Search found 49 matches

by 0xABCDEF
Wed Jun 14, 2017 5:11 am
Forum: The Drawing Board
Topic: [DEV] Elemental Shift
Replies: 2
Views: 66

Re: [DEV] Elemental Shift

I truly hope that this is one of those adventure ideas that do not get starved of creativity/motivation/time or just somehow develop a severe case of [Future Release]. Many ideas get written down now but often they remain [Future Release] for some time because there's only one person working on them...
by 0xABCDEF
Sat Jun 10, 2017 9:02 pm
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 159

Re: [Discussion] Point defense, missile HP and Aegis.

Actually, a PD device that deflects kinetic rounds is (in the real world) the only possibility to not let them hit you. If you put a laserbeam or other high energy beam on a piece of metal, rock or whatever heavy item that is coming at you with great speed, it will not stop that item or blow it to ...
by 0xABCDEF
Fri Jun 09, 2017 6:04 am
Forum: Ideas & Suggestions
Topic: [Discussion] Point defense, missile HP and Aegis.
Replies: 10
Views: 159

Re: Discussion/Pre-proposal: Point defense, missile HP and Aegis.

As I said on the IRC, one of the most flagrant problems with current PD is that the Longreach is basically an omnidirectional Flenser relativistic cannon that costs almost 6x as much but isn't even as good as the Flenser. It doesn't have that good of a range bonus even though it's called Long reach ...
by 0xABCDEF
Fri May 19, 2017 2:33 am
Forum: Shipyards
Topic: One-Week Adventure
Replies: 11
Views: 273

Re: One-Week Adventure

Hey, would you mind reviving my dead March of the Heretic adventure for me? I have some lore planned out for the Penitents but lately I haven't been able to get any work done on it. In fact, I haven't been able to get anything done this month. Komoro Station Please. I've been waiting for someone (n...
by 0xABCDEF
Tue May 02, 2017 2:22 am
Forum: Shipyards
Topic: Image Manipulation and The Sketches of the Pilgrim
Replies: 0
Views: 86

Image Manipulation and The Sketches of the Pilgrim

I made a program that applies algorithms to existing Transcendence images to make new ones. Currently, it can created "Pencil Sketch" images by using edge detection and also make color-swapped images. I have also released a modified source of Transcendence and Stars of the Pilgrim HD, called The Ske...
by 0xABCDEF
Mon May 01, 2017 1:23 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 585
Views: 62740

Re: Transcendence Picture thread

For some reason, the way that Java encodes JPG is incompatible with Transcendence and as a result the game cannot load the images. I have absolutely no idea why this is happening and it is very irritating. This is usually caused by incorrect JPG headers. One way to correct this is by opening the im...
by 0xABCDEF
Sun Apr 30, 2017 5:15 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 585
Views: 62740

Re: Transcendence Picture thread

Okay, a second proposal. Shadows alter brightness, but not overall color. Edges (can) alter overall color. Could checking for consistency in the ratio of R, G, and B values help differentiate shadows from edges? This would mean requiring a higher brightness difference to mark an edge when the RGB r...
by 0xABCDEF
Sat Apr 29, 2017 7:29 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 585
Views: 62740

Re: Transcendence Picture thread

That's pretty cool. Why not have it check, say, all four corner pixels? Might help alleviate the issue with certain sides not getting highlighted evenly. Increasing the number of pixel checks does not seem to improve the detection quality for me; I believe that the main problem is that certain imag...
by 0xABCDEF
Sat Apr 29, 2017 6:10 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 585
Views: 62740

Re: Transcendence Picture thread

The edge detection images look pretty cool. Was that a Paint.net extension, or did you write the code yourself? I wrote a simple edge detection algorithm in Java. For each pixel, make it dark if the adjacent pixel to the lower right differs in its red, green, or blue channel by more than 20. Otherw...
by 0xABCDEF
Fri Apr 28, 2017 5:54 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 585
Views: 62740

Re: Transcendence Picture thread

Image
Image


First image was made by drawing pixellated ship images in MS Paint. Second was made using basic edge detection on ship images.
by 0xABCDEF
Thu Apr 27, 2017 2:27 am
Forum: Shipyards
Topic: Reload events
Replies: 5
Views: 146

Re: Reload events

Reload events are not an engine feature, so they never fire on their own. They can be manually fired by functions such as objFireEvent
by 0xABCDEF
Thu Apr 20, 2017 10:29 pm
Forum: Mod Announcements
Topic: Extended Justice: Commonwealth Police
Replies: 2
Views: 164

Re: Extended Justice: Commonwealth Police

If anyone wants to get a complete experience of the Commonwealth Police mod in a short time, here are some instructions to follow closely. Start a new game Wait for a police patrol captain to arrive. One will likely appear as a Ronin gunship with an enhanced drive orbiting a major station such as St...
by 0xABCDEF
Mon Apr 17, 2017 6:45 am
Forum: Off-Topic
Topic: What is the most useless code you can write?
Replies: 2
Views: 98

What is the most useless code you can write?

Lately, I have been reading stories of programming horror, where people have to deal with terrible code. Here is one particularly interesting Reddit post about how not to do object-oriented programming . After reading stories like that, I began to wonder about what is the worst code that I could mak...
by 0xABCDEF
Sat Apr 15, 2017 6:59 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 585
Views: 62740

Re: Transcendence Picture thread

Here are images of two dockscreen minigames I made. Neurogue is a non-functional knockoff of Rogue and Lifehack is a working copy of Conway's Game of Life . Both were implemented through the heavy use of lists and structs. Did you know that (append list) creates a new copy of a list so that set@ and...
by 0xABCDEF
Thu Apr 13, 2017 8:26 pm
Forum: Mod Announcements
Topic: Extended Justice: Commonwealth Police
Replies: 2
Views: 164

Extended Justice: Commonwealth Police

Commonwealth Police This mod aims to greatly improve the Commonwealth justice system and make it seem like the Commonwealth actually tries to enforce the law rather than just sitting there and waiting for the player to accidentally surrender. Features Every major Commonwealth station will now have ...