Search found 118 matches
- Thu Oct 18, 2018 7:02 am
- Forum: The Drawing Board
- Topic: Halloween Pack
- Replies: 0
- Views: 676
Halloween Pack
Download Here's a pack of random ship graphics overrides, made for Halloween. ORIGINAL REPLACEMENT SOURCE Earth Slaver Egg Slaver original Earthzone-class armed shuttle Earthzone-class armed shuttle redesign Gaian Processor Gaian Harvester redesign Heavy IAV Radiant Guardian original Heliotrope fri...
- Thu Sep 06, 2018 8:47 am
- Forum: Commonwealth
- Topic: Transcendence Broadcast: Domina & Oracus
- Replies: 7
- Views: 1290
Re: Transcendence Broadcast: Domina & Oracus
I once worked on a Penitent adventure called Oracus & Domina I: March of the Heretic which I indefinitely delayed due to creativity reasons and submitted in unfinished form to the Multiverse as "Penitent Space Library." Although it's yet to be completed, it had some new ideas that might be useful fo...
- Sun Aug 26, 2018 5:14 am
- Forum: Shipyards
- Topic: Blender Render Templates
- Replies: 0
- Views: 686
Blender Render Templates
Here is an item render template and a ship render template. The light placement and camera placement should be close enough to the official render guidelines (http://ministry.kronosaur.com/record.hexm?id=54024). Unlike the other ship render template on Modding Reference, the new one here requires no...
- Thu Aug 23, 2018 7:24 am
- Forum: Commonwealth
- Topic: Transcendence Broadcast: George plays Starbound
- Replies: 2
- Views: 726
Re: Transcendence Broadcast: George plays Starbound
I'll join the server when it goes public. The game looks a lot like Terraria, which is comparable to Minecraft.
- Thu Aug 16, 2018 7:36 am
- Forum: Commonwealth
- Topic: Transcendence Broadcast: The Sung Slavers
- Replies: 3
- Views: 798
Re: Transcendence Broadcast: The Sung Slavers
The player should get some really interesting reward for freeing lots of slaves (i.e. maybe 42 of them) at the Commonwealth. A mission where the player acquires a way to use (possibly) unlimited cyberattacks (i.e. ShieldsDown and Disarm ROMs). An alternate introduction to the Huari mission arc. A (p...
- Tue Aug 14, 2018 8:02 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 103026
Re: Transcendence Picture thread
I remade the Meteorsteel Dollar (a.k.a. the old Transcendence logo) in Blender
- Wed Jul 04, 2018 8:59 am
- Forum: Commonwealth
- Topic: Independence Day
- Replies: 0
- Views: 808
Independence Day
Today is Independence Day. On this day, an Earth from an alternate timeline declared its independence from Martian invaders and drove out the alien forces, eventually reached Mars, and nuked it into an even redder planet." Down with Mars! Down with the Martians!" and "No Invasion without Retaliation...
- Wed Jul 04, 2018 1:42 am
- Forum: Shipyards
- Topic: [George] Creating Nebula Sprites
- Replies: 0
- Views: 785
[George] Creating Nebula Sprites
I would like to know how the game uses Nebula sprites. 1. How is the sprite below split into parts and assembled into the nebulae as they appear in-game? 2. How do the autoEdges attribute and EdgeMask element work with the mask? 3. How do "Highlights" or "patches" work? Nebula.jpg NebulaMask.png Neb...
- Sun Jul 01, 2018 7:48 am
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 103026
Re: Transcendence Picture thread
I redesigned the Earthzone-class armed shuttle
- Mon May 14, 2018 11:24 pm
- Forum: Commonwealth
- Topic: Transcendence Picture thread
- Replies: 600
- Views: 103026
- Mon Apr 16, 2018 1:15 am
- Forum: Shipyards
- Topic: Version - API - Transdata list?
- Replies: 2
- Views: 751
Re: Version - API - Transdata list?
http://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=37 This page contains all the API specification tickets since API 28. Each ticket is tagged with the version in which it was implemented. The API version usually increments whenever George releases a development build. API 40 - 1.8b1 ...
- Tue Apr 10, 2018 6:05 am
- Forum: Commonwealth
- Topic: [Discussion] Enhanced lower-level items VS higher-level items
- Replies: 2
- Views: 896
[Discussion] Enhanced lower-level items VS higher-level items
What if more ships were to equip highly enhanced versions of lower level items instead of higher level items? Very few ships actually have enhanced items at all. Arco Vaughn: Uses super-boosted Reactive Armor Centauri Raider: 10% chance of enhanced Cetauri Recoilless Light IAVs: About 10% chance of ...
- Mon Apr 02, 2018 2:52 am
- Forum: Commonwealth
- Topic: The Uzun Targeting Scanner is Real!
- Replies: 2
- Views: 968
The Uzun Targeting Scanner is Real!
People keep saying that the Uzun Targeting Scanner for the Burak Launcher does not exist , but I say that it does exist! Just today in Tau Ceti, I was browsing the Commodities Exchange at Icarus Station when I encountered a shiny black metal crate; I checked the side of the crate and there was a st...
- Sat Mar 17, 2018 8:52 am
- Forum: Shipyards
- Topic: Multiverse open for uploading mods
- Replies: 31
- Views: 5582
Re: Multiverse open for uploading mods
George: Check the pending submissions for the Multiverse. I'm reuploading Commonwealth Police and Playership Bones from Xelerus.
- Thu Mar 15, 2018 4:40 am
- Forum: Ideas & Suggestions
- Topic: Batteries
- Replies: 7
- Views: 1120
Re: Batteries
not included I'm surprised that this hasn't been proposed earlier. I myself once thought of a similar idea of "capacitors" during one of my short-lived non-Transcendence projects. It seems like a potentially useful tradeoff, though there should be some notable advantage of installing a capacitor ov...