Search found 118 matches

by 0xABCDEF
Thu Oct 18, 2018 7:02 am
Forum: The Drawing Board
Topic: Halloween Pack
Replies: 0
Views: 16

Halloween Pack

Download Here's a pack of random ship graphics overrides, made for Halloween. ORIGINAL REPLACEMENT SOURCE Earth Slaver Egg Slaver original Earthzone-class armed shuttle Earthzone-class armed shuttle redesign Gaian Processor Gaian Harvester redesign Heavy IAV Radiant Guardian original Heliotrope fri...
by 0xABCDEF
Thu Sep 06, 2018 8:47 am
Forum: Commonwealth
Topic: Transcendence Broadcast: Domina & Oracus
Replies: 4
Views: 428

Re: Transcendence Broadcast: Domina & Oracus

I once worked on a Penitent adventure called Oracus & Domina I: March of the Heretic which I indefinitely delayed due to creativity reasons and submitted in unfinished form to the Multiverse as "Penitent Space Library." Although it's yet to be completed, it had some new ideas that might be useful fo...
by 0xABCDEF
Sun Aug 26, 2018 5:14 am
Forum: Shipyards
Topic: Blender Render Templates
Replies: 0
Views: 166

Blender Render Templates

Here is an item render template and a ship render template. The light placement and camera placement should be close enough to the official render guidelines (http://ministry.kronosaur.com/record.hexm?id=54024). Unlike the other ship render template on Modding Reference, the new one here requires no...
by 0xABCDEF
Thu Aug 23, 2018 7:24 am
Forum: Commonwealth
Topic: Transcendence Broadcast: George plays Starbound
Replies: 2
Views: 244

Re: Transcendence Broadcast: George plays Starbound

I'll join the server when it goes public. The game looks a lot like Terraria, which is comparable to Minecraft.
by 0xABCDEF
Thu Aug 16, 2018 7:36 am
Forum: Commonwealth
Topic: Transcendence Broadcast: The Sung Slavers
Replies: 3
Views: 301

Re: Transcendence Broadcast: The Sung Slavers

The player should get some really interesting reward for freeing lots of slaves (i.e. maybe 42 of them) at the Commonwealth. A mission where the player acquires a way to use (possibly) unlimited cyberattacks (i.e. ShieldsDown and Disarm ROMs). An alternate introduction to the Huari mission arc. A (p...
by 0xABCDEF
Tue Aug 14, 2018 8:02 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 93504

Re: Transcendence Picture thread

I remade the Meteorsteel Dollar (a.k.a. the old Transcendence logo) in Blender
0001.png
0001.png (469.74 KiB) Viewed 108 times
by 0xABCDEF
Wed Jul 04, 2018 8:59 am
Forum: Commonwealth
Topic: Independence Day
Replies: 0
Views: 249

Independence Day

Today is Independence Day. On this day, an Earth from an alternate timeline declared its independence from Martian invaders and drove out the alien forces, eventually reached Mars, and nuked it into an even redder planet." Down with Mars! Down with the Martians!" and "No Invasion without Retaliation...
by 0xABCDEF
Wed Jul 04, 2018 1:42 am
Forum: Shipyards
Topic: [George] Creating Nebula Sprites
Replies: 0
Views: 209

[George] Creating Nebula Sprites

I would like to know how the game uses Nebula sprites. 1. How is the sprite below split into parts and assembled into the nebulae as they appear in-game? 2. How do the autoEdges attribute and EdgeMask element work with the mask? 3. How do "Highlights" or "patches" work? Nebula.jpg NebulaMask.png Neb...
by 0xABCDEF
Sun Jul 01, 2018 7:48 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 93504

Re: Transcendence Picture thread

I redesigned the Earthzone-class armed shuttle

Side 060.png
Side 060.png (670.53 KiB) Viewed 269 times
by 0xABCDEF
Mon May 14, 2018 11:24 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 93504

Re: Transcendence Picture thread

NeurohackFrontier.png
NeurohackFrontier.png (163.84 KiB) Viewed 842 times
by 0xABCDEF
Mon Apr 16, 2018 1:15 am
Forum: Shipyards
Topic: Version - API - Transdata list?
Replies: 2
Views: 383

Re: Version - API - Transdata list?

http://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=37 This page contains all the API specification tickets since API 28. Each ticket is tagged with the version in which it was implemented. The API version usually increments whenever George releases a development build. API 40 - 1.8b1 ...
by 0xABCDEF
Tue Apr 10, 2018 6:05 am
Forum: Commonwealth
Topic: [Discussion] Enhanced lower-level items VS higher-level items
Replies: 2
Views: 466

[Discussion] Enhanced lower-level items VS higher-level items

What if more ships were to equip highly enhanced versions of lower level items instead of higher level items? Very few ships actually have enhanced items at all. Arco Vaughn: Uses super-boosted Reactive Armor Centauri Raider: 10% chance of enhanced Cetauri Recoilless Light IAVs: About 10% chance of ...
by 0xABCDEF
Mon Apr 02, 2018 2:52 am
Forum: Commonwealth
Topic: The Uzun Targeting Scanner is Real!
Replies: 2
Views: 533

The Uzun Targeting Scanner is Real!

People keep saying that the Uzun Targeting Scanner for the Burak Launcher does not exist , but I say that it does exist! Just today in Tau Ceti, I was browsing the Commodities Exchange at Icarus Station when I encountered a shiny black metal crate; I checked the side of the crate and there was a st...
by 0xABCDEF
Sat Mar 17, 2018 8:52 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 3662

Re: Multiverse open for uploading mods

george moromisato wrote:
Mon Sep 04, 2017 10:12 pm
George: Check the pending submissions for the Multiverse. I'm reuploading Commonwealth Police and Playership Bones from Xelerus.
by 0xABCDEF
Thu Mar 15, 2018 4:40 am
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 679

Re: Batteries

not included I'm surprised that this hasn't been proposed earlier. I myself once thought of a similar idea of "capacitors" during one of my short-lived non-Transcendence projects. It seems like a potentially useful tradeoff, though there should be some notable advantage of installing a capacitor ov...