Search found 13 matches
- Thu May 01, 2014 2:41 pm
- Forum: The Drawing Board
- Topic: Higher Contrast In Cycles (Blender)
- Replies: 1
- Views: 2277
Higher Contrast In Cycles (Blender)
Some probably already figured this out, but for the rest of us, ( especially Blender's Cycles Users ) I want to share an important discovery: A way of Actually getting shadows and highlights in the Cycles renderer. The Concept is simple, reduce the " exposure time ", and Increase the Lighting Streng...
- Thu May 01, 2014 2:16 pm
- Forum: Ideas & Suggestions
- Topic: Realism Mode
- Replies: 9
- Views: 5380
Re: Realism Mode
Of course, Having a fully emulated Computer system Onboard to program my piloting subroutines would really solve all of my problems... but I'm getting ahead of myself.
- Mon Apr 28, 2014 1:05 pm
- Forum: Ideas & Suggestions
- Topic: Realism Mode
- Replies: 9
- Views: 5380
Re: Realism Mode
Hmm? KSP? Sorry, I've never encountered this acronym before.
- Sun Apr 27, 2014 3:08 pm
- Forum: Ideas & Suggestions
- Topic: Realism Mode
- Replies: 9
- Views: 5380
Re: Realism Mode
Considering the vast distances of space... It would take a long time to get anywhere. which wouldn't be so bad if you could shut down the program during journeys, and then start it up and load when you arrived. Dunno If i explained that very well. example: so you're set to travel to the fifth planet...
- Sat Apr 26, 2014 2:13 pm
- Forum: Shipyards
- Topic: Error Loading Extensions: Invalid UNID
- Replies: 9
- Views: 4694
Re: Error Loading Extensions: Invalid UNID
So Modules can be written for any adventure, as long as they are linked to the proper adventure? ( and Vanilla modules are linked to all extensions, then ) I thought for some reason that modules were for Vanilla only. :/
- Wed Apr 16, 2014 2:50 am
- Forum: Ideas & Suggestions
- Topic: tombstones in-game ?
- Replies: 8
- Views: 4354
Re: tombstones in-game ?
Here're My two bits: Tombstones(ShipWrecks, marked by a player name and score) could take the form of a daily Online High-Score Board, Where Only Ten Per System Exist, and they replace ones of a lower score. The System would have to check the internet to update this whenever a star system was entere...
- Sat Apr 12, 2014 1:37 pm
- Forum: Shipyards
- Topic: Error Loading Extensions: Invalid UNID
- Replies: 9
- Views: 4694
Re: Error Loading Extensions: Invalid UNID
It works now; I declared the Star System in the same file as the Adventure, and presto, all of my troubles floated away...
- Fri Apr 11, 2014 3:32 pm
- Forum: Shipyards
- Topic: Transcendence Error Handling: Request line and position--
- Replies: 0
- Views: 2170
Transcendence Error Handling: Request line and position--
Maybe it's just me, but I find it's really helpful to know exactly where an error is in any scripts I'm cobbling up. I Haven't seen Transcendence supply a Line and position, which can make debugging a much more troublesome process.(In Fact, How Do I know that I'm not making more errors when I'm tryi...
- Fri Apr 11, 2014 2:38 am
- Forum: Shipyards
- Topic: Error Loading Extensions: Invalid UNID
- Replies: 9
- Views: 4694
Re: Error Loading Extensions: Invalid UNID
Here are the updated files: Adventure: <?xml version="1.0" ?> <!DOCTYPE TranscendenceAdventure [ <!ENTITY unidEnigma "0xEA770001"> <!ENTITY unidSTAR7 "0xEA770002"> <!ENTITY unidEnigmaAdventure "0xEA770003"> ]> <TranscendenceAdventure UNID= "&unidEnigmaAdventure;" version= "1.0" > <AdventureDesc UNID...
- Fri Apr 11, 2014 12:00 am
- Forum: Shipyards
- Topic: Error Loading Extensions: Invalid UNID
- Replies: 9
- Views: 4694
Re: Error Loading Extensions: Invalid UNID
Thanks for the prompt reply, declaration of UNID's was an area I wasn't entirely sure about, so that clears up some stuff for me. I think the error lies in the star systems file, as I can get the Adventure to work as long as I plug in a system declared in SotP. Just a matter of studying all of those...
- Thu Apr 10, 2014 8:55 pm
- Forum: Shipyards
- Topic: Error Loading Extensions: Invalid UNID
- Replies: 9
- Views: 4694
Error Loading Extensions: Invalid UNID
Adventure Declaration: <?xml version="1.0" ?> <!DOCTYPE TranscendenceAdventure [ <!ENTITY unidStartSystem "0xEA770002"> <!ENTITY unidEnigma "0xEA770001"> ]> <TranscendenceAdventure UNID= "0xEA770003" version= "1.0" > <AdventureDesc UNID= "@1;" name= "Enigma" backgroundID= "" > </AdventureDesc> <Syst...
- Wed Apr 09, 2014 2:19 pm
- Forum: Shipyards
- Topic: Where is the Transcendence "2K" file?
- Replies: 2
- Views: 1779
Re: Where is the Transcendence "2K" file?
Thank you for the timely response-- If it's really as old as 1.03, I might as well just start with what I got.
- Wed Apr 09, 2014 12:13 am
- Forum: Shipyards
- Topic: Where is the Transcendence "2K" file?
- Replies: 2
- Views: 1779
Where is the Transcendence "2K" file?
Back in the day, I remember seeing a version of T called "Transcendence 2K" or something. I was told that it was a version stripped down to the most basic components, making the file only 2 Kilobytes large, or something to that effect. Since then, I think the Website was re-organized and I cannot lo...