Search found 114 matches

by 0xABCDEF
Thu Aug 16, 2018 7:36 am
Forum: Commonwealth
Topic: Transcendence Broadcast: The Sung Slavers
Replies: 3
Views: 145

Re: Transcendence Broadcast: The Sung Slavers

The player should get some really interesting reward for freeing lots of slaves (i.e. maybe 42 of them) at the Commonwealth. A mission where the player acquires a way to use (possibly) unlimited cyberattacks (i.e. ShieldsDown and Disarm ROMs). An alternate introduction to the Huari mission arc. A (p...
by 0xABCDEF
Tue Aug 14, 2018 8:02 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90391

Re: Transcendence Picture thread

I remade the Meteorsteel Dollar (a.k.a. the old Transcendence logo) in Blender
0001.png
0001.png (469.74 KiB) Viewed 41 times
by 0xABCDEF
Wed Jul 04, 2018 8:59 am
Forum: Commonwealth
Topic: Independence Day
Replies: 0
Views: 133

Independence Day

Today is Independence Day. On this day, an Earth from an alternate timeline declared its independence from Martian invaders and drove out the alien forces, eventually reached Mars, and nuked it into an even redder planet." Down with Mars! Down with the Martians!" and "No Invasion without Retaliation...
by 0xABCDEF
Wed Jul 04, 2018 1:42 am
Forum: Shipyards
Topic: [George] Creating Nebula Sprites
Replies: 0
Views: 81

[George] Creating Nebula Sprites

I would like to know how the game uses Nebula sprites. 1. How is the sprite below split into parts and assembled into the nebulae as they appear in-game? 2. How do the autoEdges attribute and EdgeMask element work with the mask? 3. How do "Highlights" or "patches" work? Nebula.jpg NebulaMask.png Neb...
by 0xABCDEF
Sun Jul 01, 2018 7:48 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90391

Re: Transcendence Picture thread

I redesigned the Earthzone-class armed shuttle

Side 060.png
Side 060.png (670.53 KiB) Viewed 68 times
by 0xABCDEF
Mon May 14, 2018 11:24 pm
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90391

Re: Transcendence Picture thread

NeurohackFrontier.png
NeurohackFrontier.png (163.84 KiB) Viewed 641 times
by 0xABCDEF
Mon Apr 16, 2018 1:15 am
Forum: Shipyards
Topic: Version - API - Transdata list?
Replies: 2
Views: 282

Re: Version - API - Transdata list?

http://ministry.kronosaur.com/program.hexm?id=1&status=closed&tag=37 This page contains all the API specification tickets since API 28. Each ticket is tagged with the version in which it was implemented. The API version usually increments whenever George releases a development build. API 40 - 1.8b1 ...
by 0xABCDEF
Tue Apr 10, 2018 6:05 am
Forum: Commonwealth
Topic: [Discussion] Enhanced lower-level items VS higher-level items
Replies: 2
Views: 379

[Discussion] Enhanced lower-level items VS higher-level items

What if more ships were to equip highly enhanced versions of lower level items instead of higher level items? Very few ships actually have enhanced items at all. Arco Vaughn: Uses super-boosted Reactive Armor Centauri Raider: 10% chance of enhanced Cetauri Recoilless Light IAVs: About 10% chance of ...
by 0xABCDEF
Mon Apr 02, 2018 2:52 am
Forum: Commonwealth
Topic: The Uzun Targeting Scanner is Real!
Replies: 2
Views: 445

The Uzun Targeting Scanner is Real!

People keep saying that the Uzun Targeting Scanner for the Burak Launcher does not exist , but I say that it does exist! Just today in Tau Ceti, I was browsing the Commodities Exchange at Icarus Station when I encountered a shiny black metal crate; I checked the side of the crate and there was a st...
by 0xABCDEF
Sat Mar 17, 2018 8:52 am
Forum: Shipyards
Topic: Multiverse open for uploading mods
Replies: 31
Views: 3234

Re: Multiverse open for uploading mods

george moromisato wrote:
Mon Sep 04, 2017 10:12 pm
George: Check the pending submissions for the Multiverse. I'm reuploading Commonwealth Police and Playership Bones from Xelerus.
by 0xABCDEF
Thu Mar 15, 2018 4:40 am
Forum: Ideas & Suggestions
Topic: Batteries
Replies: 7
Views: 589

Re: Batteries

not included I'm surprised that this hasn't been proposed earlier. I myself once thought of a similar idea of "capacitors" during one of my short-lived non-Transcendence projects. It seems like a potentially useful tradeoff, though there should be some notable advantage of installing a capacitor ov...
by 0xABCDEF
Wed Mar 14, 2018 2:15 am
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 28677

Re: 1.8 Beta 1 is ready!

And apparently the ~ is being stripped when setting aCommand, though I don't see how. https://github.com/kronosaur/Transcendence/blob/22d5eafa601a84d8f898518d76c9e54b09cc895f/Transcendence/CIntroSession.cpp#L620 I think the intro screen could use some special starting scenarios (i.e. a battle betwe...
by 0xABCDEF
Tue Mar 13, 2018 6:19 pm
Forum: Announcements
Topic: 1.8 Beta 1 is ready!
Replies: 75
Views: 28677

Re: 1.8 Beta 1 is ready!

I see that intro screen commands are supposed to be in, but I can't get them to actually fire on the intro screen. I tested the intro screen commands earlier and found that the event is probably broken, though I know that they were working when I first implemented them. Edit: Found one of my typos ...
by 0xABCDEF
Sat Mar 10, 2018 5:53 am
Forum: Commonwealth
Topic: Transcendence Picture thread
Replies: 600
Views: 90391

Re: Transcendence Picture thread

Just farming Luminous with my particle turret

https://cdn.discordapp.com/attachments/ ... nknown.png
by 0xABCDEF
Mon Feb 12, 2018 12:00 am
Forum: Ideas & Suggestions
Topic: Linked-fire options
Replies: 6
Views: 647

Re: Linked-fire options

Assign the "Alt" key to fire all linked/second weapons only. Additionally, assign each secondary/linked weapon to a key on the Number Row/Numpad (possibly based on the slot in which it was installed). For instance, an unarmed ship that installs a side-mounted light ion blaster and then a side-mounte...