Search found 242 matches

by --Imperator--
Sun Aug 26, 2018 1:41 am
Forum: Anacreon General Discussions
Topic: Siege Mechanics
Replies: 5
Views: 584

Re: Siege Mechanics

Era 4 is coming. Eventually. George allocated 2 weeks for Anacreon dev, but the scope of new features/bugfixes turned out to be too much for that short time frame, so development of the New Era is still ongoing. Right now, there's an "Alpha" game which will be replaced by the real "Beta" game when d...
by --Imperator--
Mon Aug 13, 2018 7:30 am
Forum: Anacreon General Discussions
Topic: Used empire and emperor name list not clearing after abdication?
Replies: 3
Views: 305

Used empire and emperor name list not clearing after abdication?

Just discovered this: Apparently a recent fix made it impossible for two empires to share the same name (can't start a new game with the same name of an existing empire), presumably to prevent false flag attacks or similar. It seems whatever list is used to store these names isn't properly cleared a...
by --Imperator--
Thu Jul 19, 2018 1:30 am
Forum: Anacreon General Discussions
Topic: New Units
Replies: 7
Views: 596

Re: New Units

Issue #1 seems to have been fixed, civil war messages are now displaying properly. Unsure if a fix was deployed or if it was a one-time occurrence, but I've closed the ticket anyway. I've successfully captured a third empire's worlds (and capital) without experiencing the defection bug mentioned by ...
by --Imperator--
Sat Jul 14, 2018 3:05 am
Forum: Anacreon General Discussions
Topic: New Units
Replies: 7
Views: 596

Re: New Units

I just updated the Era 4.5 and made the following fixes: Excellent, thanks George. It does look like nearly all of the major game-breaking bugs are fixed, including the hilariously borked map display of empire names. There are a few more minor ones with regard to the new siege mechanics: 1. Info on...
by --Imperator--
Tue Jul 10, 2018 11:39 am
Forum: Anacreon General Discussions
Topic: Project Terminus
Replies: 2
Views: 387

Re: Project Terminus

Beta v1.0 Release First release which is packaged as an easy one-click-download-and-use executable file, made with PyInstaller. Windows only for now, OS X and Linux users can still manually run the Python file, downloading this repository and its dependencies as required. Details and download here:...
by --Imperator--
Wed Jul 04, 2018 10:49 pm
Forum: Anacreon General Discussions
Topic: Era 4 Alpha
Replies: 34
Views: 2444

Re: Era 4 Alpha

In which case ushering in a new map and game of The Real Era 4? 5. At the end, I'll deploy a new Era 4 server and create an "Era 4 Beta" game. At this point, I'll shift my attention back to Transcendence, but you'll have some time to report any last-minute balance changes or killer-bugs. There will...
by --Imperator--
Wed Jul 04, 2018 1:12 am
Forum: Anacreon General Discussions
Topic: Siege Mechanics
Replies: 5
Views: 584

Re: Siege Mechanics

There are likely to be lots of bugs and limitations, so please feel free to report anything strange or confusing. And of course, let me know what you think of the mechanics in general. Sounds like things are progressing nicely, George. There are a few display bugs with regard to sieging worlds, I'v...
by --Imperator--
Tue Jul 03, 2018 11:22 pm
Forum: Anacreon General Discussions
Topic: Map Display Mode
Replies: 2
Views: 322

Re: Map Display Mode

Let me know if you find this view useful and if there are other alternate views that you would like. The military map view looks amazing : Capture 3.PNG The only caveat at present is the absence of troop and starship icons, but I'm sure those are coming very soon. Did the update also change the fle...
by --Imperator--
Mon Jul 02, 2018 11:38 pm
Forum: Anacreon General Discussions
Topic: Project Terminus
Replies: 2
Views: 387

Re: Project Terminus

Updated with ability to dismiss all messages and pop-ups at once, and some minor fixes.
by --Imperator--
Sun Jul 01, 2018 11:47 pm
Forum: Anacreon General Discussions
Topic: Image Resources
Replies: 7
Views: 558

Re: Image Resources

Ramjets.

Hammerhead looks very familiar for some reason, hmmm...

Looks like George plans to add images for all the ship types, excellent!
by --Imperator--
Sat Jun 30, 2018 12:30 pm
Forum: Anacreon General Discussions
Topic: Project Terminus
Replies: 2
Views: 387

Project Terminus

Right, so my little weekend project is semi-finished. Or at least in a presentable enough state to let other people try out. Download it from here: Project Terminus FAQ Q. What is this thing? A: It is a user-friendly (I hope) collection of scripts to make an Anacreon player's life easier. You can me...
by --Imperator--
Fri Jun 29, 2018 1:23 am
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 603

Re: Anacreon API

It allows one to instantly transfer the entire fleet down to another planet or fleet, even if the target planet/fleet belongs to another sovereign . It appears so. Interesting. I suggest keeping this as intended behavior, as players requested being able to "gift" units to other players: Diplomacy -...
by --Imperator--
Thu Jun 28, 2018 3:55 am
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 603

Re: Anacreon API

I agree. I plan a two-pronged approach: A sensible compromise. I'm hoping to create a commandline interface (using SungSlaver's package as a framework), as an extension to the Anacreon game client, which provides quality-of-life type features to address some of the more tedious parts of the game. H...
by --Imperator--
Wed Jun 27, 2018 5:52 am
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 603

Re: Anacreon API

Updated the instructions: we can call api.get_game_info() first and get api.sovID from the gameInfo dict without having to Ctrl-F it from a text file. More convenient this way. Also: I forgot to add that people will need to install requests , as SungSlaver's anacreonlib uses that module but IIRC it ...
by --Imperator--
Wed Jun 27, 2018 2:29 am
Forum: Anacreon General Discussions
Topic: Anacreon API
Replies: 9
Views: 603

Re: Anacreon API

Excellent, that works, thanks. I've successfully deployed fleets from the capital using API call only, without the game client. Shouldn't be a stretch to extend that to loop deploying units from shipyards, then after few calls to most_recent_fleet(), set_fleet_destination() and transfer_fleet() we'l...