am
Forum: Commonwealth
Topic: What was your first time like?
Replies: 18
Views: 10771

Re: What was your first time like?

First time I played (I think this was version 0.95/0.94, but I know that in this version we still had the old ICS, old weapon names (e.g. "Shtorm repeater" vs "Moskva 33"), and there were no Ares capships besides Polar and Cometfall). I chose the Sapphire. Had many easy victories in the early game a...