Search found 180 matches

by Ferdinand
Mon Dec 09, 2019 5:43 pm
Forum: Commonwealth
Topic: Reactor Max Cap
Replies: 5
Views: 89

Re: Reactor Max Cap

Simple answer, most or all of the non player ships did not have a reactor at all until recently, I believe some still don't have one.
The 1 GW is the biggest reactor you can find in vanilla, but this is not a limit and bigger reactors can be available in mods.
by Ferdinand
Sun Dec 01, 2019 9:48 am
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 9
Views: 200

Re: How to force the fabricators to pay off?

I want detailed answers because as someone who has plated computer games since the Atari and Commodore days, I'm a lot older with both time limitations and aging reflexes. I want to play games through, not endlessly restart because of gotcha moments. Also, try these game controls on a Wolfen when y...
by Ferdinand
Sat Nov 30, 2019 4:25 pm
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 9
Views: 200

Re: How to force the fabricators to pay off?

I don't play games to fail. I play games to crush them. Then you will have to find another much less challenging game to play. You are losing you because you cannot crush it. In order to play this game with success you will have to go outside your comfort zone and do things different or you will lo...
by Ferdinand
Sat Nov 30, 2019 8:40 am
Forum: Beginner's Luck
Topic: How to force the fabricators to pay off?
Replies: 9
Views: 200

Re: How to force the fabricators to pay off?

So I get to my first Tereton fabricator and I'm sitting on over a thousand tons of old broken gear no one will buy and all this thing does is growl and try to kill me. So stop feeding it garbage, give it some proper good food and luxury desert. After that when it's purring with content feed it some...
by Ferdinand
Sun Nov 24, 2019 10:18 am
Forum: Ideas & Suggestions
Topic: In-game Ship and Item Codex
Replies: 3
Views: 101

Re: In-game Ship and Item Codex

Ever pressed F2 during a game?

As for the intro ships, you can set

Code: Select all

<Option name="introSpoilers"	value="true"/>
in settings.xml to show all ships in the intro.
There are some mods to change intro settings as well.
by Ferdinand
Sat Nov 23, 2019 11:00 am
Forum: Announcements
Topic: 1.9 Alpha 2
Replies: 11
Views: 3210

Re: 1.9 Alpha 2

I had Corporate Trade Stations (the massive ones that gives quest) not spawn past 1 system after St. Kath, so I could not go up to max promotions as there are no more quests to give and no more stations to give them. In my previous run with CC i noticed this too, but did not finish that one (only w...
by Ferdinand
Mon Nov 18, 2019 5:22 pm
Forum: Ideas & Suggestions
Topic: Reactor Weight Limitation and More Reactors
Replies: 6
Views: 221

Re: Reactor Weight Limitation and More Reactors

There are mods (Renegade comes to mind) that introduce different reactors. Using for example Uranium rods as fuel and having different power characteristics.
by Ferdinand
Wed Oct 23, 2019 4:54 pm
Forum: Transcendence Tech Support
Topic: Setting up Wine for Transcendence on Linux
Replies: 5
Views: 1703

Re: Setting up Wine for Transcendence on Linux

Edited yet again, added 32bit Gstreamer installation that is needed to play music on 64bit systems with wine >=4.18
by Ferdinand
Mon Oct 21, 2019 2:57 pm
Forum: Transcendence Tech Support
Topic: Setting up Wine for Transcendence on Linux
Replies: 5
Views: 1703

Re: Setting up Wine for Transcendence on Linux

Edited first post again, update for Wine version >= 4.18
by Ferdinand
Wed Oct 02, 2019 4:15 pm
Forum: Beginner's Luck
Topic: Erial's starter questions
Replies: 10
Views: 589

Re: Erial's starter questions

Just, what is a "pinata" ? Well, wikipedia can answer that very well for you: https://en.wikipedia.org/wiki/Pi%C3%B1ata Slots Every ship has slots for upgrades. Some slots are only for weapons, some are multi purpose. Almost everything you can install takes a slot. There are some exceptions though, ...
by Ferdinand
Tue Oct 01, 2019 8:55 am
Forum: Beginner's Luck
Topic: Erial's starter questions
Replies: 10
Views: 589

Re: Erial's starter questions

Damaged weapons: In the early stages of the game you can sell damaged weapons off to Weapons dealers. They are relatively common and the cash is welcome, Same goes for damaged armor an shields, sell those at armor dealers. Tinkers offer better prices for damaged items, and you can craft some unique ...
by Ferdinand
Tue Oct 01, 2019 8:17 am
Forum: Transcendence Tech Support
Topic: Setting up Wine for Transcendence on Linux
Replies: 5
Views: 1703

Re: Setting up Wine for Transcendence on Linux

Edited the first post. Wine 4.17 changed the handling of audio, at least for popular music formats like mp3. Because of this, the music in Transcendence no longer worked. Turns out that now Winegstreamer is needed to play, and this caused Transcendence to crash in wine when changing music, or exitin...
by Ferdinand
Wed Aug 28, 2019 7:43 am
Forum: Shipyards
Topic: tractor beams query
Replies: 5
Views: 421

Re: tractor beams query

How about creating a gravity well on the playership, that would drag in nearby ships? That code should be relatively simple looking at existing gravity sources in the game (Sirius) This is not really a tractor beam, but could be fun to try.
by Ferdinand
Fri Aug 16, 2019 4:59 pm
Forum: Commonwealth
Topic: Bosses by difficulty
Replies: 8
Views: 632

Re: Bosses by difficulty

I once pitted a Dragon slaver against a Deimos. The slaver won (quick and easy), it took two more Deimos destroyers to kill the slaver. However, never had trouble with it myself, usually because it is programmed to go after the player and that makes it vulnerable (you can reliably use kiting for exa...
by Ferdinand
Tue Jul 16, 2019 4:24 pm
Forum: Announcements
Topic: 1.8 Release
Replies: 25
Views: 35925

Re: 1.8 Release

AssumedPseudonym wrote:
Sun Jul 14, 2019 8:25 pm
 Yep, George has enhancers redone to work from an item picker instead of just applying to the currently selected primary weapon for either the current or next 1.9 alpha release (and I’m vaguely embarrassed that I’m not sure which).
It is in the 1.9 alpha, not in current....