Search found 148 matches

by Ferdinand
Tue Jan 08, 2019 4:01 pm
Forum: Ideas & Suggestions
Topic: The connection between part I and II.
Replies: 4
Views: 155

Re: The connection between part I and II.

It would be nice if you start VoTG to have a choice of finished SoTP games to take the ship layout of that particular game with you. Of course that would imply that most (lategame) items of SoTP must be incorporated in VoTG, or that there is a library dependency for that.
by Ferdinand
Tue Jan 08, 2019 3:44 pm
Forum: Beginner's Luck
Topic: Stacking weapon upgrades fail?
Replies: 2
Views: 71

Re: Stacking weapon upgrades fail?

After using a Weapon optimizer ROM no other updates can be applied to the weapon. Most ROM's work only up to level 6 devices/weapons/shields. Above that you need either cubes (for the Heisenmachines computer) or specialized devices to enhance/upgrade weapons/shields. some of these stack (like hexage...
by Ferdinand
Fri Jan 04, 2019 7:28 am
Forum: Commonwealth
Topic: Are howitzers OP?
Replies: 4
Views: 142

Re: Are howitzers OP?

Haven't used te Kiloton in a while, should test that again. It used to be good around 1.0 but since then it declined and had less use, only good against swarms indeed. ThermoCannon and TM7 are favourites and I have once done a launcher only and could finish the game with that. I like the versatility...
by Ferdinand
Thu Jan 03, 2019 6:19 pm
Forum: Commonwealth
Topic: Are howitzers OP?
Replies: 4
Views: 142

Re: Are howitzers OP?

I don't generally use howitzers very much. I'm more of an ammo weapon fan. However, if I can get an Ion9 that will be my primary weapon probably until the end, combined with a launcher, either Rasiermesser or Heavy Nami. With that layout there is no trouble with Luminous drones, because the Ion9 wil...
by Ferdinand
Fri Dec 28, 2018 2:08 pm
Forum: Bug Reports & Tech Support
Topic: Some late-game bugs and/or gripes (CC, 1.8b4)
Replies: 6
Views: 177

Re: Some late-game bugs and/or gripes (CC, 1.8b4)

Well, As far as I know Halo gems and alien tech can be analyzed, but haven't tested that yet in the latest beta. Perhaps you haven't found all analyzer types yet? The analyzers are a very recent addition though, a few versions back there was no way to analyze stuff, other than using or applying the ...
by Ferdinand
Wed Dec 26, 2018 10:31 am
Forum: Official Extensions
Topic: Project Renegade (Beta) (1.7)
Replies: 32
Views: 10931

Re: Project Renegade (Beta) (1.7)

Unfortunately there has not been any work done on Renegade for quite a long time. Xephyr is being missed here.... The mod is excellent on 1.7, since then there have been changes in vanilla code that this mod does not take in account and several thing do no longer work as intended. (like some of the ...
by Ferdinand
Tue Dec 18, 2018 8:03 pm
Forum: Ideas & Suggestions
Topic: Black Market Story content (Incomplete/preview)
Replies: 3
Views: 855

Re: Black Market Story content (Incomplete/preview)

There have been some small changes to the BM in the latest beta's but there still is only one mission.
by Ferdinand
Tue Dec 18, 2018 7:55 pm
Forum: Beginner's Luck
Topic: Help; Teraton fabrication
Replies: 2
Views: 135

Re: Help; Teraton fabrication

Teraton Fabricators were nerfed several versions ago, they were too overpowered. I usually only use them to create Ammo, because that is the most reliable thing to make. Other high level items return a different item that is usually of lower level than what you dropped in. But it can make working it...
by Ferdinand
Tue Dec 18, 2018 7:50 pm
Forum: Commonwealth
Topic: 1.7 Beta 4 and Part II Alpha Test
Replies: 75
Views: 18599

Re: 1.7 Beta 4 and Part II Alpha Test

I haven't played VoTG a while. Mostly because in the previous beta's there were bugs that made progress nearly impossible. It is still very much in an Alpha state, so if you play VoTG please report bugs. Its development is making progress, much is still experimental. The Sapphire struggles with the ...
by Ferdinand
Mon Dec 17, 2018 5:08 pm
Forum: Ideas & Suggestions
Topic: Suggestion: Scale Down Eternity Port
Replies: 7
Views: 215

Re: Suggestion: Scale Down Eternity Port

I'm running the latest beta on Linux and there are no problems playing on my rather old laptop. One thing that might help is tweaking Wine a bit. I documented some of that elsewhere on the forum: http://forums.kronosaur.com/viewtopic.php?f=2&t=8001

Still valid for the latest release of Wine.
by Ferdinand
Fri Dec 14, 2018 7:03 pm
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 10
Views: 1353

Re: [DEV] Elemental Shift

Looks very promising to me! Good work!

Hope your health keeps up, wishing you all the best. :)
by Ferdinand
Wed Dec 12, 2018 3:35 pm
Forum: Announcements
Topic: 1.8 Beta 4
Replies: 3
Views: 6230

Re: 1.8 Beta 4

Yep that worked, testing can continue....
by Ferdinand
Wed Dec 12, 2018 3:22 pm
Forum: Announcements
Topic: 1.8 Beta 4
Replies: 3
Views: 6230

Re: 1.8 Beta 4

Automatic download failed for me (from 1.8b3.3). Restarting the game does not trigger the download again, trying manual update.
by Ferdinand
Wed Oct 31, 2018 6:52 pm
Forum: Beginner's Luck
Topic: A few beginner's questions
Replies: 4
Views: 4711

Re: A few beginner's questions

To start with your last question, Hiro's rom and shield enhancement ROM's work up until level 6 shields. For higher level shields you need a Heisenmachines quantumcomputer and/or christals for several different upgrades. (some of which also stack, and some are temporary). When you're past St. Kats, ...
by Ferdinand
Wed Sep 12, 2018 7:57 pm
Forum: Off-Topic
Topic: EU new copyright law
Replies: 1
Views: 713

Re: EU new copyright law

It affects everything related to internet content. It is possible that for example the distribution of transcendence as we know it know is no longer possible in the EU. Simply linking to this site for example can be taxed or forbidden. Just because someone might have claimed the possibility of linki...