Search found 293 matches

by DigaRW
Tue Apr 25, 2017 4:37 am
Forum: Mod Announcements
Topic: YourCORP
Replies: 1
Views: 41

Re: YourCORP

New updates!

Version 1.3
- Rewrite Changelog
- Increasing value for station.
- Changing file name in this mods.
- Refixing ship that guarding.
- Increasing profit at basic-level.
by DigaRW
Tue Apr 25, 2017 4:35 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 58
Views: 9373

Re: Semesta I.G.C

New updates! Version 1.26 - Rewrite Change log and Readme. - Change "Hold" communication into "Sentry" for Sentinel Base Class. - Change filename for sound. - Reworking at "Bizing Scatter Cannon", making them use ammo, canHitSource, and adding recoil. - Refixing UNID. - Reworking at Semesta base doc...
by DigaRW
Sat Apr 15, 2017 12:39 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 58
Views: 9373

Re: Semesta I.G.C

New quick updates

Version 1.25
- Rewrite Change log and Readme.
- Fixing most critical bug.
- Refixing auton name.
by DigaRW
Fri Apr 14, 2017 12:22 pm
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 58
Views: 9373

Re: Semesta I.G.C

New updates Version 1.24 - Rewrite Change log and Readme. - Changing name of Auton Capital and Auton Scout. - Adding new weapon, "Bizing Scatter Cannon". - Lowering volume of weapons sounds. - Redesign the logo and place them in main base. - Refixing Semesta Space nodes. - Changing "Alternating CM1 ...
by DigaRW
Fri Apr 14, 2017 12:08 pm
Forum: Mod Announcements
Topic: YourCORP
Replies: 1
Views: 41

YourCORP

Build your own corporation! This mods enabling your abilities to build a corporation, and everytime you can collect your profit for yourself from that stations. Also, there is a cool side function for some station, from storing cargo in warehouse, order items in depot, and even you can hire a mercen...
by DigaRW
Fri Apr 14, 2017 6:39 am
Forum: Shipyards
Topic: Reload events
Replies: 0
Views: 21

Reload events

It's reload events are functional? When I applied to a wingmen, it seems does not work. And how to 'reload' non-disposable launcher?
by DigaRW
Sat Apr 01, 2017 4:04 am
Forum: Shipyards
Topic: Nice Shooting codes
Replies: 8
Views: 135

Re: Nice Shooting codes

No, not translate message. But reffering how 'nice shooting' codes do it, using (block (target and bla-bla-bla until we have events that playership has destroy enemy, then codes give an action by sending a message to player 'nice shooting' from friendly ship nearby.
by DigaRW
Fri Mar 31, 2017 6:38 am
Forum: Shipyards
Topic: Nice Shooting codes
Replies: 8
Views: 135

Re: Nice Shooting codes

What I mean is how to make the 'nice shooting' codes using <events>. As I search through in RPGWingman, I didn't find that codes. 'Watch your target' and 'Nice shooting' codes seem not in RPGWingman as most friendly ship use that codes.
by DigaRW
Thu Mar 30, 2017 11:43 am
Forum: Shipyards
Topic: Nice Shooting codes
Replies: 8
Views: 135

Nice Shooting codes

Anyone know where I can find 'nice shooting' codes. I can't find in RPG Wingmen.
by DigaRW
Wed Mar 29, 2017 11:46 am
Forum: Mod Announcements
Topic: Semesta I.G.C
Replies: 58
Views: 9373

Re: Semesta I.G.C

Some really interesting things in this mod, but I have one particular issue with it; the sounds for the guns are *much* louder than other weapons. Any chance of lowering the volume on the weapons? -----edit----- Considering that English is not your first language, you've done an impressive job with...
by DigaRW
Sat Mar 25, 2017 12:06 am
Forum: The Drawing Board
Topic: Corporation Mods (or something like that)
Replies: 7
Views: 189

Corporation Mods Beta 2

Fixed 1. Typos on many description. 2. Bug on agriculture and mining station docking ports. 3. Action Button Feature 1. Unlock new feature to build Advanced and Complex station. 2. Introducing new ships: - Ronin/D - Ronin/E - Wolfen/S - Centurion/XL - Centurion/LX - Britannia/X 3. New responses for ...
by DigaRW
Thu Mar 23, 2017 10:55 am
Forum: Shipyards
Topic: Randomize wingman words
Replies: 5
Views: 81

Re: Randomize wingman words

Two more question.
A code when wingman's shield down and when wingman kill an enemy, they will 'chat'. How to make it?
by DigaRW
Wed Mar 22, 2017 11:38 am
Forum: Shipyards
Topic: Wingman Behavior
Replies: 3
Views: 48

Wingman Behavior

Why the standard wingman can't automatically dock to repair like Volkov do?
by DigaRW
Wed Mar 22, 2017 7:20 am
Forum: The Drawing Board
Topic: Corporation Mods (or something like that)
Replies: 7
Views: 189

Re: Corporation Mods (or something like that)

This is great. Well done. The cash images are excellent. And I like the way you have used the old station images so your stations are different. The cash images was taken from SAS4:ZA, with recolouring into green cash. You might need to put the Corporation area stargate a bit closer to the other st...
by DigaRW
Tue Mar 21, 2017 10:20 am
Forum: Shipyards
Topic: Randomize wingman words
Replies: 5
Views: 81

Randomize wingman words

Can anyone tell me how to randomize wingman words? I mean when order to attack, he will say "Roger that" instead "Acknowledge". Also sometimes, he will say " I'm on it".