Search found 182 matches

by AdmiralZo
Wed Apr 11, 2018 11:05 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 5496

Re: The Final Strike

Oh, that will make it much neater and simpler. Thanks. :D
by AdmiralZo
Wed Apr 11, 2018 10:57 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

Haha. I'm not sure what happened between version 1.7 Beta and 1.8. Before, the blast did not even cut through the player's shields, but now, you'll be lucky to survive the same explosion.
by AdmiralZo
Thu Mar 29, 2018 11:42 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 5496

Re: The Final Strike

Hmm, I thought that I might have to make one of them a fixed system. This would mean that if 'X4' needs to be a fixed system, then 'Y2' would need to be too. I found that it only messes up when you gate from 'Y1' into either 'X4' or 'Y2'. The extraction from the debug.log you showed me, mentions tha...
by AdmiralZo
Sat Mar 24, 2018 2:04 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

That works perfectly! Thank you AP.
by AdmiralZo
Fri Mar 23, 2018 3:28 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

PM wrote:
Thu Mar 22, 2018 1:33 pm
While the player does not get the exact same health bars as enemy ships, you could use something like the neuroplague overlays for hull.
I'm guessing that this is from EP, which I don't have...yet. What do the neuroplague overlays look like? Could you please provide a sample of the code?
by AdmiralZo
Thu Mar 22, 2018 10:14 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

WOW! DigaRW is right. Definitely worth the wait. Well done. I agree with JBW that the mod quality and content are very good and it merges really well with Part One an Haha, thank you! When I started with this adventure, I was planning to make the systems in the new chains more unique - but never go...
by AdmiralZo
Thu Mar 22, 2018 9:56 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 5496

Re: The Final Strike

1800 words...impressive :o Although the first 16 or so UNIDs in TheFinalStrike.xml have 8 digits after the '0x' as is usual, after that they all have 9 digits. eg, dsAquilaShipInterior is 0xDE1100801. Doesn't appear to affect anything though. A 32 bit int is equivalent to 8 hexadecimal digits, so I ...
by AdmiralZo
Sat Mar 17, 2018 5:20 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

I'm trying to install them on the side turrets. However they keep on installing only onto the port-side turret, resulting in multiple weapons on one turret, and none on the other. I noticed that the Minotaur only allows one weapon on the turret, so there must be some way to do it. Is it possible to ...
by AdmiralZo
Thu Mar 15, 2018 11:19 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

APA can be put on a swivel. I have not tried it in your mod, but I have installed APAs on a modified test Aquila adapted for upcoming Playership Drones v8, which uses DeviceSlots like the Minotaur (but with different criteria). DeviceSlots with linked-fire can have criteria that filters acceptable ...
by AdmiralZo
Wed Mar 14, 2018 10:38 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

Player Aquila. I was asking if I could find an APA(or some other weapon) and install it in one of the swivel mounts. I once tried to get that working but wasn't successful. I quick play through with the Minotaur shows that only omnidirectional weapons can be mounted to swivel mounts with the weapon...
by AdmiralZo
Tue Mar 13, 2018 11:40 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

I think each playership should has a different launcher. I always use Sapphire, and I thought it's not match with Mag, I prefer at least a Rasiermesser missile with Gotha-10. Leave EI500 with Mag Launcher, as they has omni weapon and perfect as a bomber. For fast Wolfen, use Makayev with Black Stre...
by AdmiralZo
Mon Mar 12, 2018 10:16 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

Glad you are enjoying it, but I agree with DigaRW - it may be a bit too hard. Is money/fuel etc too tight?? There are items in the Europa wreck's weapons vault. This might be a reference to the fact that the player nearly always leaves something there, but I thought I should mention it in case that'...
by AdmiralZo
Mon Mar 12, 2018 1:18 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

Re: The Final Strike

Haha, but the pilgrim never manages to defeat Oracus - in fact, he doesn't get very far at all. He eventually becomes afraid and home-sick and returns to Human Space. :o
by AdmiralZo
Sun Mar 11, 2018 10:43 am
Forum: Mod Announcements
Topic: The Final Strike
Replies: 25
Views: 1160

The Final Strike

Download Though more than a year overdue (526 days to be precise), ‘The Final Strike’ is completed!!! I’ve only skimmed through the adventure quickly to eliminate any major bugs, so expect many minor bugs and balancing issues that need to be addressed. Requires version 1.7 or higher. Note: For thos...
by AdmiralZo
Sat Mar 10, 2018 5:57 am
Forum: The Drawing Board
Topic: The Final Strike
Replies: 55
Views: 5496

Re: The Final Strike

Hmm, it worked the very first time I tried. Then I deleted the tdb file to upload an updated version, and it hasn't worked since....beginner's luck maybe...