Search found 40 matches

by Novak 67
Thu Jul 30, 2015 8:12 am
Forum: Mod Announcements
Topic: Novak 67's suggestions, Bug reports and updates log 1
Replies: 1
Views: 3037

Re: Novak 67's suggestions, Bug reports and updates log 1

<!--Beta 4-->

Reuploaded at 58 downloads

-added 2 new sounds to Ion howitzer and great stealthblade

-changed great stealthblade's colour to its supposed colour.

(Restart is required)
by Novak 67
Mon Jul 27, 2015 3:05 pm
Forum: Mod Announcements
Topic: Novak 67's suggestions, Bug reports and updates log 1
Replies: 1
Views: 3037

Novak 67's suggestions, Bug reports and updates log 1

IMPORTANT! This topic is about suggestions, bug reports and updates for... Enchiridion Battle Systems (beta) Go to this site to go to download the mod below... http://xelerus.de/index.php?s=mod&id=1491 (This mod is a open beta, so ANYONE can give suggestions or bug reports below for this mod for Tr...
by Novak 67
Fri Jul 24, 2015 5:39 am
Forum: Shipyards
Topic: (Modding) Functions on Shield generators
Replies: 0
Views: 9296

(Modding) Functions on Shield generators

Ok, it has been quite a while since I came here but while the time of one month, I have been thinking of new ideas within that time, like (^o^)'s Minamo directional reflector but with a twist, Instead of firing the enemies projectiles back to its sender, it uses the energy from the projectile to fir...
by Novak 67
Mon Jun 08, 2015 10:01 am
Forum: Welcome and Introductions
Topic: Greetings
Replies: 7
Views: 10527

Re: Greetings

Also, Transcendence has a modding community, to go to the website click below: http://xelerus.de/index.php?s=mods I am also a modder for that website that is mention above but I am still exploring all of the coding yet. If you want to be a modder but do not have any experience, refer to transcendenc...
by Novak 67
Mon Jun 08, 2015 9:20 am
Forum: Shipyards
Topic: Modding weapons
Replies: 3
Views: 2655

Re: Modding weapons

Is this the same weapon you are trying to make in your other "...Firing 4 projectiles, into one target " topic, including turret placement? You want one of us to post custom <OnFireWeapon> code to do what you ask? Yep. The weapon does not fire when no targets are within "certain range"? What is the...
by Novak 67
Sun Jun 07, 2015 2:18 pm
Forum: Shipyards
Topic: Modding weapons
Replies: 3
Views: 2655

Modding weapons

As mention on top, this forum mentions about modding weapons, currently I only need help for a small detail, I need a function that when the there omnidirectional turret exceeds a certain range, it stops shooting or when it stops swivelling to a target, also one detail, the weapon does not shot when...
by Novak 67
Fri Jun 05, 2015 12:49 am
Forum: Shipyards
Topic: Modding Transcendence:Firing 4 projectiles, into one target
Replies: 2
Views: 2408

Re: Modding Transcendence:Firing 4 projectiles, into one tar

this is old old, but still useful. http://xelerus.de/index.php?s=mod&id=61 you can have a look at that as examples, and it will be easy to make a 4 spread weapon configuration. Try this for example (that is included in that mod file): <!-- 4-way Shot / xshot --> <Configuration aimTolerance="5"> <Sh...
by Novak 67
Thu Jun 04, 2015 10:06 am
Forum: Shipyards
Topic: Modding Transcendence:Firing 4 projectiles, into one target
Replies: 2
Views: 2408

Modding Transcendence:Firing 4 projectiles, into one target

The only purpose is this: Getting the right code for making a weapon, the "exclusion" Since I do not have any experience on Globals and all of those complicated modding I can not do anything in that angle. Currently I am Create this: <ItemType UNID="&itExclusion;" attributes= "commonwealth, majorIte...
by Novak 67
Fri May 15, 2015 4:17 pm
Forum: Ideas & Suggestions
Topic: New katana star effect pt. 2
Replies: 12
Views: 6727

Re: New katana star effect pt. 2

 I’m with PM/Atarlost/FourFire. What you’ve made isn’t a bad effect, but it just really doesn’t suit the Katana (it looks more like a WMD effect than a passthrough effect to me.) Fine, I made it very similar for you, here it is. Screen Shot 2015-05-16 at 12.13.18 am.png And code: <Starburst style= ...
by Novak 67
Fri May 08, 2015 12:34 am
Forum: Ideas & Suggestions
Topic: New katana star effect pt. 2
Replies: 12
Views: 6727

Re: New katana star effect pt. 2

I agree. Shorter and a tad thinner, but otherwise quite good. Oh, ok, How about this I just adjusted the length form 150 to 90 to make it shorter. Screen Shot 2015-05-08 at 8.29.37 am.png But this time I got help from my siblings for this Anyways, here is the code for it, (It includes hit effect) <...
by Novak 67
Thu May 07, 2015 2:17 pm
Forum: Ideas & Suggestions
Topic: New katana star effect pt. 2
Replies: 12
Views: 6727

New katana star effect pt. 2

How about this, I just polished things up, so it got the colour, yet somewhat more like the old look. I just made a wavy effect so it does not look like an laser projectile and more like an ion shot.
Screen Shot 2015-05-07 at 10.14.39 pm.png
Screen Shot 2015-05-07 at 10.14.39 pm.png (31.63 KiB) Viewed 6725 times
by Novak 67
Wed May 06, 2015 2:26 pm
Forum: Ideas & Suggestions
Topic: New katana star effect
Replies: 22
Views: 11890

Re: New katana star effect

The current star cannon effect is good enough. It is distinct from other ion cannons. The proposed effect looks like a dull blue star pasted at one end of an Ares lightning cannon shot. Not that it is bad, but it is not distinct enough. Some older effects are still good. I sometimes prefer the old ...
by Novak 67
Wed May 06, 2015 9:05 am
Forum: Ideas & Suggestions
Topic: New katana star effect
Replies: 22
Views: 11890

Re: New katana star effect

I'd like to see it smoothed out a bit, but making it larger and more impressive doesn't really fit the current effect. Currently, I just want to adapt the current effect of the star cannon to the new effects that was introduced at 1.3. I think that somewhat all 1.3 or later projectiles effects is n...
by Novak 67
Tue May 05, 2015 12:59 pm
Forum: Ideas & Suggestions
Topic: New katana star effect
Replies: 22
Views: 11890

Re: New katana star effect

I like the current effects for the katana starcannon. I also don't think it needs to change mechanics wise: I recall when it was rather overpowered, back in 1.08b I killed the starfish with it. Well, I also think that I want to add the new "Ray" effect to the pre"1.3 effects of weapons since I also...
by Novak 67
Tue May 05, 2015 5:48 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 693047

Re: Transcendence Picture thread

AssumedPseudonym wrote: Except for the playership in the middle, those are all from Eternity Port.
Oh, well at least it looks cool.

As said before, from another topic, I would like to have content of the expansion packs on the wiki.