Search found 222 matches

by AdmiralZo
Sun Mar 29, 2020 8:16 am
Forum: Announcements
Topic: 1.9 Alpha 4
Replies: 15
Views: 35158

Re: 1.9 Alpha 4

They also seem to be able to spawn in from directions where I've already killed the Iocrym outpost. Note that the Iocrym waves begin once you complete (or fail) a mission or destroy an Iocrym outpost. Try and attempt to do as many missions as possible first, rather than attacking the outposts. But ...
by AdmiralZo
Fri Mar 20, 2020 2:37 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

The station gets replaced or the auton? There was a bug where the auton wouldn't be destroyed.

Yes, I will upload it to the Multiverse when I finish fixing the problems that you and relanat mentioned (which I'm still in the process of doing).
by AdmiralZo
Thu Mar 19, 2020 1:40 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

Thanks Relanat and Kourtious for the feedback. There is something wonky with ship broking at Point Juno at game start. The EI500 and Sapphire are worthless but the Wolfen gives a half million credits as a rebate when buying a Minotaur or Cent/X. Not sure what's happening there. It seems that the pla...
by AdmiralZo
Wed Mar 04, 2020 2:32 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

Thanks for the comprehensive list of problems relanat!!! error which wouldn't let the game start. Looks like the &stSvalbard2Encounter; station is annoying the game somehow. Commenting out this station in the SystemType "&ssIocrymSpace;" lets the game start but this means the second encounter isn't ...
by AdmiralZo
Mon Mar 02, 2020 2:33 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

Yes things are going well and testing has just begun. If you want I can send you the link (all you have to do is look for bugs/possible improvements) or you can wait until testing is complete.
by AdmiralZo
Tue Feb 25, 2020 1:50 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

The Final Strike is super close to completion now. Just a scan through the code and a quick playthrough (yes it would be my first playthrough :oops: ). If you would like to help me test my mod, please send me a pm and I'll send you a link to my drive once I am done. I estimate 3 days max. :)
by AdmiralZo
Thu Feb 06, 2020 1:34 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

Time has flown - less than two weeks until my one month deadline. All the major components of this update are completed, but now a thousand small bits and pieces need to be tidied....all the stuff I chucked aside over these months like character names, item descriptions, prices, balance issues, snip...
by AdmiralZo
Sat Feb 01, 2020 7:12 am
Forum: Shipyards
Topic: Device slots and slot ID
Replies: 3
Views: 473

Re: Device slots and slot ID

Wow thanks guys. I think (scrGetListEntry) will work for me, but I agree being able to see empty slots will make life much easier. Hope it gets implemented.
by AdmiralZo
Fri Jan 31, 2020 2:16 pm
Forum: Shipyards
Topic: Device slots and slot ID
Replies: 3
Views: 473

Device slots and slot ID

Device slots have come to haunt me once again. :evil: On my Aquila playership, there are two turrets (a port turret and a starboard turret). I want the player to be able to choose where they install weapons - whether it be as a main weapon or on a particular turret. Here is the device slot code: <De...
by AdmiralZo
Sat Jan 18, 2020 12:05 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

Thanks for the motivation boost Relanat! I'll let you know if I need a tester. :)

Where can I get the transcendence discord? It says the invite has expired...
by AdmiralZo
Thu Jan 16, 2020 4:59 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

Hmm well there is quite a lot left to do, so realistically, I'd give myself a month (that's if no procrastination occurs). I find I lose motivation quite easily when modding, especially if things aren't working.

Just keep pushing me and I'll work faster. :D
by AdmiralZo
Wed Jan 15, 2020 1:35 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

The first version came out a while ago, so I don't think it will work very well. Besides that, it carries a few game breaking bugs, so I would wait for the update. :D
by AdmiralZo
Tue Jan 14, 2020 1:19 pm
Forum: The Drawing Board
Topic: The Final Strike
Replies: 75
Views: 18042

Re: The Final Strike

Sorry guys. I've been extremely busy the last few months being lazy...so barely any progress has been made. It's time to pick up the pace again! Things left to do: Finish off the new side-quest. Begin working on a new (and final) major mission. Create more end-game equipment. Design a few space back...
by AdmiralZo
Sun Sep 29, 2019 6:18 am
Forum: Mod Announcements
Topic: Taipan GodShip
Replies: 12
Views: 3558

Re: Taipan GodShip

Awesome update as usual! Only one slight issue - galaxy travel doesn't work. It says " no binding for symbol 'destintation node' ". Seems like it's just a typo in line 437 of D789GodTravel.xml.

Could you please add a feature to set all stations in the galaxy known. Thanks!
by AdmiralZo
Wed Sep 04, 2019 1:40 pm
Forum: Shipyards
Topic: tractor beams query
Replies: 5
Views: 1026

Re: tractor beams query

Wow!!! The 'butchered' code looks so advanced! :shock: :shock: It seems to be working pretty well too! The length of the effect can be varied using <GetParameters> <EffectType UNID="&efTractorBeam;" instance="owner" > <Effect> <Ray style= "grainy" shape= "tapered" width= "20" intensity= "9" lifetime...