Search found 84 matches

by 0xABCDEF
Tue Sep 19, 2017 6:36 am
Forum: Transcendence Fan Fiction
Topic: Radio George
Replies: 1
Views: 15

Re: Radio George

Original clip: https://clips.twitch.tv/AcceptableBoxyMushroomDoggo Lyrics: Just put these in [Music starts] Um, I guess you've seen probably that one This, this I think I did publish somewhere Although again, not Not in the desktop Desktop size Um But Yeah I'll do that Oh there's the Ministry ticket...
by 0xABCDEF
Fri Sep 15, 2017 4:34 am
Forum: Commonwealth
Topic: Forum theme
Replies: 49
Views: 1611

Re: Forum theme

Is it possible to change the color of hyperlink text?
by 0xABCDEF
Fri Sep 15, 2017 4:10 am
Forum: Commonwealth
Topic: Forum theme
Replies: 49
Views: 1611

Re: Forum theme

Looks like the forum theme suddenly changed to Milk v2. Not sure if the dark-text-on-slightly-darker-background is intentional but it can be difficult to read.
by 0xABCDEF
Fri Sep 15, 2017 4:05 am
Forum: Commonwealth
Topic: PRO TIP if you can't read the forum text color
Replies: 3
Views: 51

Re: PRO TIP if you can't read the forum text color

Digi is kind of broken with drop-down menus but the problem with Milk is that it puts a lot of grey text on a dark grey background
by 0xABCDEF
Mon Sep 11, 2017 2:03 am
Forum: Commonwealth
Topic: Transgenesis (Alpha 2): Smart XML Editor for Transcendence
Replies: 10
Views: 309

Re: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence

Remade the user interface so that it no longer breaks as much from resizing the window. Also added a simple search bar; begin a search query with a & to find UNIDs and without to find elements. Extensions in the tree menu will now be marked with (B) if they have outdated type bindings and (S) if the...
by 0xABCDEF
Tue Sep 05, 2017 11:09 pm
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 20
Views: 312

Re: Multiverse open for uploading mods

There should be a built-in way to request and assign UNID spaces for modders. This would save the work of having to check the UNID database every time an extension is submitted.

Multiverse users should also be able to directly download any extensions they have in the Collection.
by 0xABCDEF
Tue Sep 05, 2017 4:52 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 20
Views: 312

Re: Multiverse open for uploading mods

I think the Multiverse should be coded to check a modder's assigned unregistered UNIDs instead of just allowing them to assume any without telling anyone first.
by 0xABCDEF
Tue Sep 05, 2017 4:46 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 20
Views: 312

Re: Multiverse open for uploading mods

There should be a way for people other than George to review submitted mods in case he is too busy to check them.
by 0xABCDEF
Fri Sep 01, 2017 8:34 am
Forum: Commonwealth
Topic: Transgenesis (Alpha 2): Smart XML Editor for Transcendence
Replies: 10
Views: 309

Re: [Tool] TransGenesis (Alpha): Smart Editor for Transcendence

I have implemented SystemType, SystemPartTable, SystemMap (TopologyCreator, TopologyProcessor) elements/attributes and fixed a possible bug with redundant Type Binding during initialization (note: Type Binding usually happens twice at a time to address overrides and external UNIDs).
by 0xABCDEF
Wed Aug 16, 2017 6:08 pm
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 29
Views: 521

Re: Continuous beam weapons

1. No relativistic beams in Part I.

Hitscan beams are too extreme and unusual for Part I. They are not a very good mechanic for me and improving other mechanics such as AI could enhance gameplay more effectively.
by 0xABCDEF
Wed Aug 16, 2017 3:25 am
Forum: Ideas & Suggestions
Topic: Continuous beam weapons
Replies: 29
Views: 521

Re: Continuous beam weapons

As I understand it, continuousbeam isn't any harder to dodge than a projectile - they move forwards at the same rate. It's a more interesting, prettier mechanic, so I support it, especially considering it diversifies the array of available weapons. I would say that I'd rather limit it to lancers, a...
by 0xABCDEF
Mon Aug 14, 2017 4:49 am
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 1433

Re: 1.8 Alpha 2

They still do recharge their shields with coils (until they run out). Actually, every ship with superconducting shield generators will automatically use its superconducting coils to recharge when necessary and this behavior is hardcoded into the engine. https://github.com/kronosaur/Mammoth/blob/fed...
by 0xABCDEF
Sat Aug 12, 2017 12:57 am
Forum: Ideas & Suggestions
Topic: Changing ships at shipyards
Replies: 20
Views: 404

Re: Changing ships at shipyards

Here are some ideas: The player should get more opportunities to temporarily fly ships for free. For instance, when a player joins the Commonwealth military/fleet, they could get the option to station their personal ship in a hangar and borrow a standard-issue military ship such as a Centurion or Br...
by 0xABCDEF
Fri Aug 11, 2017 6:17 pm
Forum: Announcements
Topic: 1.8 Alpha 2
Replies: 20
Views: 1433

Re: 1.8 Alpha 2

digdug wrote:
Fri Aug 11, 2017 6:06 pm
wouldn't be a good thing to have a ministry ticket for these to describe officially the changes ?
It seems to be that George forgot about the changes when he wrote the API spec tickets.
by 0xABCDEF
Sat Aug 05, 2017 12:11 am
Forum: New Developers
Topic: Getting started with git and github
Replies: 7
Views: 211

Re: Getting started with git and github

The merge commits from that pull request were from some mismanagement on my computer. I have found out how to remove them using the rebase command. Personally, I use GitHub Desktop because it provides a good GUI to view and prepare commits, regardless of whether it seems somewhat incomplete with mis...