Search found 451 matches

by gunship256
Sun Aug 28, 2016 5:22 am
Forum: Announcements
Topic: 1.7 Alpha 2
Replies: 23
Views: 4920

Re: 1.7 Alpha 2

I jumped back into this game after taking a two month break and am loving alpha 2c. The mouse controls make aiming a lot easier, and the level-based inventory by itself makes armor weak enough again that it feels balanced relative to shields. The level-based inventory does create a small non-bug rel...
by gunship256
Fri May 27, 2016 3:40 am
Forum: Shipyards
Topic: Need to find out which ship fired a shot
Replies: 10
Views: 1260

Re: Need to find out which ship fired a shot

An ICX is an example of a point-defense device. If you're curious, you can download the current alpha of the mod and take a look at it:

https://forums.kronosaur.com/viewtopic.php?f=25&t=7682

I'm not sure how one would code an ICX-type device using event code. Could you please elaborate?
by gunship256
Thu May 26, 2016 3:30 pm
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 26977

Re: 1.7 Alpha 1a Update

The SmartCannon reward is given before the final mission to defend the freighter. The only reward for saving the freighter is (1) the loot from the Penitents, and (2) knowing where the first Korolov station will show up. If the Penitents don't leave any loot, the player would benefit the most from a...
by gunship256
Thu May 26, 2016 3:29 pm
Forum: Commonwealth
Topic: No Twitch session today
Replies: 3
Views: 1487

Re: No Twitch session today

Thanks for taking the time to go over those forum posts and Ministry tickets during your trip. Have a productive and fun time!
by gunship256
Thu May 26, 2016 3:25 pm
Forum: Shipyards
Topic: Need to find out which ship fired a shot
Replies: 10
Views: 1260

Re: Need to find out which ship fired a shot

Shane, this is a point-defense device. It searches for objects within a certain radius and then decides which ones to target. I don't think there are any events that perform the same function, unless I create a special event that gets called every tick, which I'd prefer not to do in order not to slo...
by gunship256
Thu May 26, 2016 2:56 pm
Forum: Announcements
Topic: 1.7 Alpha 1a Update
Replies: 47
Views: 26977

Re: 1.7 Alpha 1a Update

The tuitorial can also be an easy way to grab the exotic Pentient cannon. Anybody got a working cannon from the tut? I once had a damaged one. I've looted an intact one several times. Because of its exotic damage type, it has a high powerUse for the amount of damage it does. Because it's notForSale...
by gunship256
Wed May 25, 2016 2:51 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 3743

Re: PDmod update

2016 05 24 PDmod screen shot EDITED.jpg OK - Here's the current alpha! d064_PDmodUpdate 0.10 alpha.zip Let me know what I can do to fix or improve it. So, do I understand correctly that you've found a way to prevent it from firing at the player's own shots, but not shots created using sysCreateWeap...
by gunship256
Wed May 25, 2016 1:18 pm
Forum: Shipyards
Topic: Need to find out which ship fired a shot
Replies: 10
Views: 1260

Re: Need to find out which ship fired a shot

As I believed I understood the post, you had something like an auto cannon : but it was reacting to the player's shots. I am sorry if I misunderstood. I know nothing of this Mod you speak of, I thought I read that a device was not functioning properly and tested the standard device in 1.7.1a to be ...
by gunship256
Tue May 24, 2016 11:12 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 3743

Re: PDmod update

UPDATE Since I have to test stuff anyway, I spent about an hour adding a few new devices. The Longreach I and II now target beams as well as missiles. The Longreach II swaps its repeat="1" for a faster fire rate. Added an enhancer device that makes auto-defense devices shoot faster. It works for any...
by gunship256
Sun May 22, 2016 11:01 pm
Forum: The Drawing Board
Topic: PDmod update
Replies: 28
Views: 3743

Re: PDmod update

UPDATE Everything is finished enough for an alpha release. Since the last post, I've added an RPC suggestion: a level 4 device with rapid fire and some inaccuracy (the RPCX kinetic defense turret). The Longreach concept works pretty well: take an obsolete damage type that has lots of DPS for its lev...
by gunship256
Sun May 22, 2016 10:50 pm
Forum: Ideas & Suggestions
Topic: More Visceral Gameplay ideas
Replies: 42
Views: 3120

Re: More Visceral Gameplay ideas

If we had double and triple layer versions of standard armors (12 and 18 ton blast plate, for example), the EI500 would start to become more competitive.

The smaller ships would get indirectly nerfed because shops would carry less of the light armor if the heavier armor existed.
by gunship256
Sun May 22, 2016 10:46 pm
Forum: Shipyards
Topic: Blender Lessons Sessions
Replies: 51
Views: 2657

Re: Blender Lessons Sessions

Thanks for doing the lesson, Xephyr, and thanks for recording and uploading it, RPC.

Xephyr, after seeing what you did and how fast you did it, my respect for your work has gone up even more.
by gunship256
Sun May 22, 2016 6:33 pm
Forum: The Drawing Board
Topic: Wolfen/A attack vessel
Replies: 11
Views: 2171

Re: Wolfen/A attack vessel

OK - here's an update! As always, let me know if I should fix or change anything. d064_WolfenA 0.13 alpha.zip CHANGES Broke the code apart into modules for easier editing. Created Tau Ceti and Kibo (Eternity Port) versions of the ship. Added drivePowerUse="70" so that the built-in drive uses 7 MW of...
by gunship256
Sun May 22, 2016 3:45 pm
Forum: The Drawing Board
Topic: Swivel Weapons Platforms
Replies: 36
Views: 5837

Re: Swivel Weapons Platforms

That everything is split across multiple devices is kind of a pain, but that's just forcing the player to make a choice as for what to prioritise. Regardless of how 'balanced' they are, speed enhancers are amazingly satisfying and fun to use. Especially with already fast weapons like Shuriken and L...