Search found 297 matches

by DigaRW
Sat May 13, 2017 2:06 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 62
Views: 9787

Re: Semesta I.G.C

erikem wrote:
Fri May 12, 2017 5:33 am
CM1 blaster quite often does not hit the main target, especially if the target is small.

What happens is that I shoot the target, projectile reaches target and explodes harming everyone around except for the main target.
That's why I place them in level 1.
by DigaRW
Mon May 01, 2017 9:12 am
Forum: Shipyards
Topic: Reload events
Replies: 5
Views: 105

Re: Reload events

I see. I'll try them out. But if they don't works, I think I will make 'Transfer' communication so the player can give specific missile to wingman.
by DigaRW
Mon May 01, 2017 9:07 am
Forum: Mod Announcements
Topic: YourCORP
Replies: 2
Views: 147

Re: YourCORP

New updates!

Now licenses more cheap to be bought, also stations more cheap to be built.
by DigaRW
Mon May 01, 2017 9:03 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 62
Views: 9787

Re: Semesta I.G.C

New updates! Version 1.27 - Rewrite Change log and Readme. - Adding mining equipment attributes for Bizing Ammo so they available in mining colony. - Adding illegalForSemesta attributes for Sentinel Armor. - Refixing cutomWork Recipes. - Increasing maximum speed for Sentinel. - Changing name the "Ad...
by DigaRW
Tue Apr 25, 2017 4:37 am
Forum: Mod Announcements
Topic: YourCORP
Replies: 2
Views: 147

Re: YourCORP

New updates!

Version 1.3
- Rewrite Changelog
- Increasing value for station.
- Changing file name in this mods.
- Refixing ship that guarding.
- Increasing profit at basic-level.
by DigaRW
Tue Apr 25, 2017 4:35 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 62
Views: 9787

Re: Semesta I.G.C

New updates! Version 1.26 - Rewrite Change log and Readme. - Change "Hold" communication into "Sentry" for Sentinel Base Class. - Change filename for sound. - Reworking at "Bizing Scatter Cannon", making them use ammo, canHitSource, and adding recoil. - Refixing UNID. - Reworking at Semesta base doc...
by DigaRW
Sat Apr 15, 2017 12:39 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 62
Views: 9787

Re: Semesta I.G.C

New quick updates

Version 1.25
- Rewrite Change log and Readme.
- Fixing most critical bug.
- Refixing auton name.
by DigaRW
Fri Apr 14, 2017 12:22 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 62
Views: 9787

Re: Semesta I.G.C

New updates Version 1.24 - Rewrite Change log and Readme. - Changing name of Auton Capital and Auton Scout. - Adding new weapon, "Bizing Scatter Cannon". - Lowering volume of weapons sounds. - Redesign the logo and place them in main base. - Refixing Semesta Space nodes. - Changing "Alternating CM1 ...
by DigaRW
Fri Apr 14, 2017 12:08 pm
Forum: Mod Announcements
Topic: YourCORP
Replies: 2
Views: 147

YourCORP

Build your own corporation! This mods enabling your abilities to build a corporation, and everytime you can collect your profit for yourself from that stations. Also, there is a cool side function for some station, from storing cargo in warehouse, order items in depot, and even you can hire a mercen...
by DigaRW
Fri Apr 14, 2017 6:39 am
Forum: Shipyards
Topic: Reload events
Replies: 5
Views: 105

Reload events

It's reload events are functional? When I applied to a wingmen, it seems does not work. And how to 'reload' non-disposable launcher?
by DigaRW
Sat Apr 01, 2017 4:04 am
Forum: Shipyards
Topic: Nice Shooting codes
Replies: 8
Views: 175

Re: Nice Shooting codes

No, not translate message. But reffering how 'nice shooting' codes do it, using (block (target and bla-bla-bla until we have events that playership has destroy enemy, then codes give an action by sending a message to player 'nice shooting' from friendly ship nearby.
by DigaRW
Fri Mar 31, 2017 6:38 am
Forum: Shipyards
Topic: Nice Shooting codes
Replies: 8
Views: 175

Re: Nice Shooting codes

What I mean is how to make the 'nice shooting' codes using <events>. As I search through in RPGWingman, I didn't find that codes. 'Watch your target' and 'Nice shooting' codes seem not in RPGWingman as most friendly ship use that codes.
by DigaRW
Thu Mar 30, 2017 11:43 am
Forum: Shipyards
Topic: Nice Shooting codes
Replies: 8
Views: 175

Nice Shooting codes

Anyone know where I can find 'nice shooting' codes. I can't find in RPG Wingmen.
by DigaRW
Wed Mar 29, 2017 11:46 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 62
Views: 9787

Re: Semesta I.G.C

Some really interesting things in this mod, but I have one particular issue with it; the sounds for the guns are *much* louder than other weapons. Any chance of lowering the volume on the weapons? -----edit----- Considering that English is not your first language, you've done an impressive job with...
by DigaRW
Sat Mar 25, 2017 12:06 am
Forum: The Drawing Board
Topic: Corporation Mods (or something like that)
Replies: 7
Views: 242

Corporation Mods Beta 2

Fixed 1. Typos on many description. 2. Bug on agriculture and mining station docking ports. 3. Action Button Feature 1. Unlock new feature to build Advanced and Complex station. 2. Introducing new ships: - Ronin/D - Ronin/E - Wolfen/S - Centurion/XL - Centurion/LX - Britannia/X 3. New responses for ...