Wow, so many cool new updates
How much do you work on this?
Search found 91 matches
- Sat Apr 16, 2016 9:32 am
- Forum: Mod Announcements
- Topic: Semesta I.G.C
- Replies: 78
- Views: 90942
- Sun Apr 10, 2016 7:37 pm
- Forum: Shipyards
- Topic: Help with uninstallable weapon
- Replies: 9
- Views: 4595
Re: Help with uninstallable weapon
I'm a struggling Artist trying to get my groove back.Being Lazy is an Art......if anybody complains Just tell them your a struggling Artist trying to get your groove back
- Sun Apr 10, 2016 7:36 pm
- Forum: Commonwealth
- Topic: Bering Station in 1.7 : just noticed
- Replies: 14
- Views: 8392
Re: Bering Station in 1.7 : just noticed
Sounds cool!usually both, often a passenger transport, but lately my computer graphics card and the .exe to run that game will not go together : that picture is from my last computer with a newer graphics card in it.
( can't complain, this one was a gift after my other computer died )
- Sun Apr 10, 2016 7:41 am
- Forum: Shipyards
- Topic: Help with uninstallable weapon
- Replies: 9
- Views: 4595
Re: Help with uninstallable weapon
The answer to the Image question may lie in PM's magical Genius http://xelerus.de/index.php?s=mod&id=1519 However, as for sounds : A) you can try different sounds : http://xelerus.de/index.php?s=mod_searc ... =3&sortb=1 or create your own!! :) I'll give that a try, thanks :) For sounds I'll definit...
- Sun Apr 10, 2016 7:39 am
- Forum: Commonwealth
- Topic: Bering Station in 1.7 : just noticed
- Replies: 14
- Views: 8392
Re: Bering Station in 1.7 : just noticed
the screen shot is the HUD ( Heads Up Display ) of my ship's ANC (Astrophysics Navigational Computer) while Transcendence itself doesn't actually carry the ANC, nor do you land your ship manually , the ship & systems flown in ( resulting in the screen shot ) is ( almost ) identical to Community Sou...
- Sun Apr 10, 2016 7:35 am
- Forum: Shipyards
- Topic: Monthly Mod Jam — March 2016
- Replies: 20
- Views: 9959
Re: Monthly Mod Jam — March 2016
The March 2016 MMJ has been uploaded! …And about kacking time, too. Sorry about the delay, everyone, but the past few weeks have kinda been just one thing after another. x.x I think I have everyone who got involved into it. If I missed you, PM me and I’ll figure out where I dropped the ball and get...
- Sun Apr 10, 2016 7:34 am
- Forum: Ideas & Suggestions
- Topic: Balancing Iocrym sentinels
- Replies: 63
- Views: 29224
Re: Balancing Iocrym sentinels
English is so confusing : Lead, lead or led ? LOL Lead ( plumbum ) = "Liquid Silver", Image or Image Lead = charge ahead, as in first, or navigate ahead of others Led is just plain wrong because you can't "ran and led" at the same time because it's past tents and you wake people up !! :) LOL Happy ...
- Sat Apr 02, 2016 6:37 pm
- Forum: Commonwealth
- Topic: Mining pods
- Replies: 40
- Views: 19991
Re: Mining pods
I was better off not knowing that xD PM the dream crusher Maybe once outlaw bases have been destroyed (I'm thinking of something which can be added to the mining overhaul mod if it happens) you can turn them into mining rigs which help you in some way. e.g. smelt your ore there (I know there is an ...
- Sat Apr 02, 2016 8:18 am
- Forum: Commonwealth
- Topic: Mining pods
- Replies: 40
- Views: 19991
Re: Mining pods
Keep up the good work LoneWolf
- Sat Apr 02, 2016 8:17 am
- Forum: Commonwealth
- Topic: Mining pods
- Replies: 40
- Views: 19991
Re: Mining pods
TheLoneWolf Ok, I'm not even going to bother quoting you, I'll just put your name in there. That is one long post. I admire your work and dedication to this topic! That was absolutely amazing and sounds like the solution I think we've all (or at least some of us) been waiting for. Good job! By any ...
- Sat Apr 02, 2016 5:19 am
- Forum: Commonwealth
- Topic: Mining pods
- Replies: 40
- Views: 19991
Re: Mining pods
Sounds good. Just paste it in here, eager to see what you've got.Alright guys. I made a new mining system. Should I paste it here or in a new post?
- Wed Mar 30, 2016 7:25 am
- Forum: Commonwealth
- Topic: Bering Station in 1.7 : just noticed
- Replies: 14
- Views: 8392
Re: Bering Station in 1.7 : just noticed
George & the community can do more then that to convince you Domina & Transcendence are Real enough ! :) Space in Transcendence isn't a Fairy Tale ... take a peek : Cool! I already knew a lot of the game was named after real things (e.g. phobos, deimos, charon pirates, centauri warlords, etc, etc),...
- Wed Mar 30, 2016 7:21 am
- Forum: Commonwealth
- Topic: Mining pods
- Replies: 40
- Views: 19991
Re: Mining pods
Yup. Mining needs a retweak. How do asteroids level up? Opinions? I think mining definitely needs a full rework. Currently it is just a boring, repetitive grind. I don't feel like this really fits in with transcendence. Maybe ore should be more common but harder to mine (e.g. needs better equipment...
- Tue Mar 29, 2016 8:10 pm
- Forum: The Drawing Board
- Topic: Strafer
- Replies: 7
- Views: 10381
Re: Strafer
Sounds like an enhanced inertialess drive. This does something like that, but only in the direction the ship is heading. You need to find a way to change between strafing and pointing... Could be a key to toggle this? I was thinking of either using a device and invoking it, or having a launcher wit...
- Tue Mar 29, 2016 8:03 pm
- Forum: Commonwealth
- Topic: Mining pods
- Replies: 40
- Views: 19991
Re: Mining pods
I used to just go the whole game through with a mining laser... Guess plasma torches are actually needed now :/Earlier I kicked ass with a mining laser. Now its duh.