Search found 556 matches

by DigaRW
Thu Sep 11, 2025 8:22 pm
Forum: Announcements
Topic: 2.0 Alpha 5
Replies: 9
Views: 1927

Re: 2.0 Alpha 5

NPC ship navigation is just straight line from point A to point B and avoid enemy station at certain radius. It's mainly have no problem with fast ship, but on slow ship like freighter they often time late to react and readjust their route due their inertia. They can cause trouble with large station...
by DigaRW
Thu Sep 11, 2025 5:43 am
Forum: Mod Announcements
Topic: The Doctrined
Replies: 11
Views: 28069

Re: The Doctrined

Huh, just I thought he didn't store it on that. If I use those 2d models, they gonna looks weird in game. Probably gotta build it manually with blender but oh well, not that immediately. I have zero experience with blender anyway so probably not soon. At least I know he still have their assets in pu...
by DigaRW
Thu Sep 11, 2025 5:20 am
Forum: Mod Announcements
Topic: SEMESTA REBOOT 2.0
Replies: 30
Views: 69225

Re: SEMESTA REBOOT 2.0

There is a quick update. Just a minor fix on description for boxes, so it's safe for gamesaves.
by DigaRW
Tue Sep 09, 2025 8:21 pm
Forum: Mod Announcements
Topic: Trade Items Extension
Replies: 4
Views: 14664

Re: Trade Items Extension

Important Notice! This mod is updated with API 55. There is may gonna be an error on old saves. It's not recommended to update if you still have a playthrough save you want to finish. Version 1.04 - Added more items. - Readjusted some items value and level. - Rewrote several items description.
by DigaRW
Tue Sep 09, 2025 8:17 pm
Forum: Mod Announcements
Topic: The Doctrined
Replies: 11
Views: 28069

Re: The Doctrined

Important Notice! This mod is updated with API 55. There is may gonna be an error on old saves. It's not recommended to update if you still have a playthrough save you want to finish. Version 1.33 - Rewritten Changelog. - Decreased recovery time delay on Spemovaric shields. - Decreased projectile s...
by DigaRW
Tue Sep 09, 2025 8:14 pm
Forum: Mod Announcements
Topic: DigaRW's Mission Mods
Replies: 3
Views: 15974

Re: DigaRW's Mission Mods

Important Notice! All mission mods (included with those are not in update list) are updated with API 55. There is may gonna be an error on old saves. It's not recommended to update if you still have a playthrough save you want to finish. Update! Tours of Duty v1.02 - Added a new mission, "Defend Co...
by DigaRW
Tue Sep 09, 2025 8:10 pm
Forum: Mod Announcements
Topic: DigaRW's Miscellaneous Mods
Replies: 30
Views: 61588

DigaRW's Miscellaneous Mods Update

Important Notice All miscellaneous mods (included with those are not in update list) are updated with API 55. There is may gonna be an error on old saves. It's not recommended to update if you still have a playthrough save you want to finish. Bunker Buster -> Gunship Support Device v1.29 & Bunker B...
by DigaRW
Tue Sep 09, 2025 7:56 pm
Forum: Mod Announcements
Topic: SEMESTA REBOOT 2.0
Replies: 30
Views: 69225

SEMESTA REBOOT V.2.22 Update

After a while, I finally able to update my mods again. This update mostly just minor changes and fixes for now. However, there is a new feature for special edition stuff. When you open the boxes, it may give you a ticket. This ticket can be traded directly to get all special edition weapon (except B...
by DigaRW
Sun Aug 31, 2025 9:53 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 8
Views: 1046

Re: Playership Dockscreen Overhaul Proposal

Captain may be not needed as the player is better treated as leader/captain instead. There is may be an operator to operate certain function and engineer for task related mechanical thing for the capship Regardless, I have not much to say for crew since it has not implemented yet to do some comparis...
by DigaRW
Sun Aug 31, 2025 4:32 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 8
Views: 1046

Re: Playership Dockscreen Overhaul Proposal

That's work too. But I would instead suggest pressing W to open up a menu where player can choose weapon than manual keybind; very much like (U)se or (I)nvoke key. So either with number key or mouse wheel to quick switch. Launcher can do the same with tab hotkey. Anyway, what is main use for crew? W...
by DigaRW
Sun Aug 31, 2025 3:21 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 8
Views: 1046

Re: Playership Dockscreen Overhaul Proposal

I like the player info dockscreen! Can possibly give an overview of player skills (2.0 feature) here too, but mods and expansions might add more so it could get cluttered. Might need to move those to their own page. Either main screen only display some few necessary stats or we could bring back shi...
by DigaRW
Sat Aug 30, 2025 9:24 am
Forum: Ideas & Suggestions
Topic: Playership Dockscreen Overhaul Proposal
Replies: 8
Views: 1046

Playership Dockscreen Overhaul Proposal

Current playership dockscreen is works well on small ship, but really bad on capital ship and doesn't support extensive slot costumization. So this is a proposal to overhaul playership dockscreen UI. Just note that in these pictures is just rough visualization from quick image editing. It may not lo...
by DigaRW
Thu Aug 28, 2025 5:21 am
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 1127

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

Arisaya wrote:
Wed Aug 27, 2025 7:40 pm
Yeah, the UI definitely needs to get some work done to support bigger ships in CoHS (Chornicles/Sandbox).
I have my own thoughts about ship dockscreen UI improvement. I'll write them on a proposal later.
by DigaRW
Wed Aug 27, 2025 5:52 pm
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 1127

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

Good to know crafting were going to be expanded. I remember tinkers crafting somehow bugged while pairing with my mods, so I avoided it for a long time. The bug is I can't craft an equipment due not enough cargo space; while there still 100 tons free. Not sure if it already patched, but hopefully it...
by DigaRW
Sun Aug 24, 2025 3:21 am
Forum: Commonwealth
Topic: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?
Replies: 6
Views: 1127

Re: What are those tech types in VOTG (Mechanist, Biotech, Archeotech)?

I see. I do have some ideas for them. So if general idea of three tech types is to offers whole different playstyles experience, I suggest each tech have their own exp progress. Player can choose what path they want to start, but also should be able jump easily into other tech mid game. Here is what...