Search found 1278 matches

by JohnBWatson
Fri Apr 21, 2017 9:45 pm
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 2
Views: 35

Re: New Commonwealth missions

That could work. The code required to implement it could also be used to fix the Fleet's 'rescue scientists' mission.
by JohnBWatson
Fri Apr 21, 2017 9:42 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 20
Views: 176

Re: New Player with Questions

I was still using lasers and kinetics till I entered the Outer Realm Particle weapons aren't very good right now - I usually stick with the laser and kinetic weapons I was using in St. Katherine's Star until at least the middle of the Ungoverned Territories, potentially upgrading to a blast howitze...
by JohnBWatson
Thu Apr 20, 2017 9:29 pm
Forum: Ideas & Suggestions
Topic: requesting adjustment to positron
Replies: 7
Views: 70

Re: requesting adjustment to positron

I have to agree on this effect, though it's the ion lancer you're talking about, not the positron lancer. The beams just don't look like weapons fire.
by JohnBWatson
Thu Apr 20, 2017 9:27 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 20
Views: 176

Re: New Player with Questions

Thank you Ferdinand, for answering the questions to which I have actually asked. I had assumed that the patcher spider could be repaired since if you died, or self destructed, you reappeared with it repaired. Another question: what is the use of Optical knowledge array and Abbasid Thanogram? They g...
by JohnBWatson
Fri Mar 31, 2017 10:48 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

If that's the case, it's probably due to how segments used to be calculated. A shot that hit the front but was moving perpendicular to the ship it hit would be counted as hitting the side, which is no longer the case. This made a lot of omni weapons, which lead their targets in effective but sometim...
by JohnBWatson
Fri Mar 31, 2017 8:18 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

Also, Wind Slavers used to be much more sturdy with four armor segments instead of one. Their armor was just as weak, but it is much less likely to hit single segment with all of the shots (which were likely less damaging energy weapons). Perhaps Wind Slavers could have two armor segments; they are...
by JohnBWatson
Thu Mar 30, 2017 8:42 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

It goes without saying that speed loss should be worth it. Right now, the only things faster than a Wolfen are ultra-light gunships that die within seconds when faced with even heavily outdated flyswatter weapons. Rebalancing the armors used by such ships will help with that, but, longer term, there...
by JohnBWatson
Thu Mar 30, 2017 7:50 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

Focusing on cargo is realistic, but isn't as good for gameplay, in my opinion. Having freighters handle heavier armor better than gunships feels right - large ships should suffer less from mounting heavier armor segments rather than more. This also elegantly solves the issue of armor mass being negl...
by JohnBWatson
Wed Mar 29, 2017 10:19 pm
Forum: Ideas & Suggestions
Topic: Damage Adjustment Curves
Replies: 6
Views: 101

Re: Damage Adjustment Curves

Looking at the curve, it seems like the TeV9 would have about the same effectiveness against the Ares as before. I wonder - would it work for damage curves to be a bit flatter initially, rather than towards the middle? This would make the lower level armors more viable(as they wouldn't be obsolete r...
by JohnBWatson
Wed Mar 29, 2017 8:12 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

As for things being used playing a huge part of balance, by that reasoning, laser resistance should be worth significantly more than kinetic resistance because the vast majority of enemies that appear in missions at low levels (and in Charon) is Charon Pirates. Kinetics get used by Centauri (less i...
by JohnBWatson
Wed Mar 29, 2017 7:20 pm
Forum: Ideas & Suggestions
Topic: Damage Adjustment Curves
Replies: 6
Views: 101

Re: Damage Adjustment Curves

It's worth looking at a some real situations here. Right now, what this would affect is the dropoff in effectiveness of some weapons towards the end of the UT, in particular the omni turbo/xray and the Dual Flenser. Right now, these weapons take long enough to kill a Sandstorm that they're a moderat...
by JohnBWatson
Mon Mar 27, 2017 6:44 pm
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

The only change that would introduce would be the addition of very many largely meaningless numbers to the interface(as, as you said, most high level ships would have to have arbitrarily high resistance to low level damage types) and forcing modders to specify said large numbers for every new piece ...
by JohnBWatson
Mon Mar 27, 2017 2:48 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

Overall, that's a decent summary - we need to focus on the qualitative as well as the quantitative. Focusing on the factions using said armor is a good trend to continue. Seeing the formula used would also be helpful, even if it might lead to over-analysis. Kiting a Ventari Destroyer is possible no ...
by JohnBWatson
Sun Mar 26, 2017 2:57 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

If a device gets disrupted while already ionized, it takes permanent damage instead Wasn't that a glitch that was fixed a few versions ago? I've never seen it happen. At any rate, Ventari destroyers need to be more difficult to kite if device disruption is intended to be a threat. Taking damage fro...
by JohnBWatson
Sat Mar 25, 2017 11:26 am
Forum: Ideas & Suggestions
Topic: Armor balance discussion
Replies: 52
Views: 700

Re: Armor balance discussion

That's a good point. The issues with obsolete damage types come largely from the movement of groups originating in the New Beyond over to the Ungoverned Territories, where they really don't fit. The Sapiens, Anarchists, and Heliotropes would be perfectly balanced back in the region they were created...