Search found 7 matches

by mordrax
Sun Jan 19, 2020 12:42 pm
Forum: Beta Bug Reports
Topic: 1.9 Alpha 4 crash report
Replies: 1
Views: 7205

1.9 Alpha 4 crash report

Hi All, Not sure where I should be reporting this. I'm currently playing a permadeath game of the latest 1.9 Alpha 4. Somewhere after Sanctuary, I exit a shop screen and the game crashes to desktop. When I try to load the save again, it takes me to the death screen. I've got the sav and debug log. C...
by mordrax
Wed May 13, 2015 2:08 am
Forum: Mod Announcements
Topic: speedometer
Replies: 8
Views: 6058

Re: speedometer

Tried it last night, looked great and responsive for a while but then periodically, it would display text on the edge of the monitor and slowdown really badly again. I also couldn't find the 'Toggle speedometer' menu option when looking at the ship options through 's'. Tried all the submenus too. Co...
by mordrax
Tue May 12, 2015 4:04 am
Forum: Mod Announcements
Topic: speedometer
Replies: 8
Views: 6058

Re: speedometer

Thanks PM! I tried to do a compare on the two (to get some understanding of modding) and then realised it's a *complete* rewrite! and quite alot smaller too, with a toggle to boot. awesome! Curiosity lead me to finding out the scripting language used is TLisp and am currently scrolling through the f...
by mordrax
Mon May 11, 2015 2:21 am
Forum: Mod Announcements
Topic: speedometer
Replies: 8
Views: 6058

Re: speedometer

I found it to be a nifty little feature, quite insightful. It seems to work well until you hit any asteroid field which made me think it was the new graphics causing it. Maybe it's mistakenly trying to calculate the speed of each asteroid? However, not a big deal without it and with a brief glance, ...
by mordrax
Sun May 10, 2015 7:15 am
Forum: Mod Announcements
Topic: speedometer
Replies: 8
Views: 6058

Re: speedometer

Sorry to necro this thread. Tried to use Speedometer on 1.6beta3 and it was experiencing alot of slowdowns, found the following in the debug.log file. Note this is only 10ms. Throws this much exceptions per 10ms making it unplayable with this extension. 05/10/2015 13:50:11 Crash in CSpaceObject::Des...
by mordrax
Sun May 10, 2015 4:22 am
Forum: Shipyards
Topic: Mouse aim and strafing, is it possible?
Replies: 6
Views: 4001

Re: Mouse aim and strafing, is it possible?

Great responses guys, looks like I won't be tinkering with it just yet. The biggest difference is that ships have to move very slowly for mouse aim to work (otherwise you won't be able to click on your target). You would be unable to have swarms of little ships moving fast. In fact, you'd probably h...
by mordrax
Sat May 09, 2015 3:14 am
Forum: Shipyards
Topic: Mouse aim and strafing, is it possible?
Replies: 6
Views: 4001

Mouse aim and strafing, is it possible?

I've been loving this game over the years but the thing that's always frustrated me is the inability to use any weapon other than 'Omni' ones effectively for ship to ship combat. (Kinetic weapons would be alot more fun and skill-intensive with mouse aim and strafe.) Having to micro-manage rotation o...