Search found 85 matches

by Kourtious
Sat Jan 02, 2016 9:10 pm
Forum: Ideas & Suggestions
Topic: We need to take a look at WMD balance across levels
Replies: 34
Views: 3227

Re: We need to take a look at WMD balance across levels

About Turrets, couldn't the possibility of players owning a turret module be spectacular? For example, Ringer turrets for Ringer weapons and Ares turrets for Ares weapons. However, turrets have drawbacks, that is turrets add more weight to the armor/weapon. The turret's and the weapon's weight are c...
by Kourtious
Sun Nov 08, 2015 8:11 pm
Forum: Anacreon General Discussions
Topic: Script Trading!
Replies: 0
Views: 5631

Script Trading!

I have this grandiose idea for Anacreon and that is script trading. Tired of micromanaging bases? Then buy a efficiency script. Ugh! That jerk keeps using jumpships to attack while I'm sleeping. Then employ a citadel defense script! All for the better. What are scripts? In Anacreon terms, they are l...
by Kourtious
Sat Nov 07, 2015 8:10 pm
Forum: Anacreon General Discussions
Topic: Scripting?
Replies: 19
Views: 2362

Re: Scripting?

Perhaps a game where script is traded and bought? A sector capital has X slots where scripts can be employed. The sector will be managed by scripts under the Sector Capital. To prevent scripts from overlapping, sectors capitals should be prioritized. Should I make a new thread about my idea? I canno...
by Kourtious
Fri Nov 06, 2015 9:45 pm
Forum: Anacreon General Discussions
Topic: Scripting?
Replies: 19
Views: 2362

Re: Scripting?

Nice Atarlost. I watched that episode a few days ago and I agree with its standing. Casual play is what Anacreon is meant for. Hardcore play will drive away those who cannot keep up.
by Kourtious
Fri Nov 06, 2015 6:29 pm
Forum: Anacreon General Discussions
Topic: Scripting?
Replies: 19
Views: 2362

Re: Scripting?

If you're interested in playing a very diplomatic and intensive game, then contact me. Be warned. The game I have in mind is very exhausting and I say, "NOTHING! Will ever work out the way you plan to. EVER! Both Good or Bad." Could that possibly be Neptune's Pride? If not, JOIN US! :twisted: It's ...
by Kourtious
Fri Nov 06, 2015 5:20 am
Forum: Anacreon General Discussions
Topic: Scripting?
Replies: 19
Views: 2362

Re: Scripting?

Its not your fault. The diplomacy interface hasn't been developed in Anacreon, so there are issues that make communication very hard. That's why we have the stargazer bulletin and the other assorted threads in this forum. It's all for your benefit. If you're interested in playing a very diplomatic a...
by Kourtious
Tue Nov 03, 2015 6:03 pm
Forum: Anacreon General Discussions
Topic: Anacreon Dev Team?
Replies: 5
Views: 1250

Re: Anacreon Dev Team?

I support a dev team for Anacreon. Of all things George has released, this game is the most immersive. It is a sandbox dream of one's empire. There is no story you need to follow nor a curriculum. That is what makes this game so powerful.
by Kourtious
Sun Aug 23, 2015 3:08 pm
Forum: Commonwealth
Topic: Ranx Revolution. Good or Wrong?
Replies: 14
Views: 2018

Re: Ranx Revolution. Good or Wrong?

@Wolfy Could there possibility that the player could enter the Ranx Empire? I believe this would be fun and interactive for the player. The decision would appear in critical part of the story line. During the Ranx adventure, the player would learn the lore of the Ranx. For example, the annals of the...
by Kourtious
Sun Aug 23, 2015 5:07 am
Forum: Commonwealth
Topic: Ranx Revolution. Good or Wrong?
Replies: 14
Views: 2018

Ranx Revolution. Good or Wrong?

The Ranx Empire was formed from a group of angry frontier miner colonies. These colonies were angry for the Commonwealth's inability to protect them, as well as preventing them access to military grade defense(as shown in-game). The Ranx's desire for liberation also involves various other factors. O...
by Kourtious
Thu Aug 20, 2015 2:04 am
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 38748

Re: Shrike's Mines & Missiles ++

Instead of quad, octo, and etc; how about a laser that can overheat? A Turbo-laser or any laser can be modified to fire at as superior fire rate at Tinkers. The tinkers would remove most safety modules off the laser, then add specific items to make the laser fire FAST . However upon completion, the ...
by Kourtious
Sat Aug 15, 2015 8:31 am
Forum: The Drawing Board
Topic: Shrike's Mines & Missiles ++
Replies: 390
Views: 38748

Re: Shrike's Mines & Missiles ++

Oh. An older centurion model would be interesting. Perhaps some old, but powerful equipment to supplement it. Description of Centurion F-2100: An early Centurion model. This ship was made en masses due to the extreme resistance of the Ares Orthodoxy. It was made to be durable and powerful enough to ...
by Kourtious
Sun Aug 09, 2015 2:33 pm
Forum: Ideas & Suggestions
Topic: Centurions are worthless in combat.
Replies: 28
Views: 2524

Re: Centurions are worthless in combat.

Woah! What is with the criticism? That's very unsubstantiated + First, I am not interested in participating in your flame war against JohnBwatson, who happens to be proficient in flame wars. I said this was my opinion and therefore my POV. No need for you to criticize it so severely or even criticiz...
by Kourtious
Sun Aug 09, 2015 9:38 am
Forum: Ideas & Suggestions
Topic: Centurions are worthless in combat.
Replies: 28
Views: 2524

Re: Centurions are worthless in combat.

Hello, I have my own opinions on what roles these warships field. Oh btw, I am the creator of this thread, so keep it nice. I don't want to see my own thread locked. Commonwealth Fleet: CSC [insert name]-Mobile HQs that are tasked with long-range deployments and logistics. During combat, the armor o...
by Kourtious
Fri Jul 31, 2015 6:11 am
Forum: Ideas & Suggestions
Topic: Suggestion & Brainstorm: Illegal Weapons
Replies: 61
Views: 4207

Re: Suggestion & Brainstorm: Illegal Weapons

Illegal Weapons ties in with: Commonwealth Court of Justice and Codes, Blackmarket, Corporate Hierarchy, and the Commonwealth Fleet. Lets look at it from each faction's perspective. Commonwealth Justice system states that any user holding illegal weapons should be fined, but not captured. This means...
by Kourtious
Fri Jul 24, 2015 4:56 am
Forum: Mod Announcements
Topic: Shrike's Mines and Missiles ++ (1.1)
Replies: 32
Views: 6506

Re: Shrike's Mines and Missiles ++ (1.0)

I hope George considers adding this mod as an official extension, once it is polished and proven. However, I need to first try out 1.6 and try my fingers for a fast and furious run.