Search found 66 matches

by --Imperator--
Wed Mar 22, 2017 11:11 pm
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

Uh oh, that's bad. See my reply in the other thread concerning Mesophon... So, looks like there is no hard limit vars to change in the code, only a secession chance. Well, that doesn't work. Perhaps adjust the secession chance formula to include sector capitals only, instead of number of worlds? I d...
by --Imperator--
Wed Mar 22, 2017 11:02 pm
Forum: Anacreon General Discussions
Topic: Era 3: Mesophon purchasing is overpowered
Replies: 4
Views: 44

Re: Era 3: Mesophon purchasing is overpowered

Well... that's VERY interesting! Definitely a major problem, I agree, but do you think George will have time to fix this as well? How easy would the new calculation be to implement? Additionally, if this can't be fixed easily (but I hope it can), how about limiting T&E to the old 2 capital 100 world...
by --Imperator--
Wed Mar 22, 2017 12:26 pm
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

Is it possible (and easy) to adjust the secession limits? Right now sector capitals have a chance to secede if the empire is not in L&O, has more than 2 capitals AND more than 100 worlds. For temporary balance, to make the other doctrines worth considering, perhaps we could increase the limit to say...
by --Imperator--
Tue Mar 21, 2017 1:08 pm
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

Minotaurs seem to be, in general, the best overall all-purpose unit. Looking at the macro scale of a real war which I had, not just unit stats, they can pretty much fight the whole war by themselves. They can take any world with HEL cannons and satellites with minimal casualties, as they have the sa...
by --Imperator--
Mon Mar 20, 2017 11:11 pm
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

Hehe, yes that's true. I agree, autofiring jumpmissiles would be a good addition in the next Era of the game. Although to be fair, expanding too close and building jumpyards within 250ly of another empire's borders pretty much signals a call to arms. Building planetary defenses can be worthwhile, I ...
by --Imperator--
Sat Mar 18, 2017 5:06 am
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

Mantas should get AoE:0.1 to match Defiances Added to the list, if the are no objections from others? With regard to ramships' range and damage, my spreadsheet gave them 50% more armor and damage than clearspace ships, but -5 range. I think that's a perfect system if the penalties in dark nebulae (...
by --Imperator--
Fri Mar 17, 2017 1:59 pm
Forum: Anacreon General Discussions
Topic: Anacreon Beta II Discussion Thread
Replies: 265
Views: 17763

Re: Anacreon Beta II Discussion Thread

Actually, this calls for very special consideration when selecting new sector capitals, otherwise you'd have wasted 24 hours. You'd want to make sure its a non-hostile TL7+ world (if possible), and its control radius should ideally cover the maximum number of worlds without overlapping with other SC...
by --Imperator--
Fri Mar 17, 2017 1:32 pm
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

What about hypersonic range? R:20 is good right? First thing on the list. Adamants need to stand a chance against Minotaurs, which they currently don't even though jumpcruisers are supposed to counter gunships. Reducing their range to 10 would be... suboptimal. GDMs can be countered by Stinger or El...
by --Imperator--
Fri Mar 17, 2017 11:47 am
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

Additionally: I think George should announce the new game start date well in advance (maybe 1 week?)

So everyone gets a fair chance to start all at once rather than the few people who are watching the forums getting ahead in production and worlds...
by --Imperator--
Fri Mar 17, 2017 9:42 am
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

The final list If we're all in agreement then, here are the final changes. I'll edit this list as we discuss more etc etc. Please, anyone feel free to call out if you disagree with anything on here, or want to suggest something else... 1. Reduce hypersonic missile range to the original R:20 2. Make...
by --Imperator--
Fri Mar 17, 2017 8:54 am
Forum: Anacreon General Discussions
Topic: Anacreon Beta II Discussion Thread
Replies: 265
Views: 17763

Re: Anacreon Beta II Discussion Thread

IIRC it's that capitals can't be established WITHIN 250ly of another capital? So capitals have to be more than 250ly away, in which case your scenario is perfectly fine. Regarding nebular effects on range and damage, no, I didn't know that and haven't looked at that part of the source, so that's int...
by --Imperator--
Wed Mar 15, 2017 11:02 pm
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Re: Balance final tweaks/changes before Beta 3

How do people feel about capship performance right now? In the few Gorgos-Minotaur battles I've seen, the Gorgos still manage to inflict some casualties from long range (10 to 20% depending on where the opposing fleets are when the attack command is given). If the two fleets are of equivalent cost ...
by --Imperator--
Wed Mar 15, 2017 12:43 pm
Forum: Anacreon General Discussions
Topic: Balance final tweaks/changes before Beta 3
Replies: 27
Views: 271

Balance final tweaks/changes before Beta 3

Let's add here any suggested changes or tweaks to unit stats, before the next game goes live. Personally, I'm happy with most stat changes so far, although there are still a few unit matchups I haven't tested... I can think of only 2 things which make units slightly unbalanced: 1. Hypersonic missile...
by --Imperator--
Sat Mar 11, 2017 7:13 am
Forum: Anacreon General Discussions
Topic: Era 3 done
Replies: 2
Views: 87

Re: Era 3 done

Wow, this is great news! Thank you for putting in lots of your hard work (and limited time) into the game George, I'm sure everyone here appreciates it! We still have one issue: selecting an enemy jumpfleet shows the jump radii of the players own jumpbeacons. It shouldn't show anything at all, or sh...
by --Imperator--
Sat Mar 11, 2017 1:32 am
Forum: Anacreon General Discussions
Topic: Ship balance changes and jump beacons
Replies: 17
Views: 192

Re: Ship balance changes and jump beacons

Hypersonic missiles are overpowered with R:25, they are better than plasma towers and armored satellites which have a higher cost. This was confirmed over multiple combat tests in game. I think we should revert their range to the original R:20.