Search found 1353 matches

by JohnBWatson
Thu Oct 19, 2017 7:58 am
Forum: Shipyards
Topic: [1.7b1] Using new HUD elements
Replies: 7
Views: 2374

Re: [1.7b1] Using new HUD elements

what styles are available ? I see only circular Just circular for now, but there's plans for more in the future. Is it possible to create our own(a la HTML)? Given the stock market and some mission code, it shouldn't be too difficult to hack together a special - looking interface with just that, bu...
by JohnBWatson
Thu Oct 19, 2017 7:56 am
Forum: Shipyards
Topic: decimal UNIDs to hex format
Replies: 3
Views: 41

Re: decimal UNIDs to hex format

There are plenty of websites with hex to decimal converters. That's what I use whenever I need a conversion.
by JohnBWatson
Fri Oct 13, 2017 9:58 pm
Forum: Community Discussions
Topic: Discord!
Replies: 6
Views: 412

Re: Discord!

Um, what's a Discord. The site says voice and text chat thingy, so another IRC with voice as well? I don't want to download apps on other people's computers without a bit more info. TIA. It's like IRC, but more modern. Some people like the design and extra features, while others prefer IRC for bein...
by JohnBWatson
Fri Oct 13, 2017 9:54 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 33
Views: 3442

Re: The Final Strike

The EI500 could get an IM90, the Sapphire could get a plasma cannon, and the Wolfen could get a positron lancer, all of which are level X, if that's what you're aiming for. Those match up fairly closely with the starter equipment, at least, and are the highest tier equipment available that isn't of ...
by JohnBWatson
Wed Oct 11, 2017 8:27 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 33
Views: 3442

Re: The Final Strike

How do I make a ship appear in the next system after it gates out? I tried using sysDescendObject but don't know how to find a 'pos' in a system other than the current one. Set a condition if it gates out, spawn it in the next system if that condition has been set. There's no special 'appear in the...
by JohnBWatson
Sat Oct 07, 2017 9:34 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 366

Re: Proposal: switch the gimmicks on the Freyr and Manticore

Jiang's Star is level 6. Dual Flenser/X-ray cannon is level 5. If I get those weapons when level appropriate, that lasts from about Sanctuary (or a little earlier if shops are good) to Jiang's Star (i.e., not very long). If I get one from Rigel or before Charon, well, sure, I will smash things for ...
by JohnBWatson
Sat Oct 07, 2017 5:27 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 366

Re: Proposal: switch the gimmicks on the Freyr and Manticore

I consider tier 1 damage type sufficient drawback for Flenser and X-ray cannon. They are like crutch characters - great now, obsolete fairly quickly. The balance with a crutch character is that it absorbs EXP that could otherwise make your other party members stronger. It's a benefit now that you p...
by JohnBWatson
Sat Oct 07, 2017 6:23 am
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 366

Re: Proposal: switch the gimmicks on the Freyr and Manticore

@ JBW: Many of the enemies you mention have relatively poor defenses, especially Wind Slavers with level 2 armor as their sole defense. Seeing that flensers are level 4 or 5, dominating New Beyond (levels 1-3) is to be expected. In Ungoverned Terriories? Sounds much like dual laser cannon in New Be...
by JohnBWatson
Thu Oct 05, 2017 4:17 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 366

Re: Proposal: switch the gimmicks on the Freyr and Manticore

I agree that the Manticore should be able to survive a single burst of pretty much anything with appropriate equipment. The APA has been changed so that it's no longer a factor here, but the Lightning Turret still presents issues here. I'd like to see a resistance system that lets heavy armor shrug ...
by JohnBWatson
Wed Oct 04, 2017 8:28 pm
Forum: Ideas & Suggestions
Topic: Proposal: switch the gimmicks on the Freyr and Manticore
Replies: 19
Views: 366

Re: Proposal: switch the gimmicks on the Freyr and Manticore

I also like the Manticore as - is. I'd like to see it integrated better with the vanilla Manticore, but other than that it's one of the more unique, balanced ships. The Freyr is the ship with the issues. It's incredibly OP with the (already OP) dual Flenser, but has no useful early or late game adva...
by JohnBWatson
Tue Oct 03, 2017 11:38 am
Forum: Announcements
Topic: 1.8 Alpha 3
Replies: 9
Views: 957

Re: 1.8 Alpha 3

Also using plyChangeShip with some ships gives no actual thrust. The thrust effect shows and the ship will turn, but not move anywhere.
This has been an issue for a while.
by JohnBWatson
Mon Oct 02, 2017 7:01 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 914

Re: Continuous beam weapons

I like it - it definitely feels more unique than the current implementation of lancers. The sfx would need a rework, but other than that, it'd be a huge step towards more real options for combat.
by JohnBWatson
Sun Oct 01, 2017 1:47 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 39
Views: 914

Re: Continuous beam weapons

Screen scaling is an advantage Endless Sky has over Transcendence, and since Endless Sky recently implemented their version of autopilot (3x instead of 5x) in 0.9.7, I zoom the screen out more because the time shift offsets slowdown from whatever reason and/or give me more time to react to incoming...
by JohnBWatson
Sat Sep 30, 2017 5:38 am
Forum: Ideas & Suggestions
Topic: Station buy limits, game balance, and dynamic economy
Replies: 14
Views: 1031

Re: Station buy limits, game balance, and dynamic economy

I'd say that there are presently two issues with trading that can be dealt with without a major undertaking. The first is unreasonable profits. This can be fixed with a simple algorithm, where favorable price extremity(low sell price and high buy price) are modified by a multiplier: [Systems_from_so...
by JohnBWatson
Sat Sep 30, 2017 5:13 am
Forum: Commonwealth
Topic: Multiplayer
Replies: 7
Views: 192

Re: Multiplayer

Asynchronous multiplayer could be a thing. If we can just upload specific data to multiverse and ask for it for players we can have players interact with each other in single player games. Heck, they could even play in the same topology and see what the other players do with the right kind of mod. ...