Search found 107 matches

by Kourtious
Sun Sep 29, 2019 1:06 pm
Forum: Ideas & Suggestions
Topic: Transponder Identification
Replies: 2
Views: 85

Transponder Identification

I'm playing Starsector (it's a similar but also very different game). One of the key and simple mechanics is the ability to turn on/off your Transponder. The transponder increases the range at which your ship can be detected and conveys your ship's identity to everyone around you. This is important ...
by Kourtious
Thu Sep 19, 2019 3:08 pm
Forum: Beginner's Luck
Topic: Cannot Find Benedict Mission Help
Replies: 2
Views: 112

Re: Cannot Find Benedict Mission Help

Goto the hospital at St. Kats station.
by Kourtious
Thu Sep 12, 2019 1:22 pm
Forum: Commonwealth
Topic: Concepts from other Games
Replies: 1
Views: 91

Concepts from other Games

I am curious. What concepts have you guys seen and want from other games to be in Transcendence? Recently, I've been playing Starsector and Endless Sky. Both are rogue-like space combat/exploration/trade games. I just started Starsector so I am going to focus on Endless Sky. I find Endless Sky's tec...
by Kourtious
Mon Sep 09, 2019 11:05 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 251

Re: Storyline in Eternity Port

Do you mean he wants to connect all the star systems in the game?
by Kourtious
Sun Sep 08, 2019 5:44 pm
Forum: Commonwealth
Topic: Storyline in Eternity Port
Replies: 6
Views: 251

Storyline in Eternity Port

I got Eternity Port. I finished the Luminous and ED/APD storylines. I got into the UAS and NAU. The only noteworthy mission line I didn't get into was the rescuing the Commonwealth Scientists for CSC Terra. I finished all the Commonwealth missions available and wasn't able to get it. I'll try again ...
by Kourtious
Sun Sep 08, 2019 5:31 pm
Forum: Commonwealth
Topic: George's hi-res renders of Transcendence Ships
Replies: 5
Views: 349

Re: George's hi-res renders of Transcendence Ships

Has there been anymore recently?
by Kourtious
Sun Aug 25, 2019 1:51 am
Forum: Commonwealth
Topic: Inhabitable Planets
Replies: 1
Views: 113

Inhabitable Planets

What planets are currently inhabited?
I know St.Katherine is.
by Kourtious
Fri Aug 16, 2019 4:04 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 363

Re: Bosses by difficulty

Blast weapons are almost meaningless against the Dragon Slaver. There is a reason why dragging the Dragon Slaver to the Huari takes literally a lifetime to deal with because it's shields and armor are incredibly resistant against blast. It's harder to kill a Dragon Slaver with Blast, than it is to k...
by Kourtious
Thu Aug 15, 2019 9:38 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 363

Re: Bosses by difficulty

Yeah. For example, you should have around level 8 gear by the time you fight the Dragon Slaver. However, if you have weapons one level lower, let's say your launcher or primary weapon are blast base, then it becomes an overwhelmingly difficult fight even if you have level 9 shields.
by Kourtious
Tue Aug 13, 2019 6:22 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 363

Bosses by difficulty

Just a general ranking of boss ships Tell me if I am missing anything from the base game or if I misspelled something. Opinions and dissents are appreciated. By the order of systems you "should" find the bosses: Arco Vaughn Warlord Charon Frigate "Kronosaur" "The Slicer" Gladiator Xenophobe Destroye...
by Kourtious
Sun Aug 11, 2019 9:32 pm
Forum: Commonwealth
Topic: "Black Market" is a bad name
Replies: 4
Views: 281

Re: "Black Market" is a bad name

The idea of this post is to make the game more realistic. Black Market stations could exist, but most of them should be in disguise as another commercial station. This is how real life illegal money laundering works. The idea of making it obvious for players to know what and where the Black Market i...
by Kourtious
Sun Aug 11, 2019 2:24 am
Forum: Commonwealth
Topic: "Black Market" is a bad name
Replies: 4
Views: 281

"Black Market" is a bad name

I think the Black Market naming is pretty bad because it implies illicit actions. Imagine going to a store and the storefront is named "Illegal activities". Doesn't sound so pleasing does it? Also, the Black Market just looks shady and similar. If one place was discovered to be a place of illegal tr...
by Kourtious
Fri Aug 09, 2019 1:26 am
Forum: Commonwealth
Topic: Full Galactic Map
Replies: 8
Views: 348

Re: Full Galactic Map

Wow, that's a lot of star systems. I don't even where to begin if I were to play the whole first part. Makes me think if we were to play with all the systems, there should be factions that would severely limit us where we can go by threatening gate entrances, requiring licenses to get past escorts o...
by Kourtious
Fri Aug 09, 2019 12:06 am
Forum: Ideas & Suggestions
Topic: Redesign the UI for picking ships
Replies: 0
Views: 301

Redesign the UI for picking ships

I know the game currently has 3 ships but with expansions and mods, I feel picking ships can be annoying at times. So what I want to see is all the ships on one screen. The ships would have their names and a small description. For example: Wolfen - "A fast attack ship that prefers to dodgefight." St...
by Kourtious
Thu Aug 08, 2019 5:01 pm
Forum: Commonwealth
Topic: The value of life?-- Rama---Volkov and Jeana
Replies: 19
Views: 4185

Re: The value of life?-- Rama---Volkov and Jeana

I've been thinking about missions that will separate you from your companions. I am sure with them, the current lore can be expanded upon. What if Volkov is found dead two systems ahead of you? You would investigate his death and dock with his ship to find a data rom. There he tells you the story of...