Search found 317 matches

by DigaRW
Mon Jul 24, 2017 1:13 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 10
Views: 423

Re: YourCORP Foundation

New updates!

Version 1.1
- Rewrite Changelog and Readme.
- Adding new ship, YourCORP Cruiser.
- Changing the "Avenger" to YourCORP Cruiser.
- Reworking at Mercenaries, now they have dynamic launcher and armors!
- Refixing the ammo reloading bug for mercenaries.
- Increasing hitpoints for barricades.
by DigaRW
Mon Jul 24, 2017 1:11 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 69
Views: 10468

Re: Semesta I.G.C

New updates! Version 1.33 - Rewrite Changelog and Readme. - Removing Pack Mines from SCM. - Removing Insurance company from Nusantara. - Refixing Semesta auton station images. - Removing SAP and SAN in Semesta supply cache. - Refixing the HRPR and HRPC resistances. - Adding new weapons, "Cahaya Pemb...
by DigaRW
Mon Jul 17, 2017 10:51 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 10
Views: 423

Re: YourCORP Foundation

New updates! Version 1.09 - Rewrite Changelog and Readme. - Adding events for YourCORP Mining, now the YourCORP miner will spawn and gathering ores from asteroid. - Adding new ship, YourCORP Borer. - Adding new guards, "Tenhove Sentinel". Also deleting Zulu from guards list. - Has a good location bu...
by DigaRW
Fri Jul 14, 2017 1:11 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 10
Views: 423

Re: YourCORP Foundation

New updates! Version 1.08 - Rewrite Changelog and Readme. - Reworking and rebalance at profit, now reduced wait times and have a tier based the times player take a profits. - Removing structural hitpoints at turrets so now they will not destroyed if they already become wrecks. - Adding base class ea...
by DigaRW
Fri Jul 14, 2017 6:11 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 69
Views: 10468

Re: Semesta I.G.C

New Updates! Version 1.32 - Rewrite Changelog and Readme. - Reworking at main base dockscreen, now player must visit Coffe shop to trade combat data and unlock Daerah Uji Research facility. - Reworking at sentinel base class, now Sentinel will not friendly fire as their sovereign changed if ordered ...
by DigaRW
Wed Jun 28, 2017 12:51 pm
Forum: Mod Announcements
Topic: Network
Replies: 5
Views: 180

Re: Network

I just deleting:

Code: Select all

<Uses UNID="&UnidSystemPartI"/>
And it works, but when player arrive to Nusantara, the map change to Human Space.
by DigaRW
Wed Jun 28, 2017 12:47 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 10
Views: 423

Re: YourCORP Foundation

New Updates!

Version 1.07
- Rewrite Changelog and Readme.
- Reworking at merc, adding reload event for every merc, adding ignoreShieldDown for every merc, and now merc has dynamic equipment, including modded weapon!
- Refixing at download licenses.
- Changing basic UNID for YourCORP mods.
by DigaRW
Wed Jun 28, 2017 12:46 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 69
Views: 10468

Re: Semesta I.G.C

New updates! Version 1.31 - Rewrite Changelog and Readme. - Removing SAN and SAP at SMB, as these sentinel too dangerous and has chance to destroy other station. - Refixing bug at SMB. - Adding armor recipes at SMB. - Reworking at Semesta auton, now they will not carry your supplies, AI has been cha...
by DigaRW
Mon Jun 26, 2017 12:18 pm
Forum: Mod Announcements
Topic: Network
Replies: 5
Views: 180

Re: Network

Not really fixed. They exist, but not spawn in galactic map topology as Elysium. I need find the way to connect Nusantara to StKatharine. Semesta IGC uses Human Space map (SOTP) that make Network mods can't be played. It also uses fixed location, which not compatible with Network mods. I might use f...
by DigaRW
Sat Jun 24, 2017 10:57 am
Forum: Mod Announcements
Topic: Network
Replies: 5
Views: 180

Re: Network

One thing that I don't want to play this mods, Semesta IGC can't work with this mods. This caused by Semesta topology as Nusantara system and others location is fixed.
by DigaRW
Mon Jun 19, 2017 12:39 pm
Forum: Modding Reference
Topic: How to Make Reflective Weapon
Replies: 0
Views: 50

How to Make Reflective Weapon

I finally has found solution for my CM1 blaster. This weapon now has reflective effect. To make the weapon with reflective effect (Reflect but still damage armor), use "OnDamageArmor" events on the weapon. Like this: <Events> <OnDamageArmor> (block (direction) ; Randomize direction degrees for its b...
by DigaRW
Mon Jun 19, 2017 12:34 pm
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 10
Views: 423

Re: YourCORP

New Updates! Version 1.06 - Rewrite Changelog and Readme. - Deleting star system and license dealer, now player can buy license in ship interior. - Adding new responses for Wingman every destroying enemy. - Adding new feature, now YourCORP cooperate with Semesta I.G.C with their sentinel for the gua...
by DigaRW
Mon Jun 19, 2017 12:32 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 69
Views: 10468

Re: Semesta I.G.C

New Updates Version 1.3 - Rewrite Change log and Readme. - Refixing some mistakes. - Increasing level for Lidah Neraka. - Reconfiguring Semesta Launcher. - Reworking at sentinel plate and adding new armor, "Hardened Sentinel Plate." - Reworking at Sentinel. - Changing name "Testing Area" into "Daera...
by DigaRW
Mon Jun 19, 2017 10:19 am
Forum: Shipyards
Topic: Aura Effect
Replies: 0
Views: 44

Aura Effect

I want to make an overlay with aura effects, but I don't know the right code for it.
by DigaRW
Sun Jun 11, 2017 3:34 am
Forum: Mod Announcements
Topic: YourCORP Foundation
Replies: 10
Views: 423

Re: YourCORP

As you see, I have removing corp defender for all station. So then you should hire guard by yourself. The guards level is based licenses, but there is a non-licenses guards. These guard basically an auton, and it will patrol instead guard when launched. Then you can build a turret. The turret is ver...