Search found 204 matches

by AdmiralZo
Sat Aug 03, 2019 3:44 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 33
Views: 5015

Re: The Final Strike

No, it's not ready yet, but i'm getting there...maybe in a month...or two...
by AdmiralZo
Thu Aug 01, 2019 2:12 pm
Forum: Mod Announcements
Topic: The Final Strike
Replies: 33
Views: 5015

Re: The Final Strike

Progress report Updating: 32% completed . . . ||||||| ||||||||||||| Yes, progress is being made! albeit rather slowly... This update will focus on bug fixes, as well as new missions, a new sidequest and unique systems. Put your explorer skills to the test, by searching the systems for hyperglyph ro...
by AdmiralZo
Tue Jul 23, 2019 2:08 pm
Forum: Anacreon General Discussions
Topic: Hello! I'm back
Replies: 3
Views: 125

Re: Hello! I'm back

Not much. This era has been very quiet, no big wars or anything...yet.
by AdmiralZo
Sat Jul 20, 2019 1:47 pm
Forum: Anacreon General Discussions
Topic: Hello! I'm back
Replies: 3
Views: 125

Re: Hello! I'm back

Welcome back Finnian!!!! How are you my old friend?? :D
by AdmiralZo
Thu Jul 11, 2019 12:30 am
Forum: Commonwealth
Topic: Requests for older mods to be updated or improved
Replies: 8
Views: 1013

Re: Requests for older mods to be updated or improved

-Ranx Ships (When combined with Final Strike Mods) http://www.xelerus.de/index.php?s=mod&id=1207 Once the update for The Final Strike is completed, I'll try to make Ranx Ships compatible. Shouldn't be too hard, only need to change the level frequencies. Let me know if there's any other mods you wou...
by AdmiralZo
Sat Jun 01, 2019 3:03 pm
Forum: The Drawing Board
Topic: Add an EP ship to SOTP tutorial
Replies: 4
Views: 220

Re: Add an EP ship to SOTP tutorial

Wow, nice little tutorial there Relanat! :D I'm sure this will be very helpful to both beginner and more experienced modders alike! Good job!
by AdmiralZo
Tue May 07, 2019 4:51 am
Forum: Shipyards
Topic: Inconsistency in UnvGetElapsedGameTime
Replies: 3
Views: 232

Re: Inconsistency in UnvGetElapsedGameTime

Thanks NMS. I'll try using fmtNumber. I also found that (unvGetElapsedGameTime (unvGetTick) (add 7000 (unvGetTick)) 'display) also works.
by AdmiralZo
Thu May 02, 2019 12:45 pm
Forum: Shipyards
Topic: Inconsistency in UnvGetElapsedGameTime
Replies: 3
Views: 232

Inconsistency in UnvGetElapsedGameTime

Why does unvGetElapsedGameTime produce inconsistent outputs across games? In one game, (unvGetElapsedGameTime 0 7000 'display) will output 9 hours 41 minutes, in another game it will output 2 days 3 hours, and different again the next game. My understanding is that it should output 3 hours 53 mins b...
by AdmiralZo
Sat Apr 13, 2019 2:40 pm
Forum: Mod Announcements
Topic: The Final Strike
Replies: 33
Views: 5015

Re: The Final Strike

Thanks Warped95 and Alandra for your bug reports and suggestions. I haven't worked on this mod for just over a year now.... :shock: I'll probably try to fix a few things and get it up to date soon. @Warped95 it might repair itself over time, but I''m not sure. I might add a feature to repair all dam...
by AdmiralZo
Sun Apr 07, 2019 12:19 pm
Forum: Anacreon General Discussions
Topic: End of Era 5
Replies: 5
Views: 756

Re: End of Era 5

There is a weird bug where the number of space forces on your worlds are incorrectly reported. Only happens on your planets Only happens when you have a fleet at that planet (but not transferred onto the world) and there is also an enemy fleet at the same planet Resets on each update Each time you p...
by AdmiralZo
Fri Jun 22, 2018 10:36 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 5333

Re: Era 4 Alpha

Right...ok. Thanks for the info.
by AdmiralZo
Fri Jun 22, 2018 6:44 am
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 5333

Re: Era 4 Alpha

Are the 'jump beacon' structures supposed to be destroyed once a world is no longer designated as a jumpship yard or fire-and-movement sector capital? I changed my empire doctrine to trade-and-enterprise yesterday, but my capital still has the 'jump beacon' structure.
by AdmiralZo
Tue Jun 12, 2018 11:14 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 51
Views: 8188

Re: (Future) Era 4 Development Discussion Thread

One issue is that when two or more fleets of the same speed leave the same planet and head to the same destination, the fleets will stack on top of each other. This means that only the fleet which happens to appear on the top can be inspected. This raises many problems. Not only is it hard for the o...
by AdmiralZo
Tue Jun 12, 2018 10:50 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 42261

Re: Anacreon Era III Discussion Thread

During the darkest hours of the night, Grome forces arrived at the Bug Homeworld. A quick scan of the planet surface with our telescopes revealed that the Bug King was sound asleep. He looked so peaceful while he slept that for a second we considered abandoning the invasion, but we soon remembered h...
by AdmiralZo
Tue Jun 12, 2018 7:43 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 392
Views: 42261

Re: Anacreon Era III Discussion Thread

I can feel it again. The galaxy is once again trembling. But is it trembling in fear or anticipation? I guess we will find out. :D