Search found 1291 matches

by JohnBWatson
Sun Apr 30, 2017 11:56 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 575
Views: 59207

Re: Transcendence Picture thread

By the way, I have been working on making the edge detection images compatible with the core game. For some reason, the way that Java encodes JPG is incompatible with Transcendence and as a result the game cannot load the images. I have absolutely no idea why this is happening and it is very irrita...
by JohnBWatson
Sun Apr 30, 2017 1:24 am
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 38
Views: 414

Re: New Player with Questions

However, there are games when there is only one Korolov station, and that is the guaranteed one in Charon that gets destroyed by the pirates (unless the player can prevent it). The Korolov missions can also give you a wingman (Volkov) that can be helpful in the early systems because he has fairly p...
by JohnBWatson
Sun Apr 30, 2017 1:17 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 575
Views: 59207

Re: Transcendence Picture thread

Okay, a second proposal. Shadows alter brightness, but not overall color. Edges (can) alter overall color. Could checking for consistency in the ratio of R, G, and B values help differentiate shadows from edges? This would mean requiring a higher brightness difference to mark an edge when the RGB ra...
by JohnBWatson
Sat Apr 29, 2017 6:17 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 575
Views: 59207

Re: Transcendence Picture thread

That's pretty cool. Why not have it check, say, all four corner pixels? Might help alleviate the issue with certain sides not getting highlighted evenly.
by JohnBWatson
Fri Apr 28, 2017 2:59 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 38
Views: 414

Re: New Player with Questions

Korolov missions(and the Battle Arena) will give you more money as your reputation increases. The early missions give you about enough money to keep yourself refueled, but the later ones will pay very well. The huge payoff from defending the agricultural station is something of an artifact. In earli...
by JohnBWatson
Fri Apr 28, 2017 2:54 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 575
Views: 59207

Re: Transcendence Picture thread

The edge detection images look pretty cool. Was that a Paint.net extension, or did you write the code yourself?
by JohnBWatson
Fri Apr 28, 2017 2:52 pm
Forum: Off-Topic
Topic: a small probe by the name of Huygens
Replies: 4
Views: 36

Re: a small probe by the name of Huygens

This is evidence that I need to get some sleep. Two days awake in a row is one too many.
by JohnBWatson
Thu Apr 27, 2017 6:11 pm
Forum: Shipyards
Topic: Reload events
Replies: 3
Views: 51

Re: Reload events

It's reload events are functional? When I applied to a wingmen, it seems does not work. And how to 'reload' non-disposable launcher? I believe what you want is the code used by the Sapiens Compound, which resets its ammo whenever it runs out so that it can endlessly fire missiles at the player. If ...
by JohnBWatson
Thu Apr 27, 2017 6:07 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 38
Views: 414

Re: New Player with Questions

No you didn't. Are you really suggesting that there weren't any enemy stations spawn in St Katherines in my game? I thought it was clear there were loads, but for some reason the HQ militia gave me no missions. You missed the point. It only gives you missions if those kinds of stations are present....
by JohnBWatson
Thu Apr 27, 2017 6:00 pm
Forum: Off-Topic
Topic: a small probe by the name of Huygens
Replies: 4
Views: 36

Re: a small probe by the name of Huygens

A neat coincidence. That is, assuming George hasn't been predicting the future again.
by JohnBWatson
Tue Apr 25, 2017 10:04 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 38
Views: 414

Re: New Player with Questions

It is running out of missions. Calling it hitting the highest rank doesn't change that the carriers have run out of missions to give. Not really. While it's not presently implemented for the older mission sets, the game engine does allow distinctions between 'you're too powerful for this mission - ...
by JohnBWatson
Tue Apr 25, 2017 9:53 pm
Forum: Commonwealth
Topic: Armor damage adjustment and internals
Replies: 4
Views: 60

Re: Armor damage adjustment and internals

This makes it even more efficient to conserve WMD munitions until the HP hits 50%, given that it's now viable to use cheaper early ammo with high WMD but a weak damagetype. This makes sense logically in part 1, assuming internal structure is all made of the same material regardless of power, though ...
by JohnBWatson
Mon Apr 24, 2017 7:52 am
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 38
Views: 414

Re: New Player with Questions

Come to think, it's super-weird that St. Kat's, by far the most civilized system in the game, has such a high prevalence of outlaw stations. What is the Commonwealth militia even doing ? The justification that most people have come up with is that it's canonically much harder to locate stations tha...
by JohnBWatson
Fri Apr 21, 2017 9:45 pm
Forum: Ideas & Suggestions
Topic: New Commonwealth missions
Replies: 8
Views: 111

Re: New Commonwealth missions

That could work. The code required to implement it could also be used to fix the Fleet's 'rescue scientists' mission.
by JohnBWatson
Fri Apr 21, 2017 9:42 pm
Forum: Beginner's Luck
Topic: New Player with Questions
Replies: 38
Views: 414

Re: New Player with Questions

I was still using lasers and kinetics till I entered the Outer Realm Particle weapons aren't very good right now - I usually stick with the laser and kinetic weapons I was using in St. Katherine's Star until at least the middle of the Ungoverned Territories, potentially upgrading to a blast howitze...