Search found 198 matches

by --Imperator--
Thu May 17, 2018 12:33 pm
Forum: Anacreon General Discussions
Topic: Anacreon Source
Replies: 1
Views: 41

Re: Anacreon Source

As the Era 4 update is approaching, I thought it might be useful to peek at the source to see how stuff is implemented and identify room for improvement/new features/bugfixes etc. I've just had a quick skim through, as an interesting example we can see how map colors are currently implemented in thi...
by --Imperator--
Thu May 17, 2018 12:33 pm
Forum: Anacreon General Discussions
Topic: Anacreon Source
Replies: 1
Views: 41

Anacreon Source

Out of curiosity, inspecting the Anacreon webpage: it appears that a lot of the Anacreon base functionality, barring the Core Library on Github, is implemented in Javascript files which can just be downloaded straight from the browser. I've attached them as a zip file here for others to peruse at th...
by --Imperator--
Wed May 16, 2018 2:44 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

If high-tech defenses are ineffective, that is a separate issue which should be addressed rather than increasing halfLife across the board. High tech defenses are indeed ineffective: despite their longer half-lives they are much more expensive to build, still resulting in lower numbers overall. A m...
by --Imperator--
Sun May 13, 2018 9:04 am
Forum: Anacreon General Discussions
Topic: Anacreon Era III Discussion Thread
Replies: 368
Views: 17630

Re: Anacreon Era III Discussion Thread

It is with great pride that the Empire of Sol announces our arrival as an independent and autonomous people. The 16-period old Empire of Sol somehow spawned right in the middle of Imperium territory, after which it proceeded to capture undefended production worlds left and right to form a minature ...
by --Imperator--
Sat May 12, 2018 8:44 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

As I see it: without considering bugs, the most important balance issues to address at present are: 1. Planetary defenses still aren't good at actually defending planets! The meager defensive bonus they provide cannot justify dedicating 5-10% labor towards their construction. Even after the Era 3 Re...
by --Imperator--
Fri May 11, 2018 11:22 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

Yes, IMO. Capital ramjets have always been faster than capital starships. Not sure about "gunship speed" exactly, that would make capital ships both fast and powerful, even if they are confined to a nebula. Plus, if the bug/exploit allowing purchasing and using ramjets in clearspace isn't addressed,...
by --Imperator--
Thu May 10, 2018 11:32 pm
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

Well, looks like some others agree starships should have increased speed to 1LY. I feared it would have been quite the controversial change, powerful as they are already. I think their ability to form doomstacks is offset somewhat by citadels, which if buffed will present a credible threat to slow m...
by --Imperator--
Thu May 10, 2018 5:23 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

Aside from that, I just thought of another minor suggestion as I got to the end of this post. How would people feel about the ability to bombard a planet to kill population or to blockade its trade route? As it stands, we have two hostile acts: attack everything in orbit and attack everything in or...
by --Imperator--
Thu May 10, 2018 2:55 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

Oh, excellent news! Nebula overhaul sounds great, that should hopefully fix the current bugs with ramjets being unable to path etc. With regard to fleets being able to path outside the map: It would be even easier to just put a single rift zone polygon around the entire galactic periphery, just outs...
by --Imperator--
Mon May 07, 2018 5:34 am
Forum: Anacreon General Discussions
Topic: A guide to trade cluster construction for the civilized emperor
Replies: 12
Views: 503

Re: A guide to trade cluster construction for the civilized emperor

Yes, if some production worlds are both importing and exporting it generally means there is a shortfall somewhere in the network. Trade networks won't be 100% efficient because some worlds will overproduce and others will underproduce. The method outlined in the first post can actually be improved: ...
by --Imperator--
Sun May 06, 2018 3:43 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

Well, I was present for the last bit of the stream for Q&A. George said he does plan to continue work on Anacreon once Part II is released, which will hopefully be within the year. As it stands we can still populate this thread with ideas.
by --Imperator--
Sun May 06, 2018 3:35 am
Forum: Anacreon General Discussions
Topic: Imperial Propaganda News Bulletin
Replies: 24
Views: 1162

Re: Imperial Propaganda News Bulletin

Terran Propaganda Broadcast IV: Here is a galactic map as of cycle 4404. In the 61st year of the Imperium's foundation, the might of Terra reigns absolute and unchallenged throughout the galaxy. The Imperium has undoubtedly replaced the Hegemony as the True Great Power: its dominion of a thousand wo...
by --Imperator--
Mon Apr 30, 2018 2:55 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

New Units Here's an example of what could be added to the Core Library , with regard to introducing new units. All I did was copy-paste the existing data and change a few values. Warptransports I realized the jumptransport required jumpdrives, which obviously the warptransport shouldn't have: so to...
by --Imperator--
Sun Apr 29, 2018 10:58 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

Re: (Future) Era 4 Development Discussion Thread

AssumedPseudonym wrote:
Sun Apr 29, 2018 9:47 am
I’ll make sure George sees this thread come Thursday’s stream.
Thank you!
by --Imperator--
Sun Apr 29, 2018 8:06 am
Forum: Anacreon General Discussions
Topic: (Future) Era 4 Development Discussion Thread
Replies: 28
Views: 817

(Future) Era 4 Development Discussion Thread

In early 2017 (around this time last year) we had the Era 3 update, which: 1. Fixed the double capital/no-capital bug. 2. Fixed the graviton launcher overproduction bug. 3. Combines multiple alert messages of the same type into a single one, instead of infinitely stacking them. 4. Introduced the Bea...