Search found 1260 matches

by JohnBWatson
Fri Mar 24, 2017 7:33 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 3
Views: 29

Re: Armor balance discussion

I notice most of the high level armors are negative. While a few could use improvement, I'd say that overall, mid - late game armor is tougher than it ought to be - shields could use greater importance, given that, even in a Sapphire, I've always found upgraded shields more trouble than they tend to...
by JohnBWatson
Fri Mar 24, 2017 3:12 am
Forum: Shipyards
Topic: Not sure if this is bug or feature
Replies: 3
Views: 52

Re: Not sure if this is bug or feature

Yeah, sticky keys has long been an unpleasant feature of Windows. Not sure why they keep it around - I've yet to meet anyone who actually uses it.
by JohnBWatson
Thu Mar 23, 2017 3:53 pm
Forum: Shipyards
Topic: Randomize wingman words
Replies: 5
Views: 65

Re: Randomize wingman words

If there isn't a specific tag for wingmen losing their shields, you can use <OnShieldDown> in the events section of their shield to jury rig it.You'll need to change it to the normal version of the shield when the wingman dies. If there isn't already a better way to do this that I was unable to find...
by JohnBWatson
Thu Mar 23, 2017 4:57 am
Forum: The Drawing Board
Topic: Oracus & Domina I: The March of the Heretic
Replies: 9
Views: 1159

Re: Oracus & Domina I: The March of the Heretic

Found a bug - the starting station's harass attack can kill you in the middle of the opening dialogue. Making the opening battle a bit smaller and shorter could reduce the risk of this, as could ordering threats to gate out once the freighter arrives. You may want to update the Penitent ship graphic...
by JohnBWatson
Wed Mar 22, 2017 12:16 pm
Forum: Shipyards
Topic: Wingman Behavior
Replies: 3
Views: 40

Re: Wingman Behavior

You mean the Fleet wingmen? It might be cool if they repaired when close to the CSC, but given that they're meant to be temporary, and don't have the huge shield - armor ratio that the more permanent wingmen have, that might cause issues. Might work as a custom order, once the issues with friendly f...
by JohnBWatson
Wed Mar 22, 2017 12:14 pm
Forum: Shipyards
Topic: Militia missions --> new format
Replies: 7
Views: 110

Re: Militia missions --> new format

Was planning to do that - even had it in the notes - but wasn't sure if it wouldn't be better to code in the different scenarios manually, so that there'd be more room for custom events, like what was done for George's Scarab escort mission.
by JohnBWatson
Wed Mar 22, 2017 6:26 am
Forum: The Drawing Board
Topic: Oracus & Domina I: The March of the Heretic
Replies: 9
Views: 1159

Re: Oracus & Domina I: The March of the Heretic

Doesn't show up in the list of adventures, but command screen does appear in the SoTP menu. Does the download work for you if you clear your extensions folder, or is the problem on my end?
by JohnBWatson
Wed Mar 22, 2017 1:25 am
Forum: Shipyards
Topic: Militia missions --> new format
Replies: 7
Views: 110

Re: Militia missions --> new format

Very nice - I didn't know someone else was working on this too. Seeing as your version is more complete than mine, is there anything I could focus on that would help?
by JohnBWatson
Sun Mar 19, 2017 9:04 am
Forum: Modding Reference
Topic: Transcendence Changelog
Replies: 20
Views: 1879

Re: Transcendence Changelog

Link works okay for me.
by JohnBWatson
Sat Mar 18, 2017 4:34 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 563
Views: 57661

Re: Transcendence Picture thread

A Teraton Trading Post appears in the game as a "Teraton Nest" and sells equipment(as opposed to conducting medical experiments or having a fabricator). You rank up in the Black Market by buying and selling at their stations. Missions also help, though right now only one exists and it isn't all that...
by JohnBWatson
Fri Mar 17, 2017 12:12 am
Forum: Shipyards
Topic: Militia missions --> new format
Replies: 7
Views: 110

Militia missions --> new format

Creating a thread on what I mentioned in the stream today. Thus far, I've got the destroy station and destroy freighter missions set up, and have a placeholder for the bar screen on the station override. I was planning on taking care of the two original missions I haven't gotten around to yet, but I...
by JohnBWatson
Wed Mar 15, 2017 8:47 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

Omnithermo in CC with the autofac and lithium booster makes the Phobos trivial to kill. It can be whittled down from within range with an APA that has speedloader almost as easily. There's also the slow but easy method of taking out the main gun with an omni weapon and then just cutting through the ...
by JohnBWatson
Wed Mar 15, 2017 12:15 am
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

I think we've got enough help with aiming - I can't really see a target - leading indicator improving the situation as much as some think it would. A small damage bonus just isn't worth the massive fire - hit delay increase and potential decrease in accuracy. If the damage bonus were higher and ther...
by JohnBWatson
Tue Mar 14, 2017 5:48 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

Lasers are kind of weak already. Is that really the case? Aside from a token WMD provider in games where I find one before I find a NAMI launcher, I've never had any reason to choose a kinetic weapon over a laser weapon in the New Beyond. The Flenser and Dual Flenser are exceptions, of course, but ...
by JohnBWatson
Tue Mar 14, 2017 12:56 pm
Forum: Ideas & Suggestions
Topic: Laser/particle diffusion
Replies: 16
Views: 202

Re: Laser/particle diffusion

I'm for this mechanic. It'd be a good balance feature - Kinetic weapons have slower speed but consistent damage at range, while laser weapons would be less powerful at range but easier to aim.