Search found 126 matches

by Kourtious
Tue Dec 10, 2019 6:25 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 77

Re: Reactor Max Cap

Once there are reactor caps or even further, reactors inside those ships, players could possibly now capture ships that remain intact. The graphic differences would be repairable damaged as in cosmetic damage and irreparable damage as in missing chunks. This would explain why Charon Vikings don't te...
by Kourtious
Tue Dec 10, 2019 1:27 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 195
Views: 56147

Re: The Backroads — an alternate route

For the Beasts Gryphon, it seems that I am only limited to NAMI Missile Launcher because I cannot replace the launchers. Does this mean I can only use those missile launchers the entire game? Personally, the Gryphon is enjoyable. It is very overpowered mid-game once you start getting broadswords, th...
by Kourtious
Mon Dec 09, 2019 2:25 pm
Forum: Ideas & Suggestions
Topic: Purchasable Navigational Data
Replies: 1
Views: 35

Purchasable Navigational Data

"Are you often annoyed with finding stargates and stations? Commonwealth Navigations has your back! At reasonable prices, we provide data key to your safety." - Your local Commonwealth Settlement. Many free traders and independents protest against such "Commonwealth Tolls" for safe navigational rout...
by Kourtious
Sun Dec 08, 2019 10:46 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 195
Views: 56147

Re: The Backroads — an alternate route

Are there going to be faction related shipyards? I want to upgrade my ship beyond the base ones in the game.
by Kourtious
Sun Dec 08, 2019 6:19 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 195
Views: 56147

Re: The Backroads — an alternate route

For the last system, I mean the Kourienne system.
by Kourtious
Sun Dec 08, 2019 3:27 am
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 195
Views: 56147

Re: The Backroads — an alternate route

Is there anyway to get the last system? So far the game has been enjoyable. There appears to be a lot of lore to explore. I find the amount of enemy station spawns to be quite a lot. I wish there more Commonwealth stations or Earth Industries in the region for me to trade with unless this is not sup...
by Kourtious
Wed Dec 04, 2019 3:17 pm
Forum: Ideas & Suggestions
Topic: Device Size AND Device Slots
Replies: 3
Views: 105

Re: Device Size AND Device Slots

For newcomers, all starting ships and equipment should be fairly small so that Device Size wouldn't be an issue. For reactors, size differences would promote different types of reactors. Perhaps there could be a large but inefficient reactor that you can get early but you cannot fit it in a Wolfen s...
by Kourtious
Mon Dec 02, 2019 3:47 pm
Forum: Ideas & Suggestions
Topic: Device Size AND Device Slots
Replies: 3
Views: 105

Device Size AND Device Slots

This is a straightforward suggestion. All ships will have a Device Size limit that determines how many devices that they can put. Weapons and devices will have a certain size they can put. Certain ships will have larger weapon size and or smaller device size limits. I think this allows the game to b...
by Kourtious
Sun Nov 24, 2019 11:16 pm
Forum: Ideas & Suggestions
Topic: In-game Ship and Item Codex
Replies: 3
Views: 100

Re: In-game Ship and Item Codex

I would hardly call Game Statistics a codex. I want to have something similar to an item menu where I can see the numbers and descriptions of each ship and item.
by Kourtious
Sun Nov 24, 2019 3:54 am
Forum: Ideas & Suggestions
Topic: In-game Ship and Item Codex
Replies: 0
Views: 52

In-game Ship and Item Codex

I think there should be a codex for ships and items in the game. I'm not sure where it will be most comfortably accessed. When you start the game, commonly found ships and items should be available in the codex. As you progress through the game, faction specific intelligence or relations should incr...
by Kourtious
Sun Nov 24, 2019 3:54 am
Forum: Ideas & Suggestions
Topic: In-game Ship and Item Codex
Replies: 3
Views: 100

In-game Ship and Item Codex

I think there should be a codex for ships and items in the game. I'm not sure where it will be most comfortably accessed. When you start the game, commonly found ships and items should be available in the codex. As you progress through the game, faction specific intelligence or relations should incr...
by Kourtious
Mon Nov 18, 2019 5:33 am
Forum: Ideas & Suggestions
Topic: Reactor Weight Limitation and More Reactors
Replies: 6
Views: 219

Reactor Weight Limitation and More Reactors

I think there should be more reactors and they should be differentiated by weight. Each ship should then have a limitation to the weight of the reactor they can install. This prevents all ships from installing all kinds of reactors and allow more varied types of reactor for each tier. For example, t...
by Kourtious
Sat Nov 16, 2019 6:29 pm
Forum: Ideas & Suggestions
Topic: Mining 2019
Replies: 9
Views: 216

Re: Mining 2019

Can finding regions of high value ore be through a device, let's say a Mining Scanner, and have that device automatically detect nearby ore? The perk of turning on such a device is that any ore you find will have a good chance of being picked up by a stalking illegal miner. Any ore that is detected ...
by Kourtious
Fri Nov 15, 2019 9:36 pm
Forum: Official Extensions
Topic: The Backroads — an alternate route
Replies: 195
Views: 56147

Re: The Backroads — an alternate route

I'd love to try it too. I'll PM you.
by Kourtious
Tue Nov 12, 2019 10:18 pm
Forum: Ideas & Suggestions
Topic: Vary Ships by Enhancements/Defects
Replies: 9
Views: 201

Re: Vary Ships by Enhancements/Defects

Regardless of the cost of ship weapons, I do think players should have the option of buying the hull of a ship and refitting what they want. This will raise the hull prices but in general, should make it easier for players to consider and buy ships. Adding defects and enhancements further incentiviz...